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gulogulo

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gulogulo

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About this mod

This is a part of Advanced Skyrim Overhaul mod (http://www.nexusmods.com/skyrimspecialedition/mods/2238/?). It contains only chemistry module - for now it only allows poisoning arrows/bolts and contains some combat cocktails that can be thrown at enemies. Check out the entire mod for more content.

Requirements
Permissions and credits
Changelogs
I) Content of the mod:

1) Poisoning arrows/bolts:

In vanilla Skyrim you can only poison your bow/crossbow. This mod allows you to poison arrows/bolts in advance. You can prepare tens or hundreds of arrows in realistic way before combat. For example you can poison your different sets of arrows with different poisons and switch those arrow sets in combat as you need. Watch the video below for details.



2) Combat cocktails that can be thrown:

a) ASO Smoke Cocktail - creates huge amount of smoke that obscures sight (makes actors invisible)

b) ASO Flame Cocktail - self explanatory

c) ASO Explosive Cocktail - self explanatory

d) ASO Flash Cocktail - creates an extremly bright flash of light that dazzles anyone watching it. It also turns undead and damages them.

e) ASO Poison Cocktail - creates a phosgene cloud. The cloud poisons any alive creature. The effect is slow but quickly accumulets the longer the target is exposed to the gas. The gas itself is perfectly transparent, undetectable and stays in the air for some time (longer in indoor area)

f) ASO Paralysis Cocktail - creates a paralysing cloud. The gas itself does not harm victims but merely incapacitates them. However such victims are extremely vulnerable to any attack. The cloud lasts longer in indoor areas.

g) ASO Fear Cocktail - creates a cloud that incites fear in everyone nearby.

h) ASO Fear Rage - creates a cloud that incites rage in everyone nearby.

In ordrer to be able to craft them you must first read ASO Combat Alchemy book.

When using the cocktails I advise you to use Toxin Doctor outfit (https://www.nexusmods.com/skyrimspecialedition/mods/34408) to avoid being affected by some of the toxic cocktails.

3) Tripwire trap

a) after reading ASO Combat Alchemy book you can create a trap utilizing any combat cocktails

b) in order to create a trap equip 1 or 2 cobat cocktails of any type, crouch, aim downwards (30-45 degrees) and use appropriate lesser power

c) If you activate (not trigger!) the trap you receive back whatever cocktail(s) you have installed in the trap.

4) Advanced arrows/bolts

a) You can now craft explosive arrows/bolts

b) You can now craft flame arrows/bolts


II) Requirements:

1) Skyrim Special Edition

2) SKSE64

3) Inventory Functions SE mod for ASO-chemistry.esp


III) Installation:

1) Unpack the content of skyrim directory inside your skyrim directory

OR

2) download it via NMM


IV) Updates:

1) Uninstall old version;

2) Make a save (clean save);

3) Install new version

OR

1) Uninstall old version;

2) Install new version;

PLEASE NOTE THAT the safest method is to return to safe made before installation of any version of this mod.


V) Future plans:

1) alchemy grenades of different type


VI) Credits:

1) Bethesda - for Skyrim.

2) Kalivore and Quad2Core from Inventory Functions SE mod (https://www.nexusmods.com/skyrimspecialedition/mods/13366)


VII) Legal issues:

1) This mod is provided as is;

2) Notwithstanding the above any constructive criticism or suggestion will be appreciated;

3) I do not take any responsibility for any errors caused by this mod (although I tried to test it as much as I can), use it at your own risk;

4) You may change and use any part of this mod. Just give me credit, post a link to this page and allow others to use the content of your mod including source files in their mods under the above conditions.



VIII) Suggestions:

1) Check out for updates of this mod from time to time on Skyrim Nexus site.



IX) Bugs/issues:

1) Poisoning of bows/crossbows works well most of the time but:
a) If possible try not to equip/unequip bows/crossbows/ammo like crazy
b) If possible try to avoid situation when you unequip bow/crossbow when you have multiple bows/crossbows of that type in your inventory
c) If possible try to avoid situation when you equip bow/crossbow and then equip another bow/crossbow. Try first to unequip bow/crossbow or equip some other weapon/spell and then equip another bow/crossbow
d) You should not equip bow when you have equipped crossbow or vice versa. Try first to unequip bow/crossbow or equip some other weapon/spell and then equip another bow/crossbow
e) the poisoned arrows/bolts have the same stats as the bolts/arrows prior to poisoning. However I was unable to change the visuals of poison arrows/bolts to reflect the visuals of arrows/bolts prior to poisoning.
In other words all the poisoned bolts/arrows look the same no matter what kind of bolts/arrows have been poisoned