Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
schlangster - The original uploader of SkyUI.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Now also works with the barter, container, crafting, and favorites menu.
Translation now works correctly
This mod will add additional icon/types to SkyUI via the use of keywords. Any weapon containing any of the specific keywords will be displayed as such when viewed in SkyUI. The goal is to allow any weapon mod to be able to display a unique icon and type that would better fits it's category.
Requirement: SkyUI - This mod is designed as an addon to enable additional contents with SkyUI, so needless to say will require such.
Compatibility: Not compatible with other similar mods of SkyUI as this one. As long as the other mod and this mod does not alter these same following files then there shouldn't be a problem.
bartermenu.swf containermenu.swf craftingmenu.swf favoritesmenu.swf inventorymenu.swf icons_item_psychosteve.swf the translation txt files
Usage: To have a weapon display these icon/types you must have one of these keywords attach to that weapon. These keywords are not ID based however they are case sensitive.
For example, if you add a WeapTypeClaw to a Mace on top of it's existing keywords, SkyUI will detect this keyword and display your Mace as a Claw in the inventory even though it's still fully functional as a Mace and still has all it's previous keyword intact.
Credits: schlangster - Original uploader to SkyUI. Also if you see this please contact me, you really need to check your messages.