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jayserpa

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1334 comments

  1. jayserpa
    jayserpa
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    VERSION 2.0 is OUT! Huge changelog, please make sure to read it!
  2. chimpychimp
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    This really, really needs a MCM to allow removing perks/respeccing or a guide on how to effectively do so. 
  3. MajorKirrahe89
    MajorKirrahe89
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    Mod looks so good, but for the life of me can't make it working as intended with iHud. As long as iHud is activated, no matter the load order, sneak indicator and compass behaves according to iHud standards. The moment I deactivate iHud in MO2, they work as they should.
    1. Geekberry
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      Did you manage to resolve this? I'm also having this issue. I also have the player map marker visible for a new character, even with this mod after all UI and map mods... 
    2. MajorKirrahe89
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      I didn't, unfortunately. I'm currently building my modlist based on Lexy's setup, and I gave up on this mod for now. I'll give it a chance once I'm close to the finishing line, but for now I have no idea how to make it work as it should with iHUD. It's a shame, because the mod looks great, and having to earn the compass and sneak indicator sounds SO immersive and fun.
    3. Geekberry
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      I'm exactly in the same situation - my list is also based on Lexy's! I tried asking in her off-guide discord but I'm in Australia and people aren't super active in my time zone unfortunately. It seems like Lexy has gotten the mod to work in her build a couple years ago - either there must be a way or something big has changed since. I had it loading almost last, and it still didn't do the thing.

      Edited to add: OK. I've discovered that dear diary dark mode overwrites the UI script from this mod. If you move that pex file under DDDM, you'll get the expected map behaviour. 

      The IHUD stuff I don't know how to resolve. I think I'll just manually toggle the HUD elements as I earn them - you can disable the sneak indicator in iHUD MCM settings and make the compass transparency 0%. It's a shame I can't figure out how to get it to work but the other parts of the mod seem to be working great in my build. Good luck with yours! 
    4. MajorKirrahe89
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      Thanks for some pointers! Wish you a lot of fun during your playthrough!
  4. Does anyone know if this is compatible with insects begone redux?
  5. Pythagoruz
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    So that's where my compass went... Not saying it's your fault, I'm just stupid and didn't bother to read. I tried so many things to try and turn on the compass. Finally found the reason why it keeps disappearing
  6. BernieSandersPeach
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    Possibly missed this somewhere, but does anyone know if leveling any of these four new skills contribute experience to your main character level? Using z4x's Experience mod, so making sure there are no conflicts.
  7. Howland006
    Howland006
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    Hello. Loving the mod so far. I know this is me, not doing something right and not the mod, but when I try to bury someone, the grave appears, but the body is still there. Likewise if I burn the body, I see the flames, but the body remains. Am I doing something wrong ?
  8. PizzaSauce1234
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    hi, i'm having a problem where my game fully freezes when i try to add fuel to a campfire and the only way to fix it is to alt+f4. im using this mod in the halls of sovengarde pack on wabbajack, not sure if it's being cause by the mod or the pack. anyone know a solution to this? i am incapable of starting fires until i find a way to fix this. thanks!
  9. StarbuckBunny
    StarbuckBunny
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    I have a question: I noticed I cannot use mortal and pestle from campfire, is it blocked behind some skill or is a me problem?
    1. StarbuckBunny
      StarbuckBunny
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      It has nothing to do with skills of the wild, it's an animation issue with ultimate animated potions, just delete this in case you encounter the issue in xedit:

      Campfire
      SSEEdit find Misc.Item "_Camp_Alchemy_MortarPestleMISC" and remove keyword "VendorItemPotion [KYWD:0008CDEC]"
  10. Sairiui
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    does Instincts work in werewolf form?
  11. Nocterjo
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    I'm thinking it's alright but posting here for confirmation, is this mod compatible with The Frozen North?