About this mod
Unofficial - a very simple patch to one script in the amazing Loot and Degradation SE by isoku which tweaks degradation rates of material types to make them more "unique" and non-linear. It is intended make all materials more relevant throughout the game, in combination with a balancing mod e.g. elven stuff is fragile but balanced with + damage.
- Requirements
- Permissions and credits
- Backup save
- Uninstall Loot and Degradation
- Go into Skyrim and create a new save WITHOUT the mod installed
- Reinstall mod and tweak and load save game.
- Tested and should be perfectly okay but you do this at your own risk!
My first upload from my personal stash, which I am sharing in case anyone else might want this. You need Loot and Degradation SE 1.32 for this tweak!! Will not conflict with anything, as it only edits values in a single script from the mod. I wanted equipment and progression to be less linear and to create potential "niche" uses for weapons and armours of all materials, using degradation to help balance this.
This tweak is not intended to be super realistic. It is only really relevant and potentially useful in combination with balancing mods for weapons and armours.
For this, I strongly recommend True Armor SE (amazingly in-depth armour mechanics) and Weapon Damage UI. Without True Armor and some kind of weapon balancing mod there is basically no point downloading this. With these two mods you can tweak and balance everything in-game very quickly to your liking.
Least to most durable now looks like: cloth, fur, elven/bonemold, iron, glass, orcish/chitin, steel, falmer, daedric/ebony/stalhrim, dragon, dwarven
Requirements: Loot and Degradation SE 1.32 and all its dependencies. That's it.
Install: Use your mod manager to install as normal, place it anywhere below Loot and Degradation, doesn't matter where.
Strongly recommended:
True Armor SE
Weapon Damage UI
Your favourite combat mods like Ultimate Combat, Wildcat, Critical Hit, CGO etc.
Balancing recommendations:
In order of magnitude -
- Buff elven, glass, orcish, ebony, dragon weapons and armour
- Slight nerfs to daedric, dwarven and steel weapons and armour
- If using True Armor which I strongly recommend, use the Fantasy preset (still pretty realistic) and tweak from there. Create some viable niches for the lower tier armours - e.g. I made Dwarven armor very resistant to shock damage but very weak against daggers and other elemental damage etc. I made steel pretty strong against slashing/sharp damage, basically almost as good as high tier stuff.. but it is fairly mediocre otherwise and has very significant movement and weapon speed penalities (especially steel plate).
This is an unofficial tweak which requires the main mod not endorsed by the author or porter!