Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All parts of the mod created by me are open permissions. However included in the mod are two nif files which are the property of The Legacy of The Dragonborn team and may not be distributed: * dbmgalleryglassdome01.nif * dbmgalleryglassdome02.nif
File credits
The Legacy of The Dragonborn team for creating: * dbmgalleryglassdome01.nif * dbmgalleryglassdome02.nif * The Legacy of The Dragonborn SSE mod
Full credits: https://www.nexusmods.com/skyrimspecialedition/articles/230
Donation Points system
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Changelogs
Version 0.4
Update lights to better work with latest ENB detailed shadows
Version 0.3
Update dome mesh
Version 0.2
Optimize the lighting updates
Only show the light when it is visible
Description
ESL-flagged
Adds simulated sunlight through the dome of the Legacy of The Dragonborn museum Hall of Heroes.
This sunlight changes color and direction depending on the time of day.
There are 4 light configurations: morning, noon, evening, and night.
These changes occur when you wait, sleep, or leave and re-enter.
Visuals may vary depending on your weather and ENB setup.