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- Path of the Lightsaber
Path of the Lightsaber
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Version8.2
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AchillesPeleusUploaded by
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About this mod
Multiple quests for obtaining the components, ingredients and recipes for mastering the Lightsaber and obtaining force powers. Completely revamped Lightsaber crafting system bringing it more in sync with Skyrim making Lightsabers difficult to craft and obtain. Lightsabers are much more on par with how they would actually be in the world of Skyrim.
- Requirements
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Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch Mods requiring this file
Mod name Notes Lightsaber block and parry sound effect for Path of the Lightsaber and Valhalla Combat 100% required - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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File credits
Acherones
Pande4360
Evittalex
SephDragoon
Alduin78
Lord Haun
Nubyplays
Avenger86
opsguy27
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thatdrakefella
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- Changelogs
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Version 8.2
- Faces from the Dark mask quest seemed to not have objective markers... No idea why or how that happened but the quest should now be fixed and complete.
- Removed the naked Jedi Courier from High Hrothgar... again... he seems to be persistent at staying there
- Repaired a lot of broken scripts on NPC's that were incorrectly edited who knows when how long ago. Hopefully this fixes any broken quests out there that weren't working for some people.
- Fixed an alias naming error for the Faces from the Dark mask quest.
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Version 8.1
- Made all dynamic quests now only spawn in Skyrim.
- Got rid of some redundant objectives in the Masks and Armor quest. Now all of the armor for Vader, Kylo Ren, etc is lootable via 1 quest instead of multiple.
- Edited some dialogue on the Knight and Gaurdian quests.
- Edited the Lightsaber sheathe and ignite sound effects to be a bit tighter.
- Uploaded a new No Armor patch.
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Version 8.0
- There are now a total of 21 quests to be done as a part of the Path of the Lightsaber mod.
- Added more quests for the Dark Side quest line.
- In order to start the Dark Side Quests, you must KILL the Sith Apprentice on the Knight quest!
- Incorporated new droids! HK has now been joined by various droid options all that have been worked into the story. Start a new game and follow the new Droid questline in order to find them! I am aware that the voices are of regular npc's. I will give all of the droids their own voices in the future.
- Dramatically altered the Force That Binds Us Armor quest. Now the player will need to fight the ghost of the villain he or she wishes to loot the armor from!
- Fixed Lightsaber ignition and sheathe sounds not working properly. Also improved them with some editing. Reversed the sheathe and ignition sounds for when you put the lightsaber away so that it makes more sense. Added and customized more lightsaber sounds, so there are variations now. Single handed and 2h sabers, Sith and all red sabers, as well as Crossguard, Double Bladed, and the Dark Sabers, should now all have custom new sounds in.
- To start the armor quest, you must talk with the Sith Apprentice on the Knight quest!
- The player can now loot likeness armor from Maul and Darth Sidious that will allow the player to look identical to one or the other if he or she chooses.
- Removed Crown of Marka Ragnos placeholder that was in the armor quest.
- Changed the Force Grip sound effect to now sound like the actual Dark Side Force Grip from the films.
- Beefed up the Sith Warrior Leader and Sith Lord Sinclair's armor and made them unlootable.
- Added a 1h saber patch that turns all 1h sabers tagged as 1h maces into 1h swords for various animation mods.
- Fixed Molag Bal lightsaber names having hilt in them.
- Changed up a lot of quest names.
- Removed some old left over records for the Civil War.
- The Sith Apprentice on the Knight quest, Warrior Leader on the Guardian quest and Sinclair on the Way of the Force quest all will now Force Greet the player for dialogue.
- Fixed all weapons using the saber block sound in the Main and Lite versions.
- Fixed the double bladed green magicka saber enchantment not working correctly.
- Fixed the names of some Elven Lightsabers being incorrectly labled as Hilt.
- Edited Shadowgreen cavern and removed all hostile creatures. Using it for a part of the Dark Side questline.
- Edited the Navmesh in Shadowgreen cavern so the civilians would stop either running to the exit or jumping off the cliff into the water to escape their fate. lol
- Added a new No Blasters Patch that should be optimized and working 100%.
- Added a patch that removes all Lightsabers from NPC's. The player is now the ONLY being that will have a Lightsaber with this patch enabled.
- Fixed a few advanced recipes that weren't creating the proper Advanced Lightsaber.
- It seems there were some Dwarven Staff Sabers that were missing. I've added those various colored Advanced Lightsaber recipes in.
- Added a message box at the start of the beginning quest to notify the player that the mod is activated and working.
- Added a message box giving more details to the player about finding the Advanced Lightsaber Hilts at the end of the Jedi Master questline.
- Added a message box once the player finds the final Advanced Lightsaber Hilt recipe book.
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Version 7.9
- All conversations of NPC's throughout quests have been fixed to where everything can be read and it will not speed through the progression of dialogue.
- Added in Darth Vader's armor the player can now loot as a part of the Force that Binds Us questline.
- Added Darth Vaders Mask and breather to the Mask quest. There is a breather version of the mask and a regular version. The breather version will run a script that plays the classic Darth Vader breather effect while the player wears the mask.
- Added in Tribunal Robes and Masks to the appropriate quests.
- Added more appropriate looking Darth Malak and Malgus masks to the masks quest.
- Removed the placeholder Sith armors that were a part of the Armor quest.
- Added the mask of Death to the Masks quest.
- Added in a Blades Mask to the Masks quest.
- Moved Kylo Ren's mask to the Masks quest.
- Added a new No Armor patch
- Added a 2nd Masks quests for Unique Dragon Priests Masks. How has the Darkness of the Force affected Skyrim's Masks?
- Fixed a spelling error in the Masks quest
- Added 2 new sets of Jedi Robes (White and Grey) to the Robes quest.
- Added a book that teaches the player the recipes to the Jedi Tribunal Robes so that they can be crafted. This can be looted at the end of the Robes quest.
- Say goodbye finally to the Jedi Courier that was sitting naked outside High Hrothgar... :(
- Not sure if the Stormtrooper Captain was bugged for Sentinel quest, but he was during testing, so I fixed him again...
- Altered the end of the Jedi Master quest to where the Sith Worms will not attack you until Sith Lord Sinclair does.
- The Sith Worms and Sith Lord Sinclair should be more difficult to fight.
- All NPC bosses along the quests should be a little more difficult now to fight.
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Version 7.8
- Hopefully made the dialogue of most of the Jedi Master and Stormtrooper last long enough to be readable. Eventually when the script is finalized for the mod I will have actual voice actors do all of the lines permanently.
- Added another quest to the Dark Side questline.
- Added objective markers for the early parts of the Guardian quest to avoid confusion
- Added a new no armor patch that only removes the star wars armors
- Fixed the Force Cloak Holocron not properly teaching the player Force Cloak
- Fixed Force Light Holocron not appearing where it should in the Force Temple.
- Added a tracking marker objective for Bob on the Dark Side quest.
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Version 7.7
- Fixed the Path of the Lightsaber quest not starting correctly after reading the Strange Note.
- Fixed the Stormtroopers AI breaking again on the Sentinel quest
- Force Orb, Reflection and Protection should now update correctly for the Light Holocron quest
- Fixed looting the robes on the Robes Quest not updating correctly.
- Fixed the AI package of the Strange Old Man causing him to wander off.
- Fixed the AI package of Bob to keep him from wandering off.
- Fixed Force Empower Weapon and Force Sight being scrolls instead of Holocrons
- Boosted Starkiller's armor rating
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Version 7.6
- Added onto the Dark Side questline. Be careful how you answer the Strange Old Man. He's moody!
- Fixed a quest error from the main game.
- Started implementing more masks and robes.
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Version 7.5
- Finally fixed the Power Cell Ingot recipe not being learned by the player on the Knight quest for real this time
- Expanded the dark side quest line a tad bit. More to come!
- Added Dark Jedi, Jedi Master, Echani Jedi and Grey Jedi robes to the robes quest. I'll disperse these more over time.
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Version 7.4
- Fixed Knight lightsaber quest kill the sith take the power cell core objective not completing correctly
- Added in actual Kylo Ren armor. Loot it from the appropriate armor quest. KNOWN ISSUE - THE KYLO REN CHEST PIECE IS CAUSING CTD'S. USE AT YOUR OWN RISK
- Added in actual Starkiller armor. Loot it from the appropriate armor quest. I'll work on seperating the armor into multiple pieces in the future.
- Added in actual Darth Revan armor. Loot it from the appropriate armor quest. I'll work on seperating the armor into multiple pieces in the future.
- Added in actual Darth Maul armor. Loot it from the appropriate armor quest. KNOWN ISSUE: Horns are appearing on the players head when equipping.
- Added in actual Emperor Palpatine robes. Loot it from the appropriate questline.
- Added the actual mask of Darth NIhilus. Loot it from the approprate questline.
- Added actual Sith Acolyte armor into the game. Loot it from the approprate questline.
- Added actual Jango Fett armor into the game. Loot it from the appropriate questline.
- Added actual Mandalorian helmet into the game. Loot it from the appropriate questline.
- Shortened some objectives that were too long to be read.
- Three versions of the Dark Saber have been added as part of the Hilts quest. Unfortunately the blade is still cylyndrical like a lightsaber. I'm still working on getting a true looking darkblade enchantment working. Anyone who can help is welcome!
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Version 7.3
- Changed the models for the Power Cell Core and the Focus Crystal
- Added in Kylo Ren Lightsaber recipes for real this time so the player can craft them organically
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Version 7.2
- Fixed quest breaking bug where the player didn't know the Cyan Lightsaber Core nor Color Crystal for the Knight quest.
- Gave the player a full set of Padawan Robes to play with at the start of the Robes quest in the wardrobe where the boots are also located.
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Version 7.1
- Fixed not being able to progress past the Light Trials of the Force Temple Quest.
- Fixed the Master Lightsaber Hilts quest to where it now progresses in an order and can be completed.
- Fixed the Kylo Ren Lightsaber weapons & recipes missing.
- Changed the Sith Master's dust pile corpse to black.
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Version 7.0
- Moved Hasting's Construct Companion and the note to an earlier accessible room within the dwarven dungeon
- Got the Sith Warrior Leader to stop moving and sit in one spot
- Fixed the player not knowing the Power Cell Ingot recipe for the Knight Quest.
- Removed the Holocron and Sith TriHolocron in front of the Force Temple
- Fixed the messages for the Orange Core, Color Crystal and other Knight Recipes being learned when you equipped the Padawan Lightsaber.
- The Force Holocron Search and Mastering the Force quests have been modified. Now the player will start looting certain Holocrons along the initial quests that will branch out into later more powerful Light and Dark side holocrons.
- Created a Force Armor Quest with various armors. I'll adjust these over time.
- Created a Force User Mask Quest with various masks. I'll adjust these over time.
- Removed two duplicate force focus holocrons along the quests
- Replaced the Knight Lightsaber with a prettier looking Cyan Core as opposed to the harsher Orange core.
- Dramatically changed most of the main quests and locations.
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Version 6.9
- NEW - Removed some scripts that were on the Force Grip Holocron that were starting the Force Temple Quest too early and then screwing up the rest of the quests. If you started your game and you did this, please load a game right before. Sorry bout that!
- Changed up a majority of the ending of the quest so that you do not have to go to Mzulft nor do you need to join the College of Winterhold. I will most likely reimplement the College of Winterhold back in as part of the Light side questline soon.
- Fixed the player not knowing the Power Cell recipe for the Knight Quest when it is needed to be crafted
- Removed the objective to craft the Power Cell during the Knight quest
- There were 2 map markers appearing for the Force Temple. This should now be fixed.
- Added the Swift Blocking Holocron. The player will receive this during this quest which will allow him/her to move at normal speed while blocking. This dramatically helps against a large number of enemies!
- Fixed the Cape objective of the Force Robes quest displaying incorrectly.
- Fixed CTD happening near Bleakwind Basin I believe.
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Version 6.8
- Fixed breaking pretty much all the lightsabers from the last patch. Sorry bout that!
- BIG UPDATE: I've made 90% of the fetch quests now dynamic, meaning the player should now have to go to a random dungeon and loot a random chest in that dungeon for each fetch quest. Now the quests should much less redundant and the replayability is much higher! This has been done for Robes, Armor etc...
- Shortened the Padawan Lightsaber quest so the player can get a Lightsaber in his hands FASTER!
- Fixed the Sith Apprentice aggroing the player on sight at the end of the Knight Quest. This is where I plan to branch the quest from Light to Dark in the future. For now, you can talk to the Apprentice and see how annoying he is.
- I think I fixed the double Jedi Master scenario at the end of the Master quest
- Fixed the Dark Sanctum key not being available towards the end of the Dark Trials
- Added a Force message that alerts the player that the Consular quest has updated once the player enters Mzulft
- Added muffle to the Jedi and Sith Master boots
- discovered and got rid of some old leveled lists from a previously merged mod
- Adjusted the path of the quest so you don't need to revist the college of winterhold in order to complete the main questline for Master Lightsaber. I found this being redundant and annoying.
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Version 6.7
- Expanded the questline to include even more of the College of Winterhold.
- Fixed the objective for the Dagger Hilts book not displaying correctly
- The Force Temple loot the chest objective should now update correctly as well as multiple other quests
- Fixed a CTD near Bleackwind Basin
- Fixed a CTD near Mzulft
- Removed 4 records reporting as Worldspace errors
- Some of the Hilt recipes were redundant so I simplified them
- Went in and fixed the remaining melee Lightsaber block sounds. Now you should hear a legitimate Lightsaber block sound when you block and are hit by a melee weapon. Let me know if this is working please.
- Lightened the load of the entire package by optimizing and getting rid of unecessary old unused files
- Double bladed 1 h green saber had an incorrect model
- Fixed some Name spelling errors in some Lightsabers
- Added in a few different armor sets as well as masks named after villains of old that can be worn by the player that will have different effects and boosts - this right now is attached to a very simple quest that will be expanded on later
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Version 6.6
- Fixed a lot of guards in multiple cities being unarmed
- Changed the look of the inside of the Force Temple and Dark Sanctum
- Deleted the Falmer FX directory that was causing CTD's. It was unecessarily left over from a previous mod anyways.
- Replaced the multiple Sith Apprentices in the Dark Sanctum with lots of skeletons because skeletons are fun to kill.
- Made the holocron in front of the Force Temple inactive
- Removed the Han Solo blaster off everyone except Ulfric Stormcloak. That's the original NPC I think who was intended to have that one. I'll figure out more later what to do about it if need be.
- Fixed the 2H Jedi Master Lightsaber disappearing from the players hands when they would try to equip it
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Version 6.5
- Moved the Lightsaber Core Green location in the questline
- Replaced the annoying light swords the NPC's were using in the Force Temple Trials with something far less annoying
- Fixed the black face bug on a lot of NPC's
- Fixed a Dark Sanctum key not dropping correctly in the trials
- Fixed naked Sith Apprentice NPC's in the Guardian questline
- Expanded on the Guardian questline and added more objectives. I've left it up to the player to explore and find out what to do to progress the quest.
- Removed the Blessing tag from the Force Mind Trick power. Let me know if that broke anything.
- Fixed a script accidentally being tagged globally on a wardrobe so that if you opened that wardrobe anywhere in Skyrim it would break the robes quest
- Added a force holocron visual to the front of the force temple to complement the sith triholocron
- All of the proper objectives should complete and the quest should end for Way of the Force now. I haven't had time to properly test all of this so let me know if this works as intended please.
- Started expanding more on the Knight questline. The player will now be guided to join the College of Winterhold as part of his study through The Force. This will also set the player up for being able to access certain dungeons for later quests.
- Removed the objective to retrieve a Lightsaber Hilt Ingot for the Sentinel Questline as it was redundant.
- There were 2 Jedi Masters on the Jedi Master quest that were appearing in Mzulft. That should hopefully now be fixed.
- Fixed missing recipes for Reverse Dagger Lightsaber Hilts
- Added a Holocron that will grant the Swift Blocking Jedi perk which will allow the player to move at normal speed whil blocking
- Made the NPC that drops the key for the Dark Sanctum trials have a black ash pile so the player can find the valuable loot a lot easier.
- Moved the Lightsaber Dagger Hilts book location because it was redundant
- Fixed Unique LIghtsaber Hilts objective marker not showing up
- Fixed the objective not updating correctly once you found Sith Lord Sinclair on the Master Questline
- Fixed Sinclair's Lightsabers still dropping on death. They are not lootable.
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Version 6.4
- Fixed the Dark Sanctum Key not dropping off the 3 Sectist Padawans
- Fixed Dark Merak NPC'S from dropping too many Dark Sanctum keys
- Removed all the droppable Lightsabers and Robes from NPC's throughout the quest.
- Added an objective to check the chest in the Force Temple before starting the Trials.
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Version 6.3
- Changed the lightsaber the Sith Master uses in the Force Temple
- removed an unecessary Lightsaber editor id on the Flawless Sapphire
- Shortened the quest line by removing the need for the player to find any of the flawless gems. The player will have to be responsible for finding these gems on his own.
- Moved the Focus crystal location in the Knight quest
- Added a LOT of music to the music mod in the optional files section. Check it out for the best Epic Star Wars experience!
- Added specific Star Wars songs that will play when you enter the Force temple and it's Ligth and Dark parts. I will be adding more musical points throughout the quest, however you will have to have the optional music mod installed in order to experience these additions.
- Fixed 2 of the tracks in the music patch being corrupted
- Added a Force Robes quest in order to obtain Jedi or Sith robes. I will expand on this in the future. You can start the quest by reading the note next to the other books under the bed in Dragons Reach.
- Fixed 2 of the NPC types in the Light and Dark Sanctums being invincible
- Fixed the Padawan NPC's in the Dark Sanctum being naked
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Version 6.2
- Edited the script for Lightsaber Blaster reflection and now the player can also reflect blaster bolts while attacking as well, not just blocking.
- Fixed the No Armor and No Blasters patch requiring Invasion of Skyrim and Grand Admiral Thrawn as masters. They are not required.
- Adjusted the look of the front of the force temple
- Fixed TheForceEmpowerWeapon having bad keywords
- Marked all Summoning force powers with no-absorb
- Fixed TheForceSpeedEffect being marked as armor spell
- Removed the Blessing keyword from the Mind Control magic effect so it won't mess with other blessings etc
- Fixed nude NPC's in Dark Sanctum
- Got rid of Enemy sith appeared and Enemy deflected shot debug notifications going off.
- Added Jedi and Sith clothing that the player can loot along the quest journey
- Added more Far Outsiders in the 2nd stage of the Light Trials
- Made the 3 Jedi Sectist Padawans Force ghosts and much more powerful to fight in the Dark Sanctum
- Made Dark Merak into a force ghost and multiplied him
- Fixed the reverse dagger sabers all requiring the same core in recipes
- Shortened the Padawan, Knight and Consular questlines
- Moved the Power Crystal location in the Consular questline
- Moved the glass location in Consular questline
- Fixed the Power Cell Core objective marker not being marked as completed after you looted it from the Sith on the Knight questline
- Fixed Whiterun guards being unarmed
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Version 6.1
- Created a custom music patch avilable for download in the optional files section if you want Star Wars music throughout the game.
- Removed holocron recipes. They will not be craftable.
- Removed the Force Focus and Droid Disable Holocrons from the Force Temple and placed them in the main chest near the Grand Holocron.
- Removed the misc chest at the front of the force temple.
- Fixed more naked npcs
- Added a greatsword tag that was missing from some of the 2h sabers therefore prevening certain effects from affecting the 2h lightsabers
- Edited the Force Repulse spell to make it cheaper to cast as well as more efficient to use when you're surrounded by lots of enemies
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Version 6.0
- The Invasion of Skyrim and Grand Admiral Thrawn mods are NO LONGER REQUIRED as Master Parent mods for Path of the Lightsaber. They are now OPTIONAL. You may remove them from your load order if you wish.
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Version 5.2
- Moved the Force Enhancement location. This is such a vital force power for the Jedi at early stages, that it shouldn't be so frustrating to obtain. It is now a starting object for the Force Temple quest line.
- Greatly decreased the # of droids at the start of the Light Trials
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Version 5.1
- Hopefully fixed a lot of the nude NPC issues
- added a locked door at the entrance of the Force Temple
- Classic legendary heroes lightsaber hilts location moved
- Dagger lightsaber hilts location moved
- Force Enlightenment Holocron location moved
- Double bladed lightsaber hilts location moved
- Force Projectoin Holocron location moved
- Force Sight Holocron location moved
- Removed Jedi Praxeum key from Force Spirit
- Made the Jedi Trials more difficult and engaging
- Added a trial in the first room to the Light Sanctum that involves defeating a LOT of droids... I wouldn't start this without your Lightsaber.
- Removed the holocrons that were on the table in the Force Temple
- Added a chest to the main entry of the Force Temple that can be opened with the Light Sanctum key in order to loot Force Push early in the players adventures.
- Created a Force Cloak Holocron that will grant the user invisibility
- Placed Holocrons Force Light, Push, Droid Disable, Focus, Armor, Destruction, Hunger, Drain, Doppelganger throughout the Force Temple Trials
- Created a Force Temple quest for accessing and exploring the Force Temple to gain access to the advanced force holocrons
- Created a Mastering the Force quest for finding and learning the advanced force holocrons. For now they are in the chest in the Jedi Praxeum but will be dispursed out into the world over time.
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Version 5.0
- Adjusted name of Force Grip in game for holocron
- Replaced the Holocron for Force Telekenisis with Force Grip at the Standing Stones at the start of the Holocron search quest.
- Beefed up the Force Grip power. You can now grab almost ANYTHING. You will also do damage, and can render them helpless in the air.
- Removed all the holocrons looted from the Light and Dark Sanctums in the Force Temple.
- Removed the Jedi and Sith the player enounters from Invasion of Skyrim or any other merged mod.
- Went and fixed all chests that would contain anything for the Lightsaber quests so that they won't be a Master Locked level chest.
- Hopefully fixed the reason the hilts quest wasn't ending correctly. Let me know if this functions as intended please.
- Moved the Focus Lens location out of a repetitve visited location for the Consular quest.
- Moved the lightsaber core green out of the labyrinthian area, because it was behind a locked door that you had to join the mage's guild and do a quest first to unlock
- Moved the Power Cell Core Materials: Power Crystal portion to a different location - was repetitive
- Moved the Reverse Dagger Hilts book location - was repetitive
- Moved the Unique Hilts book location - was repetitive
- Fixed the Storm Purge Trooper from being unarmed
- Fixed the Jedi Master NPC doubling up at the end of the quest
- Customized the look of the Jedi Master
- Created a Force Temple quest where the player must undergo Light and Dark Trials in order to gain access to the Force Temple and loot viable Force Powers for a Jedi.
- Altered the appearance of the Sith Master in the Force Temple
- The proper keys to unlock all doors will be looted after completing the trials of the Force Temple.
- Cleared the Jedi Praxeum within The Force Temple of all NPC's.
- Fixed some objectives markers that were wigging out
- Removed the remove scripts from the beginning quest notes that start the beginning Quests
- Created a Mastering the Force quest for the Advanced Force Holocrons. Added all of the Master Force Holocrons into the legendary items chest in the Jedi Praxeum. This will be expanded in the future.
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Version 4.9
- All Force Temple stuff will be included in a future quest.
- Force Temple - Removed the Vendor NPC's
- Force Temple - Locked the doors to the Light and Dark Sanctums. I will use these for a future quest.
- Force Temple - Locked the door to the Jedi Praxeum. Will use in the future.
- Beefed up the Sith Master at the end of the Dark Sanctum for a future quest
- Renamed the Sith Emperor to Sith Master in the Light Sanctum
- Cleaned up the front of the force temple as it was a little uneven with the terrrain
- Put Force Enhancement holocron in entrance of force temple. I'll work out the holocrons in better order for the quest in the future.
- Nerfed Force Enhancement a bit and removed the visual effects to make it more realistic and so it won't block your view as much.
- Cleaned up a lot of errors
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Version 4.8
- Fixed the main Lightsabers book from adding too many Jedi Deflection Holocrons to the player's inventory after reading (for real this time)
- fixed the Crossguard Hilts quest not updating correctly after reading the Crossguard Hilts book
- removed more duplicate recipe records
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Version 4.7
- I decided to roll back the beginning changes of the starting stages of The Path of the Lightsaber. I want the player to obtain a Lightsaber and Force powers earlier in the gameplay experience. Later stages will be intertwined with The Invasion of Skyrim, so it is still required. To start the main quest, a messenger will deliver a note after 1 in game day has passed jand the player has traveled to a town.
- The Way of the Force has been reintegrated. I will be working on The Way of the Force quests in the near future that will be the main Force powers questline for the player.
- Added Purge Troopers to the Chiss Tank Levelled lists.
- Added scripts where once a text has been read, it will be removed from the player's inventory so as to clear up unnecessary inventory clutter.
- Fixed the script that was allowing the player to add more than 1 Jedi Deflection Holocron to the inventory.
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Version 4.6
- Fixed some of the stormtroopers and other soldiers being naked or not having the correct armors.
- The Way of the Force is deactivated in this version but I plan to re-release in the next main verison.
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Version 4.5
- Incorporated Stormtroopers into the Chiss leveled lists
- Added all Stormtroopers to the ChissFaction
- Made Darth Vader taller so as to be more intimidating
- Deleted some dirty edits in the leveled lists.
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Version 4.4
- I have combined my mod with the Invasion of Skyrim mod by Evittalex! In order to start the quest line for Path of the Lightsaber, you must join the resistance via the Invasion of Skyrim mod and in your room at the resistance headquarters will be the book to start the Lightsaber quest. I will be working on many more additions and changes throughout the questline, so stay tuned!
Load Path of the Lightsaber AFTER Invasion of Skyrim in your load order.
You do NOT need Invasion of Skyrim installed if you are using the LITE version of Path of the Lightsaber. - Removed Dwarven Ingots being in every dresser in the game
- I have combined my mod with the Invasion of Skyrim mod by Evittalex! In order to start the quest line for Path of the Lightsaber, you must join the resistance via the Invasion of Skyrim mod and in your room at the resistance headquarters will be the book to start the Lightsaber quest. I will be working on many more additions and changes throughout the questline, so stay tuned!
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Version 4.3
- Fixed the Lightsaber deflect script not properly working.
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Version 4.2
- Added organized Force Powers that will be used for future quests.
- Fixed the Lightsaber Dagger Reverse Hilt recipes not showing up correctly.
- Fixed the Lightsaber Dagger Reverse recipes requiring all blue reverse hilts.
- Removed more lightsabers from the leveled lists so that the player is one of the only few unique Lightsaber wielders in Skyrim
- Removed some of the old left over cluttered lightsaber recipes
- Altered the Super Battle Droid so that it will also fire blasters that are deflectable via the Lightsaber. I'll work on making it fire authentically to canon
- Removed force push from leveled lists so that npc's can no longer stagger and blow the player back to such an annoying level
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Version 4.1
- removed most of the Jedi and Sith from the leveled lists to decrease the encounters in the wild. This makes the player a unique individual in Skyrim being one of the only few Jedi...
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Version 4.0
- Main ESP has now been merged with both master mods Way of the Force and Star Wars Conversion. Both of these are no longer needed, so make sure and uninstall both mods from your load order.
- I will be working on a Lite version that is stripped down and will only contain the Lightsabers and recipes.
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Version 3.4
- Fixed a big issue where once the Jedi Deflection perk was learned, the player would also take stamina damage with health damage.
- Sith apprentice will now attack the player on sight on the Jedi Knight quest.
- Added in the Lightsaber Perk where all Lightsabers will now ignore 50% of armor on all enemies.
- Fixed Consular Lightsaber Hilt 2H requiring 8 Lightsaber Hilt fittings instead of the actual required 2.
- Adjusted the dialogue with the Jedi Master after defeating Sith Lord Sinclair to where he doesn't mention the Jedi Holocron, but instead the book that he gives you for the Advanced Lightsaber Hilts.
- Fixed the names of the 1H hilts and 1H sabers so that they specify they are 1 handed so as to be easier to find via the crafting menu.
- Adjusted the writing in the Jedi Journal a tad from the Consular quest.
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Version 3.3
- Fixed the objective not correctly updating after looting the power cell core off of the Sith Apprentice.
- As of now Sith Apprentice is non-aggressive but I will fix this in the next patch.
- Fixed the Lightsaber component not appearing correctly in the chest in Fort Greenwall.
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Version 3.2
- Fixed all of the recipes breaking and being visible before the appropriate quests are completed.
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Version 3.1
- Fixed the Lightsaber Power Cell Casing recipe not being correctly learned by the player for the Jedi Knight quest. (For real this time.)
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Version 3.0
- Added Tempering Lightsaber recipes into the game that will function as a recycle system. What this does is instead of actually increasing the damage of the same weapon, it will break down the weapon into it's most valuable component. This way if a player wants to recycle a lightsaber core for a color on a different lightsaber hilt, they don't have to loot all of the same materials and components again to construct a new one. The player will learn the necessary temper recipes after reading the Advanced Hilts Locations book at the end of the quest line.
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Version 2.9.4
- Fixed the Lightsaber Power Cell Casing recipe not being learned correctly for the Jedi Knight quest.
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Version 2.9.3
- Fixed lightsaber Padawan recipes not being learned at beginning of quest
- Fixed not being to successfully steal the Way of the Force or Path of the Lightsaber books at the beginning of the quest
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Version 2.9.2
- Temporarily added a note to The Way of the Force quest so that once the player finds the HK droid follower and loots the note the quest will compete. (I'll extend and work on this in the future.)
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Version 2.9.1
- Fixed Sith Lord Sinclair having the black face bug
- Fixed Sith Lord Sinclair's Cyan Lightsaber being invisible when dropped
- Changed Sith Lord Sinclair's Lightsaber hilts
- Changed the recipe requirements for the Lightsaber Hilt Ingot and the Lightsaber Base Ingot
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Version 2.9
- Fixed the messages alerting the player to what recipes were learned throughout the quests looping every time the player equipped or looted that item
- Fixed the bloody note at the beginning of the Consular quest being two pages instead of one
- Altered a few of the objectives in the consular quest
- Fixed hilt books spawning prematurely before their quest was activated
- Fixed an error where one of the dialogue options was not finishing the dialogue for the Sith Warrior Leader on the Guardian quest
- Fixed an error with the Sentinel quest not progressing once the player loots the Lightsaber Core Green
- Fixed notifications repetitively popping up every time certain Lightsaber components were looted or crafted
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Version 2.8
- Moved the location of the Power Cell component in the Padawan quest to an easier location.
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Version 2.7
- Created individual scripts so the notification display is appropriate for each recipe for each quest. This will hopefully keep the player updated with how they are progressing throughout the quests and what recipes they are learning.
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Version 2.6.5
- Fixed Power Cell objective bugging out in the Padawan quest.
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Version 2.6
- Cleaned up and updated the features list on the details page.
- Grouped some of the objectives together for collecting materials in the quests
- Fixed the Dagger Lightsaber recipes requiring the incorrect dagger hilts
- Added a Dwarven Ingot requirement to the Lightsaber Ingot
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Version 2.5
- Added a requirement for a black soul gem with the other components to create the black Lightsaber color crystal
- Made the blood stained note easier to read at the beginning of the Consular quest
- Once the player finished the Master quest portion, all old Padawan - Master recipes will be dropped from the list since they are just clutter at that point, given they are inferior to the advanced hilts.
- Fixed the double bladed red lightsaber not showing up in the crafting menu
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Version 2.4.5
- -Fixed some of the scripts in Knight and Consular quest not correctly working with the new Lightsaber Ingots.
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Version 2.4
- Created a new Lightsaber Ingot to replace the Dwarven Ingot requirements in Lightsaber construction
- Altered some of the Lightsaber Ingot models
- Added all materials learned to hilts book so players now have access to all Lightsaber crafting recipes upon completion of the Main Lightsaber quest line.
- Fixed knight quest npc not attacking after dialogue
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Version 2.3
- Fixed the beginning Lightsaber quest book not teaching the Blue Lightsaber Core recipe like it should
- All Lightsaber core recipes are now learned once the player finishes the main quest line and reads the book on the Advanced Lightsaber hilt locations
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Version 2.2
- added some more screenshots of crafting components
- pike lightsaber models fixed
- fixed one of the Pike Lightsabers with an incorrect name
- fixed some of the Common Lightsaber hilt recipes producing Anakin Lightsabers
- fixed the 2H Sentinel Lightsaber missing from the menu
- Fixed the Pike Lightsaber objective from giving the Master Hilts book to the correct Pike Hilts book.
- Added multiple color options for The Dark Saber hilt
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Version 2.1
- moved each saber type hilt back to it's appropriate category instead of having all hilts be under the misc section
- Fixed Dagger and Reverse Daggers and hilts not having correct models
- Fixed Crossguard saber hilts not having correct models
- Fixed Tonfa reverse saber names
- Fixed Tonfa saber menu placement
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Version 2.0
- -Classic Legendary Heroes hilts added to the game, making ALL Lightsabers now available under the new crafting system.
- -Reorganized everything so that it is more organized and less cluttered using multiple menus
- -Crossguard Lightsabers are in the Imperial Category
- -Heroes Classic Legendary Lightsabers are in the Daedric Category
- -Double Bladed Lightsabers are in the Draugr category
- -Reverse Dagger sabers are in Elven Category
- -Dagger Lightsabers are in the Glass category
- -Pike Lightsabers are in the Orcish category
- -Reverse Tonfa Lightsabers are in the Iron category
- -Tonfa Lightsabers are in the Steel category
- -Magicka Sabers are in the Falmer Category
- -Unique Lightsabers are in the Dwarven Category
- -Placed all hilts and components for crafting in the Misc section
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Version 1.9.6
- -Fixed Stormtroopers not using their AI packages correctly in Sentinel Quest
- -Fixed some crashes happening
- -All quests should work correctly, and Hilts quest should start after Master quest concludes
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Version 1.9.5
- -All crashes should now be fixed and dialogue should work normally.
- -Eventually I'll get all NPC's fully voiced
- -I should have another update soon with the remaining Lightsaber Hilts.
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Version 1.9
- -Added Pike and Staff Lightsaber hilts.
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Version 1.8
- -Added Crossguard Lightsaber Hilts into the game
-Added Dagger Lightsaber Hilts
-Added Dagger Lightsaber Reverse Hilts
-Temporarily exchanging Jedi Holocron at end of Master quest to a book to start the Advanced Hilts quest
- -Added Crossguard Lightsaber Hilts into the game
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Version 1.7
- -Added Tonfa Sabers and Reverse Tonfa Sabers
-Fixed more errors
- -Added Tonfa Sabers and Reverse Tonfa Sabers
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Version 1.6
- -renamed a lot of Lightsaber groups
-added Double Bladed Lightsaber hilts to the game
- -renamed a lot of Lightsaber groups
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Version 1.5
- -Fixed Consular Lightsaber not appearing correctly
-Added all Magicka sabers 1H and 2H as well as The Darksaber hilts into the game
- -Fixed Consular Lightsaber not appearing correctly
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Version 1.4
- -Fixed the Sith NPC not doing anything on the Knight quest
-Fixed some errors
-Working on remaining known bugs
-Working on remaining hilts and expecting to release next set by this weekend
- -Fixed the Sith NPC not doing anything on the Knight quest
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Version 1.3
- -All Unique hilts are successfully implemented (Please share with me any bugs!)
-Remaining hilt location framework in place
-next update will include the Legendary Classic Hero Lightsaber Hilts
- -All Unique hilts are successfully implemented (Please share with me any bugs!)
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Version 1.2
- -Once the player completes the Master portion of the quest line, the Advanced Hilts quest should now be available. Unique Lightsaber hilts added. These are some of the most advanced Lightsabers available.
-Remaining hilts incoming on next update
-Lightsaber construction tree added to front page details
- -Once the player completes the Master portion of the quest line, the Advanced Hilts quest should now be available. Unique Lightsaber hilts added. These are some of the most advanced Lightsabers available.
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- Donations
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Straight donations accepted
PLEASE READ BEFORE INSTALLING
PLEASE DO NOT ASK QUESTIONS BEFORE READING ALL OF THIS INFORMATION ON THIS PAGE.
There are 2 versions available! Please scroll down and read the Mod Requirements section to know which version is right for you!
My mod is a STAND ALONE MOD! You do not need any other Star Wars Mod, Spell Mod, Lightsaber Mod of any sort to feel like a Jedi! Feel free to play with Invasion of Skyrim and Star Wars Redux!
You must start a NEW FRESH GAME if you're loading my mod for the first time or the scripts may not work correctly!
Lite version: There is a chest at the Skyforge that contains all of the holocrons and other goodies. The lightsaber recipes are all known by default by the player.
Since I was a kid, I’ve loved Star Wars. I’ve enjoyed fun entertaining games from the franchise over the years, but no game has quite given me the experience of “feeling” like I’m a Jedi within the world of Star Wars. My dream has always been to play a game like Skyrim but Star Wars.
I was inspired May 4th, 2020 by Pande4360 for making and releasing the Star Wars Conversion mod. After seeing his reddit post and following his release, I discovered the other amazing mods that have already been created for Skyrim, like Lord Haun’s Magicka Sabers and opsguy27's Unique Magicka Sabers as well as the Force Powers from the Use the Force or The Way of the Force mods. Even Evittalex's Invasion of Skyrim Star Wars mod had so many fun fantastic adventures! There were so many amazing fun tools at the player’s disposal in order to roleplay a Star Wars experience… all except one! The one thing that was lacking was a solid questline of some sort that would let you, the player, feel like you were actually adventuring, seeking and questing to build your lightsabers and become more and more powerful as a Jedi or Sith.
This is my first major quest mod I’ve created for Skyrim. I consider this a very big WIP, so please be patient with me! I would like everyone to consistently give me input and let me know your thoughts and opinions. I welcome all feedback that is optimistic and looking to make this quest mod better and more fun for everyone.
If there are any other modders out there, specifically experienced with quests, that would like to help out, then please DM me! I’m open to having anyone join the team that wants to create an amazing nostalgic Star Wars experience we've all been wanting to play for years.
Special thanks to everyone who has helped me along the way and/or given me permission to use their previous work with my quest mod. Without your original creations, I would not have been able to make what I have made!
- Acherones
- Pande4360
- Evittalex
- SephDragoon
- Alduin78
- Lord Haun
- Nubyplays
- Avenger86
- opsguy27
- FafnirEtherion
- thatdrakefella
- George Lucas
- Dave Filoni
- John Williams
- Samuel Kim
- Disney
- dbmacy01
- Araanim
- AnthonyPodavin
- MurdermiesteR
- Kryptonian
- aj489
- Krypt
- Wapeddell
- Morgoth
- Natterforme
- steelfeathers
- Kanjs
- skyrimaguas
- Carnage2K4
- crazycrissy
- Polycypress
- Full 7 part quest line taking the player on an adventure to craft different tiers of lightsabers.
- Many epic scores from the Star Wars universe in the Music addon optional file! Check it out!
- The Main version has Star Wars Armors and Blasters in your leveled lists! A patch is available under the optional files section that will remove both of these!
- Blasters in game that fire blaster laser shots that can be deflected back at the target with a Lightsaber. Block or attack to do this.
- Force powers
- WIP - Force powers can be obtained from The Way of the Force quest line. This will be expanded upon in the future. You can also start the Force Temple questline to obtain advanced force powers.
- WIP - Force powers can be obtained from The Way of the Force quest line. This will be expanded upon in the future. You can also start the Force Temple questline to obtain advanced force powers.
- Custom new more INTENSE Lightsaber sound effects!
- Completely revamped highly in depth Lightsaber crafting system
- NEW Lightsaber cores
- Color crystals using precious gems in Skyrim
- Intended to make lightsabers rare and difficult to craft or obtain. Because of this they are now stronger and more in sync with how a lightsaber should be in the world of Skyrim
- At the end of the entire quest line the rest of the hilts will be available that are the most advanced lightsabers to craft.
- Lightsaber Construction
Hilt Chassis- Lightsaber Hilt Fittings
- Steel ingot
- Steel ingot
- Lightsaber Hilt Ingot
- Dwarven ingot
- Lightsaber Ingot
- Moonstone Ingot
- Focus Lens
- Diamond
- Grand Soul Gem
- Dwarven Ingot
- Color Crystal
- Focus Crystal
- Glass
- Lightsaber Ingot
- Dwarven Ingot
- Silver Ingot
- Refined Malachite
- Corundum Ingot
- Glass
- Flawless Gem
- Black - Ebony and Black Soul Gem
- Blue - Sapphire
- Cyan - Emerald and Sapphire
- Green - Emerald
- Orange - Garnet
- Pink - Ruby and Diamond
- Red - Ruby
- Violet - Amethyst
- White - Diamond
- Yellow - Ruby and Emerald
- Focus Crystal
- Power Cell
- Power Cell Casing
- Lightsaber Ingot
- Dwarven Ingot
- Silver Ingot
- Refined Malachite
- Corundum Ingot
- Power Cell Ingot
- Dwarven Ingot
- Refined Malachite
- Lightsaber Ingot
- Power Cell Core
- Lightsaber Ingot
- Dwarven Ingot
- Silver Ingot
- Refined Malachite
- Corundum Ingot
- Lightsaber Ingot
- Power Crystal
- Void salts
- Glass
- Power Cell Casing
- Lightsaber Hilt Fittings
- ALL NPC's with fully voiced dialogue.
- The light side and dark side - WIP - I might branch down an alternate Sith quest line in the future depending on the interest with this quest mod.
- Temper recipes that will actually allow the player to break down and recycle old Lightsaber components
- Create a separate Jedi and Sith robe quest line
- Eventually tier the Lightsabers so that more advanced higher tier Lightsabers don't cost the same materials as lower ones.
- All models will be recreated and resized to a realistic size that would make sense for them to fit into a Lightsaber
- Working on full length reverse Lightsabers
- Add more storm troopers/droids with blasters
- I will continue working on The Way of the Force quest. As it stands now The Way of the Force quest only goes up to the point of finding the follower companion HK. That along with the force powers, is all that the previous designers of this mod finished and released.
I STRONGLY recommend playing this as a new play through. This quest was designed and is being expanded on the idea that the player starts it as a fresh start in the game. It will take you through many dungeons and areas that may have been altered by a previous play-through which could cause undesirable effects on the quest, water down and maybe even break the experience. While this quest should be started on a new play-through, you may not be able to play it all the way through without branching off and playing other quests and parts of the game and leveling up first.
I play Skyrim VR. I was inspired to do this mod because of my fantasy to feel like Jedi in VR. I'd recommend playing this in VR.
MAIN:
This is the main version that I am actively working on and updating. Play this version for the ULTIMATE Jedi experience in order to feel like you are becoming a Jedi! Please make sure you have the required parents below in your load order!
- Skyrim
- Update
- Dawnguard
- Hearthfires
- Dragonborn
- Unofficial Skyrim Special Edition Patch
- Path of the Lightsaber
LITE:
This is the lite version that is also standalone but is without the quests. This only contains the Lightsabers, Force powers, Jedi/Sith robes and blasters. Read the Lightsabers book under Farengar's bed in Dragonsreach within Whiterun to learn all the recipes. Your load order should look the same as the Classic version.
Always load this mod after other quest, npc or weapon mods so as to make sure nothing is improperly overwritten!!!
Install this with your mod organizer and load after all of the other mods in the requirements. ALWAYS run LOOT and follow the load order suggested. Make sure and follow the compatibility and installation instructions for all of the mod requirements above.
To start the quest, simply change locations and the courier will bring you a message that will start "The Way of The Force" quest. Follow the first few steps of this quest to start "Path of the Lightsaber."
To obtain force powers you may follow the Way of the Force questline and/or the Force Temple questline.