Additional patches extending the range of Nether's Follower Framework's No Team Magic Damage file. A guide is also included which details how these patches were made. This covers Mysticism, Arcanum, Tomebound, Forgotten Magic Redone, Dragonborn Ascendant, and related patches for Ordinator, Better Vampires, and Yet Another Concentrative Shouts mod.
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Author notes
Don't sell any part of this, by any definition, for any reason. Other than that, this work is open, modify and re-host as desired. Just give credit to Nether for his original work and myself for the patches on this page.
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Changelogs
Version 1.1.2
Rebundled all patches to exclude the Arcanum and untested hazards patch. Arcanum patch is now in the optional downloads.
Starting with this update, I cannot provide much support for the Arcanum patch, that mod is honestly too complex for me to confidently patch.
Version 1.1.0
This update is a complete rework of the NTMD Arcanum patch. I went back to the original plugin before any pruning to hopefully properly handle Arcanum's rather diverse spells/spell effects. As an aside, "undocumented" means I couldn't find information on the mod page.
Abrogate - dispel effect had NTMD conditions removed
Anima Blast - heal effect had NTMD conditions removed
Atomize - had NTMD effects added
Attrition, self effect removed from patch
Delusive Smokescreen - invisibility, speed effects had NTMD conditions removed
Reckoning, heal effect had NTMD conditions removed
Vow of Silence, self silence had NTMD conditions removed
Spells With Beneficial Effects Left With NTMD Conditions:
Cauterize, destruction spell, assumed to be for enemies, despite healing effect
Mind Twist, illusion spell, assumed to be for enemies, despite beneficial dispel effect
Rimebolt, destruction spell, has a regain magicka effect, I couldn't find the specific entry, may not function as intended
Spells That Needed Specific Adjustments:
Clash Of Wills - targeted effect
Collective Defiance - negative effect
Counterbalance - damage effect
Cryptic Command - damage effect
Delusive Smokescreen - target slow
Exalted Blade
Glorious Invocation, removed the Conjure Magma Golem Invocation
Magnus Dart, removed Magus Acuity buffs
Psalms of Retribution, removed the self drain health (as far as I could discern, the spell may not function correctly)
Spells That I'm Unsure Of:
Cleansing Meditation, the description mentions a shockwave and stagger, however I was unable to find the restore health and stamina effect, and as such, opted to remove the spell from the patch
There were several entries for a "pursuant affinity cloak," and I can't pinpoint which spell(s) they're attached to. Some are beneficial, some are detrimental, I removed them to be safe.
Radiant Helix, I couldn't find a specific entry for only the heal effect, it seemed to be in the same entry as the damage effect. I don't really know how to go about patching this specific spell, so I removed it from the patch. Your followers may die if you use this spell on them.
Resplendence, based on the description, I'm assuming its damage effect won't affect followers, however I could be mistaken
Thunderbreak, as far as I understand, there aren't any effects which would be harmed by having the NTMD, although I could be mistaken as I'm not sure how the magicka/health cost is determined.
Torrid Therapy, the way this spell is phrased, it seems this is intended for enemies, not for followers. NTMD conditions were left on all effects.
Warstorm Ward, the description mentions a damage per second, however I couldn't find that specific effect, instead opting to remove the spell entirely from the patch
Notes:
Seemed to be some spells specific to conjured minions, those were removed as I found them (some may have been missed though)
Records for Dread Wyrm, Familiars, Frost Atronachs, Invokers, Mirage, Opal Atronachs, Seekers, Popes (unsure of actual name) were found and removed.
I'm assuming these are irrelevant to NTMD functionality, although I could be mistaken (Can summons damage your followers? I've never noticed or tested that.)
There were also other spells that were specific only to effects, cooldowns, scripts, or other functionality that I didn't feel the need to mention specifically.
Throughout the spell records, I found those with "hazard" in the editor ID. My understanding is that these are specific to traps. I opted to include a separate ESPFE with the NTMD conditions removed until I'm confident that this is the case (NFF_NTMD_ARC is its master, so ensure NFF_NTMD_ARC_HAZARD loads after it.)
Another big thanks to Lubuu for testing the Arcanum patch
Funerary Rites, Aedric Wind, Psalms Of Retribution, Fervid Visions, Unbroken Focus, Cryptic Command were all removed as best I could tell
Cleansing Medition and Sutra Of Perseverance were reported as not fully working, however I couldn't find anything relevant in the patch (research ongoing)
Found an entry for Storm Atronach ablities, that was removed as well
Damping Matrix, it was reported that the visual effects were not working, neither Lubuu or myself know if there is a visual aspect to this spell, was removed nevertheless from the patch
Version 1.0.3
Removed the three possible triggered effects from the previously removed Ponder spell, "Autumn's Veil," "Bull Rush," and "Whisper Of The Muse." Thanks again Lubuu.
Version 1.0.2
Removed the Illusion spell "Ponder" from the Arcanum patch. Thanks to Lubuu for bringing this to my attention.
Version 1.0.1
Updated the Dragonborn Ascendent patch, and its Concentrative Shouts patch.
Removed Draugr-specific shouts from NFF_NTMD_DA
Removed extraneous effects in NFF_NTMD_DA_CS for (it is assumed that Concentrative Shouts should overwrite anything from Dragonborn Ascendant, as per the mod page.)
Adjusted conditions for the effects present in the frost breath shout for NFF_NTMD_DA_CS
Added "Target.GetIsIDPlayer" condition to the _CS_DLC2VoiceIceFormEffect2 effect, in addition to those needed for the NTMD functionality for VoiceFrostBreth2 and VoiceFrostBreath3
I would consider the above changes theoretically sound, but untested. As I play through the game, I'll most likely make further changes to the various patches.
I really wanted to blast things with magic and not kill followers, but unfortunately some magic-oriented mods were not covered by those included with NFF. Eventually I got annoyed enough that I made a procedure for fairly easily making patches for any magic-oriented mod I may come across and want to use. I'll go into more detail as to how I made them in the articles section, however for now I wanted to mention this was made possible by using the Bethesda Toolkit, created by the user ForsakenNomad. Their tool allows conversion of an ESP file to an XML file, which I found invaluable for copying the same conditions to hundreds of records.
Disclaimer
I have no interest taking requests of patches anyone would like me to make. I've provided a thorough guide as to how I made the ones available, and I encourage everyone to take charge of their own mod lists. Sometimes getting your hands dirty is necessary, and fun! It must also be stated that, with some small exception, these patches are provided as-is. I did my best to prune out the spells which were not needed, and to ensure proper functionality, however I'm not omnipotent or have limitless patience, so there are bound to be some oddities. If you find any such oddities, feel free to open up xEdit and remove them. As with every other mod I've made, this is all open work, so you can do whatever you would like with them. Just don't sell them by any definition, and ensure proper credit is provided if you host elsewhere (specifically to Netherworks for providing the mod/plugins I based this on, and myself for the patches provided on this page.)