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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
Everyone is free to use any of these assets however they wish.
File credits
distar66 for his Blender tutorial and TUDM animation replacement for getting me started. tktk1 for creating Skyrim animation resources for Blender. Shikyo Kira for making Nemesis and The Ultimate Dodge Mod. tudoru for making Engarde. DServant for making Combat Gameplay Overhaul.
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Changelogs
Version 1.11
Fixed install path; was missing "Meshes" as the first folder somehow.
Version 1.1
Added paths for TK Dodge, CGO, and Engarde.
Fixed side dodge; characters no longer travel too far and then snap back.
Side dodge notably changed; end animation should look much better.
Back dodge foot placement and hand orientation have been improved.
Forward dodge body movement should be more natural, and foot placement has been improved.
Version 1.0
Created.
ACROBATIC DODGE ANIMATION
A set of flashy dodge animations based on gymnastics. The download is set up as an animation replacement for The Ultimate Dodge Mod, TK Dodge (both step dodge and roll dodge, except forward roll dodge), CGO, and Engarde (backwards running dodge only). If you're only using one of these mods, you shouldn't need to edit the mod folder; the extra animations won't be used.
Another good way to use these animations is with FNIS PCEA / Nemesis PCEA to make these animations exclusive to the player, or Dynamic Animation Replacer using conditions for unarmored, light armor, or heavy armor with the Cushioned perk.
Feel free to use these animations however you wish. This was just my first animation project to get me comfortable with animating and Blender before I attempt a larger mod; I don't need credit or anything for these animations.