Not Hard Requirement but strongly recommended for full collisions.
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Shizof
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Changelogs
Version 1.01
For CBPC 1.5.0, should fix CTD on game load
Useful for getting full body collision detection from CBPC touch event system.
So i thought it would be neat to have haptic feedback when touching NPC heads in addition to default spots. After confirming neatness i started adding other parts like hands, knees and so on.
Ended up covering almost entire body except that for arms i didn't get nice enough results so i added only hands, elbows and shoulders.
It's sketchy but it works, tested with UNPB so it may not work as intended in other configurations.
New version is aligned with PLANCK and covers entire body. Meaning that CBPC should send haptics and events just before PLANCK starts doing it's thing.
Here are resulting config files:
CBPCMasterConfigAR.txt CBPCollisionConfig.txt
Download CBPC More Haptics manually, copy CBPCMasterConfigAR.txt into SKSE\Plugins folder. Next DON'T OVERWRITE but insert additions from provided CBPCollisionConfig into your existing SKSE\Plugins\CBPCollisionConfig.txt. Additions are between START->END comments.
'If you are using MO2, open your CBPC folder from MO2: Right click on the mod on the left side of MO2. Press "Open in Explorer". That will open the folder with the files in. You'll see SKSE\Plugins folders there and inside all the config files from it. If you are using another mod like 3BA-BHUNP etc. that overwrites its config files, you need to do this on that mod entry instead.'
You can disable individual haptics by commenting out or deleting node you don't fancy in [ConfigMap] section of CBPCMasterConfigAR.txt.