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KaptainCnucklz

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KaptainCnucklz

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About this mod

Removes Inconsequential NPCs's Town Crier from the game, and stops his involved quests from starting.
(BYOP: Bring Your Own Ports.)

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Description

This plugin safely disables the Town Crier character from Inconsequential NPCs. Does so by keeping his related quests from triggering.
Requires a personal port of Inconsequential NPCs (no you can't have mine). ESP flagged ESL, so won't take up a plugin slot. Requires new game.

If I had to hear that bucket headed motherfucker screaming one more time, I was gonna make the Night of Tears look like a fucking joke. So I made this. Additionally, I've effectively disabled his quests by adding impossible starting conditions to them. This was to prevent NPCs from getting stuck waiting for him if any of them trigger. So in practice this will be as if he never existed to begin with.

To my knowledge this mod requires a new game in 99.95% of cases. Never having been to Solitude might also work, but I promise you nothing. You can try this on an existing save and manually disable him in console, but don't whine to me when/if it breaks things.


Install & Uninstall

Assume it requires a new save in all cases.
You can not install/uninstall this reliably mid-save.
You need a new game for him to be properly disabled.

Installs like any other mod. Use the mod manager of your choice or put it in the data folder, then activate the plugin. Load beneath it's dependencies.
Uninstalling is just as simple. Delete the plugin in your mod manager or from the load order. Not recommended to uninstall without a new save, either.


Frequently Asked Questions

Q. Will this mod cause crashes?
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A. No. If you crash, it's not caused by this mod. You either fucked up your port, didn't port the dependency at all, or have another mod causing the crash. I've tested this mod extensively. Do not PM me about crashes. I will ignore and/or block you.


Q. I'm scared of modding tools! Can I have your port of Inconsequential NPCs instead?
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A. No, but I understand your hesitation. See the pinned and only post. It has self-help resources that I found simple enough to follow.


Q. Does this really require a new game?
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A. Yes. A save that has never ever been to Solitude ever might work, but I mean literally never. If you met him at all, even been in the same area as him, he'll still be there when you install this. Waiting to curse your ear drums and make ye wish ye not 'hear ye.'


Q. Can I just disable him in console instead?
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A. No. I don't recommend it. Disabling him in console risks his quests still starting, and these quests make him interact with other NPCs. This can risk making NPCs get stuck waiting on him to show up. To avoid risking these kinds of bugs, I've made those quests have impossible starting conditions.
Using this mod is the only 100% safe way to get rid of him as of typing.