Cathedral - 3D Mountain Flowers (UA - Ukrainian translation)
Changelogs
Version 2.1
Fixed the Hearthfire patch. They should no longer be invisible.
Version 2.0
Changed the nif structure so that harvesting uses a switch node to change to a flowerless model, instead of the prior vanilla method of making the flowers transparent. This fix allows flowers to be seen from a great distance, whereas before, they could only be seen from several meters away
Adjusted the normal vectors of all models
Decreased the shader 1 soft lighting so that the plants will properly shadow instead of glow
Minor darkening of the textures
Moderate darkening of successive mip map layers so that distant flowers appear to be shadowed (because most people don't play with super far shadow distances)
The purple flowers now have the classic red and white petals that never made it into the 1.x series
Overhaul of the vertex alphas so that stems no longer animate (which previously caused the stems to disassociate from leaves and flowers)
Redid the normal maps for the leaves to be less intense and to have softer bevels
Version 1.8
Improved placement of snowy and nonsnowy models, credits to Wolfman's xedit script which analyzed landscape records to determine how snowy they are and when to make the substitution.
Version 1.7
New normal maps
Thinner stems
Snowy retextures by Rally
ESL which replaces flowers in snowy areas with an alternate snowy model, credits Wolfman
Version 1.6
fixes nif alpha shader flag causing disappearing flowers
Version 1.5
Welds vertices of the small columbine bushes to prevent tearing during animations and optimize performance.
Version 1.4
fixed incorrect texture path for floramountainflower01purple.nif
Version 1.3
Fixes more invisible flowers due to incorrect shader flags
Version 1.2
fixes nif alpha shader causing disappearing flowers. Recolors red, yellow, and blue flowers, making them more distinct, as well as baking ambient occlusion.
Description Replaces the ultra low quality vanilla mountain flowers with 3D flowers created from photographs of columbine flowers characteristic of high altitude and northern latitude flora. Columbines are found in TESIV and ESO, and are therefore lore friendly.
Performance The textures are 2k and UV mapped to minimize overdraw; they have better performance than the lower resolution vanilla textures. The models themselves are about 2-3x higher polygon than the vanilla models, but given how extremely low polygon the vanilla models are, they are still relatively low polygon and unlikely to have measurable performance impact.
Compatibility From version 1.7 and up, this mod uses an ESL to replace mountain flowers in snowy regions with alternate snowy models. Allow other mods to overwrite this ESL. This mod is compatible with Skyrim 3D Plants using the optional compatibility patch, which must overwrite Skyrim 3D Plants.
Permissions Open permissions so long as you share your mod with open permissions as well.
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