Converts the clothing added by the Dead Man's Dread mod from Creation Club into fully-functional light armour and makes them temperable. The armour works with perks, both vanilla and modded, and SkyUI's boots icon is added to Cyrus' boots, something which was missing before.
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Controversial though the Creation Club may be, I quite liked the clothing added in the Dead Man's Dread mod. It wasn't very functional however, due to the lack of armour rating. I figured I'd look for a mod to convert the clothes into light armour, without being to overpowered, and found jumo8ttv's. When I tried the mod out in game though, I noticed getting hit wouldn't level my light armour skill, didn't benefit from light armour perks, the armour rating wouldn't scale with your light armour level (and thus forever stay at their base value) and the outfits were not temperable.
This mod adds all the above things. The appropriate keywords were added to all outfits, thus making the game recognise them properly as armour. I added tempering recipes to the clothes, which can now be improved with leather straps (which I felt made sense for clothing). Most armours are now around as tough as leather armor, with Cyrus' being about at Elven quality, and the Captain's clothes being slightly stronger than Elven. I think this makes them pretty viable with tempering, without being too strong for what they are.
All armours count as leather for the matching set (or similar) perk, thus wearing a leather helmet and leather bracers will give you the bonus.
If you use SkyUI, the outfits will now display their proper inventory icons.
Installation
Just drop the .esp file in your data folder and activate through your favourite mod manager. Same goes for uninstallation, but in reverse.
Credits
Kris Takahashi & Elianora for the Creation jumo8ttv for the inspiration to make this