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Azurite Weathers and Seasons
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Version3.34
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File information
Last updated
Original upload
Created by
JonnyWang aka MegaloblastUploaded by
DrJacopoVirus scan
Tags for this mod
About this mod
A vanilla weather replacer that specializes on the interplay of light, atmosphere, humidity, and the environment; complete with high quality storm audio, precipitation effects, cloud textures, and night sky textures.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Author's instructions
You are free to use this work however you like, except for files derived from MangaClubs Vivid Fogs
File credits
-ToosTruus (and Isoku and K0W4LSK1) for allowing the incorporation of "Moon Glow"
-Rcdcce for volumetric mists. Azurite contains a modified model that is more transparent than the version in "Volumetric Mists - Dense VR." The original mod is still required for the new model to become active.
-MangaClub for allowing me to use his "Vivid Fogs".(only in the AW 1.X series)
-Mike Koenig for the thunder audio
-Hiroko for screenshots
-Cagnar for extensive testing
-And several others who not only assisted me but also supported me through hard times
-Leostevano for the customization powerDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Mandarin
- Italian
- German
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Translations available on the Nexus
Language Name Russian Author:vzc Azurite Weathers III - RU Ukrainian Author:gilorn Azurite Weathers and Seasons - Ukrainian Mandarin Author:JonnyWang aka Megaloblast Azurite Weathers and Seasons - III - Chinese Simplified Mandarin Author:XMDS Azurite Weathers and Seasons III - Chinese Simplified Translation Portuguese Author:Granhadd Azurite Weathers and Seasons (PTBR) Spanish Author:Parallaxed Azurite Weathers and Seasons - Spanish Translation Mandarin Author:Eyre11 Azurite Weathers and Seasons III-CHS Turkish Author:pulsadenura Azurite Weathers II Turkish Translate Italian Author:ALL4ALL Azurite Weathers and Seasons ( ITALIANO ) German Author:ALL4ALL Azurite Weathers and Seasons ( DEUTSCH ) Ukrainian Author:DocBrown0292 Azurite Weathers II - Ukrainian Translation Russian Author:Tayutau Azurite Weathers II - Russian Translation - Changelogs
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Version v1.1-AWII
- Made the darker nights patch darker and the brighter nights patch brighter. They are also both more saturated.
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Version 3.34
- Restored vanilla moon colors
- Desaturated the darker nights power
- Overhauled volumetric lighting for rain and rain storms
- Smaller rain particles
- Significantly increased rain density
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Version 3.25
- corrected typo in esp name that I failed to correct in 3.24
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Version 3.24
- fixed typo in esp name so that the ini and filmic tone map can load
- adjusted effect lighting to reduce brightness of volumetric fogs
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Version 3.23
- Completely overhalls the atmospherics for clear and cloudy weathers; fog, sky, clouds.
- Improves aurora lighting for green and red auroras
- Adds the "color to grey scale" flag for the volumetric mist overwrite files to remove abnormal hue shifts that occur in the VR version
- Changed weather frequencies, making certain areas which were perpetually gloomy a bit more varied with pleasant weathers.
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Version 3.3
- Clear and Cloudy Weathers: darker horizon, darker far fog, and brighter ambient so now grass looks good even without ENB/CS.
- Sneaking will be much harder during the day.
- Wind speed increased for pleasant weathers
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Version 2.57
- Fixed erroneous thunder settings for fog weathers
- Includes upscaled vanilla cloud textures
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Version 2.56
- Darkened fog at night for rainy nights so that it matches the sky perfectly
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Version 2.55
- Removed some repetitive thunder audio
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Version 2.53
- Fix for the black mountain fog.
- Fix for the storm lighting weather- Removed storm lightning aurora.
- Changed weather probabilities for Falkreath.
- Fixed interior rain / thunder audio not playing for Falkreath
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Version 2.52
- Small fix to the scripts.
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Version 2.51
- Added seasonal weather variety, off by default
- Added customization power
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Version 2.48
- Now compatible with Mists of Tamriel but AWII must overwrite. Do not use the AW 1.87 patch. Please enable any of the volumetric mist options via the MCM. I recommend disabling the distant animated fogs and leaving morning fogs enabled.
- Desaturated smoke and water effects for all clear and cloudy weathers during the day
- Changed the hue of DALC for sunset/sunrise for clear weathers
- Restored the mountain fogs to the skyrimclear 081a weather
- Removed clouds from skyrimclear 81a weather
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Version 2.46
- removed the mountain fogs from the skyrim clear weather (81a - pine forests). there are still mountain fogs in the second version of this weather though it will occur rarely
- removed many of the clouds from the skyrim clear weather (81a)
- Changed some of the sunsets and sunrises for cloudy weathers
- Major change to DALC for cloudy Fall Forest weathers and the cloudyFF_A weather is completely redone
- added some directional color to the DALC at sunset/sunrise so that objects facing the sunset will appear slightly brighter and warmer than behind
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Version 2.40
- Hot fix. This is the esp that was supposed to be in v2.39. I accidentally had reuploaded the esp from v2.35. Sorry about that! See the changelog from v2.39.
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Version 2.39
- edited the DALC to enhance 3D-ness of objects and normals for clear and cloudy days. The indirect lighting remains strongly desaturated. Light straight down from the sky is slightly blue, horizontal light is a bit darker and has a hint of green, and light that bounces off the ground and illuminates the undersides of objects is dark grey.
- fixed overly bright moons during stormy weathers at night. I left a hint of moon behind the foggy skies to explain the directional moonlight
- fixed water being overly bright at night for some weathers. I also desaturated all water multiplayers completely so that their colors will be truer to the environmental lighting and more predictable for a given water mod
- fixed the horizon seam for all weathers. Also disabled cloud layer 28 for all weathers. This should allow the horizon seam fix to be preserved for modern ENBs as long as they don't change the fog.
- elevated the sky dome to start at the same level as the vanilla sky dome. This helps improve the horizon seam blending so that it looks good even when you're standing at sea level
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Version 2.35
- Simplified to only 4 imagespaces for mainland weathers: Day, Dim, Bleak, and Night
- Removed all tint from imagespaces
- Desaturated DALC (indirect lighting ie shadows) 50-75% across all weathers with exception of the snow storm. As a result, sunlight will appear warmer, and shadows more neutral than before
- Made the sun and sunglare more yellow for clear weathers
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Version 2.29
- Decreased lightning frequency for the overcast rain weathers
- Standardized the storm audio for the rainy weathers. Before the the overcast rain weathers had only distant thunder sounds which was a decision inspired by true storms. It was weird to see flashes but only get the distant sounds.
- Replaced the volcanic tundra rain with the storm from the whiterun tundra. It just looked and felt better
- Minor polish here and there on other weathers
- Fixed a horizon seam at night for SkyrimClearFF
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Version 2.26
- All Solstheim weathers are new and based off of volcanic hellscapes
- Sunglare is more yellow
- Moon glow incorporated
- A more transparent version of the "Volumetric Mists - VR Dense" model included and requires the original mod
- Volumetric lighting less blue
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Version 2.18
- Improved storm audio (assets recorded by Mike Koenig)
- Overhauled rain and snow storms
- Improved sky mesh (JawZ Smooth Sky Mesh by --JawZ--)
- Darkened distant fog for many weathers, especially at night
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Version 2.08
- Many weathers have been completely overhauled, especially cloudy, foggy, and rainy weathers
- New rain and thunder audio inspired by true storms
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Version 2.04
- Nights are darker all around. Improved aurora lighting. Moon glare edited to match moonlight color. Enhanced Volumetric Lighting and Shadows (EVLaS) Recommended
- Sunlight is stronger
- Reproduced the snow storm from Obsidian with some improvements
- Some of the foggy weathers have been darkened as they were too bright
- Added a new vanilla weather to cover the Boethiah Deadric shrine area
- Vivid fogs has been removed because some people reported fps loss with this mod and that's the only possible part of this mod that could result in fps loss
- Removed the river rapids retexture which may have caused abnormal darkening of the rapids when viewed from some angles as reported in the bugs section
- shadows are darker at sunrise/sunset
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Version 1.87
- New star texture with black background so that the shadowed part of the moon matches in darkness with the rest of the sky
- AO ini tweak has been nullified
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Version 1.86
- Added solar lens flare
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Version 1.85
- Fixed many cloudy weathers which did not have their nights darkened as intended with the last update
- Includes updated sky and galaxy textures
- Saturation boost across the board. Night brightness decreased. Night contrast increased. Credits to Cangar for the edits
- Updated DLC weathers for consistency
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Version 1.81
- darkened nights
- new galaxy and star textures
- Changed fglobalbrightnessboost from -0.2 to -0.1 and adjusted imagespaces accordingly. With current settings, the scene will have the same mean brightness as with vanilla reinhard tone map, tested and confirmed by histogram.
- Made the upper sky slightly more blue for clear weathers
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Version 1.77
- brighter sunlight for clear and cloudy weathers
- shadows were significantly desaturated
- decreased brightness of Effect lighting so that volumetric mists would be less bright
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Version 1.74
- Polished grass lighting for all weathers, which mostly involved desaturating the shadow lighting (Ambient).
- Made the SkyrimFog weather extremely foggy per popular request
- Decreased the brightness of RiftenOvercastFog sky as it was a bit overexposed
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Version 1.72
- Restores vanilla wind audio in the DLC02 ashland weathers. Removes incorrect ambient sounds from SkyrimFogRE.
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- Donations
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Straight donations accepted
-NLVA (voted best weather mod/ENB by Reddit)
-SnowFall ENB
-Dolomite Weathers (Nexus Mod of the Month 2/2017)
-Obsidian Weathers (Nexus Mod of the Month 12/2017)
-Cathedral Weathers (Nexus Mod of the Month 4/2019)
Recommendations:
- Azurite III is designed to look misty without the use of volumetric mist mods
- Cathedral Series
- Enhanced Volumetric Lighting and Shadows - so moonlight at night aligns with the moon
- Community Shaders, CS - Complex Grass Lighting, CS - Screen Space Shadows
- Azurite Horizons ENB
- Slightly Brighter Water Effects Brightness and Reflection Fix: https://www.nexusmods.com/skyrimspecialedition/mods/126683
Features:
The list of features is exhaustive and some of it too technical to discuss here, but notable Improvements include the following:
-Designed to work with or without ENB/community shaders.
-HDR filmic tone mapping which prevents brights (ie snow, pale skin) from being over exposed, and similarly the contrast settings prevent darks from crushing to blacks
-Consistent settings for HDR and volumetric lighting result in improved weather transitions and greatly simplify ENB creation
-Normal maps have way more depth which makes the world look more 3D (DALC improvements)
-Pseudo-ambient occlusion of underside of objects (DALC improvements)
-Volumetric lighting is more directional so you only really see it when looking at the sun (prevents the entire scene from being washed out)
-8k galaxy and star textures from Cathedral Weathers have been improved (no more twinkle cross stars and greater contrast)
-Consistent sneak detection depending on weather type and time of day. The getlightlevels have been standardized across weathers so that bright, cloudy, and rainy/stormy weathers all have unique light levels for sneaking so that sneaking is easier during stormy weather and harder during clear weather (please note these levels are still below the vanilla ones which makes sneaking outdoors a bit easier across the board)
-“Effects lighting” for particles/mist/smoke not overly bright at night.
-Rain and snow are not overly bright at night due to increased transparency. Furthermore, rain is not grey scale and has pseudo refraction of colors
-Snowflake textures are made from ~20 micron resolution stereographic photographs produced by the Particle Flux Analytics Multi-Angle Snowflake Camera (MASC), thereby making these the most realistic virtual snowflakes in the world
-There is no horizon seam. Skyrim has a render distance of about 350,000 distance units, and anything after that abruptly cuts off creating a hard disconnect with the world and the atmosphere. Azurite fixes this by completely obscuring the edge of the world with fog that matches the atmosphere perfectly in color. Use of alternative sky meshes is highly discouraged as many will break this fix or break blending of distant terrain with fogs, clouds, and sky gradients.
-Version 1.x includes MangaClub's Vivid Fogs , please endorse his original mod and send him your thanks. Please set your particle count to 6000 in SkyrimPrefs.ini, [Particles], iMaxDesired=6000. This was removed from versions above 2.x
-Includes sunset/sunrise cloud textures from Cathedral Weathers
-Seasonal weather variation toggleable via power
-Somber weathers option which makes Skyrim foggy and rainy about 80% of the time
-Customize night brightness, interior brightness, saturation, contrast, brightness, warmth
Compatibility:
- Audio-overhauls like AOS or SOS require a patch for versions above 2.50
- This mod uses filmic tone mapping, but don't worry- included is an ini file that also adjusts global brightness and contrast so that all other mods you are using will be compatible with the new tone maps. The filmic tone mapping allows for bright scenes without white-wash or clipping.