This is heartbreakingly beautiful. I was using Obsidian Weathers with Rudy ENB for the past several playthroughs, but wanted to try your latest for my latest, and I was blown away. I'm using Culminated ENB and I have to switch it on and off because this mod is so beautiful without the ENB.
I always thought that nothing could equal my appreciation of Obsidian... Apparently I was wrong; on my new setup, I decided to try this one out.... and... just....wow. Somehow, this is vibrant, yet soft and muted, with a very beautiful colour palette. I also don't think I've ever seen such gorgeous night skies, and I've tried out a lot of truly beautiful night sky mods.
I have tried so many different weathers mod, and this is the best I ever use. enb even no longer necessary. I use this weathers mod for one month to now, I almost changed my all environment mods to cathedral series, they are so suitable and natural! I don't know how to describe. I just want to say this weathers mod is very very very very×1000000 beautiful!
I just wanted to stop by here and say that this mod is amazing and is one of the best mods that I have in my load order. I started using Azurite shortly after the first version came out, and when I started using ENB I moved to NAT.III ENB for a while. Now that I have switched back to Community Shaders, I came back to this weather mod, and man... it is so beautiful. When I am playing I often find myself stopping to stare at the sky during sunset, and I am constantly amazed that this is a nearly 15-year-old game. Many of the mods that you have put out are amazing, but this one is exceptional. Thank you for all that you do to contribute to the Skyrim community!
Interiors (mostly caves dungeons) has some darken bloom effect or something. When shooting fireballs or flames makes it even worse. Like the brightness or gamma just turns down idk how to explain it. NATCS also has this but not as strong with AW this mod. Idk what this is. I do use Elfx interiors only + enhanced for darker interiors.
nvm i think it was elfx. I replaced it with relighting skyrim and it seems better now
I'm not sure what's going on, but I have a green glow that emanates from the ground with Azurite III, and is only noticeable at night. Azurite II does not do this. Nothing is overwriting the plugin.
dono if it matters but mist01 has an error in NifOp texture scan say missing mimap dono if was a good idea but i reencoded it with dx3 explicit alpha full dft with mimaps and am about to try it out. cheers all oh and its missing a seq file :)
Super newbie question - do I need to rerun DYNDOLOD if I want to replace my existing weather with this mid playthrough? Also, ang suggestions on how to handle z fighting?
I am wondering if someone is using this mod with Lux Orbis? I have noticed that the lanterns outside are swaying very hard, despite having barely wind outside. There is a comment (quoted here below) from GGUNIT that it's caused by a weather mod. I don't know if the wind speed values of this mod (see below the quote) are reasonable or that I am on the wrong track...
Thanks, lanterns are tied to world's physics, long story short each weather wind speed value.
The same thing happens with the plaques ingame, they're swinging so hard that a man would get sent into oblivion if hit ...
I checked in xEdit and the windspeed got increased from vanilla 25 to 80 for some weathers, not to mention one with 76 ones got moved to 140? I do understand that a storm rain should be more windy, but going from 50 vanilla to 140 is a huge step, no? o.O"
The adjustments made do have their reasons, but I'm wondering if it is not too high. If so, why is this not "noticed"? Really curious here!
"Recommendations: Community Shaders, CS - Complex Grass Lighting, CS - Screen Space Shadows"
Is this saying that these are the ONLY community shaders modules we should install? Or is it saying that we should install at least those at a minimum?
In other words, should I install all of the other CS modules too?
When using Community Shaders, you should always use all the modules listed on the mod page. I think here, DrJacopo is saying that, even if you don't want all CS modules for some reason, you should at the very least use the Grass Lighting and Screen Space Shadows ones.
1818 comments
You're absolutely incredible.
Somehow, this is vibrant, yet soft and muted, with a very beautiful colour palette. I also don't think I've ever seen such gorgeous night skies, and I've tried out a lot of truly beautiful night sky mods.
Thank you so much!
I use this weathers mod for one month to now, I almost changed my all environment mods to cathedral series, they are so suitable and natural!
I don't know how to describe. I just want to say this weathers mod is very very very very×1000000 beautiful!
Amazing new audio! A wonderful replacement for True Storms.
Idk what this is. I do use Elfx interiors only + enhanced for darker interiors.
nvm i think it was elfx. I replaced it with relighting skyrim and it seems better now
Well... I used this mod a lot, but I turned back to Obsdian Weathers - to me, BY FAR the best weather so far.
The same thing happens with the plaques ingame, they're swinging so hard that a man would get sent into oblivion if hit ...
I checked in xEdit and the windspeed got increased from vanilla 25 to 80 for some weathers, not to mention one with 76 ones got moved to 140? I do understand that a storm rain should be more windy, but going from 50 vanilla to 140 is a huge step, no? o.O"
The adjustments made do have their reasons, but I'm wondering if it is not too high. If so, why is this not "noticed"? Really curious here!
Is this saying that these are the ONLY community shaders modules we should install? Or is it saying that we should install at least those at
a minimum?
In other words, should I install all of the other CS modules too?