About this mod
A powerful, lore-friendly Gauldur Amulet. Requires Summermyst.
- Requirements
- Permissions and credits
-
Translations
- French
- Changelogs
In order to lend an air of mystery to the quest, the enchantment effects are hidden in UI. If that isn't your cup of tea, all effects are listed in the description below. Note that Summermyst by EnaiSiaion is required.
Yet Another Gauldur Amulet by honestiago26
Effects in brackets are hidden in UI. The amplify magnitude effects are from Summermyst; the spell absorption is from Kano's mod. Quotes are from Daynas Valen's Notes and Lost Legends.
All USSEP changes carried over.
Mikrul, the youngest, was run to ground in Folgunthur, the ancient barrows at the foot of Solitude. And though he fought for three days and nights, he was at last overcome and entombed there, his crypt sealed by an ivory claw.
+30 health, [+25% restoration magnitude, +50% alteration duration, +25% health regen]
Geirmund pursued Jyrik to the shattered crypts of Saarthal, half-buried even then. Ten veteran wizards fell before Jyrik's elemental magic, but he could not overcome them all together. He too fell, and was sealed within the ruined city.
+30 magicka, [+25% destruction magnitude, +75% magicka regen]
And at last, Sigdis was cornered in the southernmost reaches of Skyrim. He challenged Lord Geirmund to a duel, knowing his foe was honor-bound to accept. And they clashed in battle, matched strength for strength, and fell together on the field before Ivarstead.
+30 stamina, [+25% illusion magnitude, +50% conjuration duration, +5% spell absorption chance]
The history of Skyrim is vast, predating even the most ancient records of man and mer. Much has been lost, fallen to the ravages of war or the turning of the ages. But nothing is ever truly forgotten.
[+30 health, +30 stamina, +30 magicka
+50% illusion/restoration/destruction magnitude
+100% alteration/conjuration duration
+25% spell absorption chance
+50% health regen
+150% magicka regen
Healing spells on allies are twice as effective.
Cast targeted spells at any distance.
Siphon magicka and drain magic resistance from enemies within 50 feet.
Fortify conjured minions within 80 feet.]