Eine umfassende Bugfixing-Mod für Skyrim SSE. Ziel des USSEP Unofficial Skyrim Special Edition Patches ist, letztendlich jeden Fehler in Skyrim SSE zu beheben, der nicht offiziell von den Entwicklern behoben wurde. Hier die deutschen Files dazu.
Requirements
This mod does not have any known dependencies other than the base game.
you may try to use the new AE-version of Arthmoor, but this is the more secure way as the mod is made before the AE
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Original readme von Unofficial Skyrim Special Edition Patch Im Originalpaket in Docs lesen! --- Author's instructions
* You may upload unmodified copies of the latest version of the patch to any website of your choosing so long as the documentation is retained as-is. All credits must be properly maintained, and you are responsible for making sure the updates are taken care of on the site it's uploaded to. * Porting this mod for use on a game other than Skyrim Special Edition is strictly prohibited. Examples of "other games" include (but are not limited to) Skyrim VR, Skyrim Legendary Edition, etc. * Porting this mod to a platform where modding is not officially supported or legally allowed is strictly prohibited. This includes, but is not limited to, Nintendo Switch, PS4, or other consoles. * Translation of the unofficial patches into other languages is permitted so long as the English documentation is also included and all credits are properly maintained and all provisions of previous terms are adhered to. * Assets such as mesh files (.nif), textures, scripts, audio files, and other things found in the BSA may be freely used as the basis for your own work in order to help prevent fixes from being lost due to work starting from broken vanilla assets instead. * You are permitted to use the unofficial patches as master files in your own work for the purpose of ensuring that fixes are not lost. Please try to be sure any changes to things which have been fixed do not cause further problems as we will not be able to provide support under those conditions. * You may also copy any needed fixes into your own work to use without the USSEP as a master so long as you agree to be responsible for any support issues that arise from doing so and that you will actively keep up with any needed changes in future updates. * Altering fixes is specifically prohibited as this tends to lead to serious problems. If you think you've found an issue with a fix, please report it to us. Do not simply upload something that amounts to "this is the right way to do it" because more often than not, this turns out to be false and people mistakenly believe we are at fault when we are not aware of what's been done. * The Unofficial Skyrim Special Edition Patch may not be included in any "mod packs" under any circumstances. File credits
Please see our readme in the download. This list is rather extensive and ever changing.
File credits
Thanks to the Unofficial Patch Project Team, and to Ypselonia who manage to translate this for years, means 99,9% of all work is done before I continued. Also Thanks to McGuffin and his xTranslator which makes translation easy. https://www.nexusmods.com/skyrimspecialedition/mods/134
Donation Points system
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Changelogs
Version 4.2.5b-DV-1.4
EIn Satz grammatikalisch berichtigt
Version 4.2.5b-DV-1.3
Rechtschreibberichtigung von Türen des Vergessens und Der Wahre Barenziah I-V
Version 4.2.5b-DV
nur kleine Textkorrektur im engl. Original
Version 4.2.5a-DV
- Zwei Gesamtpakete, eines mit "Zwerge" eines mit "Dwemer" - Die beiden BSAs des Originalpaketes wurden entpackt und unverändert mit CAO64 zu einem unkomprimierten BSA neu gepackt, wodurch das gepackte 7z kleiner ist und CPU und Skyrim SE.exe entlastet werden. - Da ein Überprüfen mittels Durchspielen nicht möglich ist, könnten Fehler drin sein. Wenn einer gefunden wird, bitte melden.
Version 4.2.5-DV
README Unofficial Skyrim Special Edition Patch-4-2-5 - DV Deutsch by Dreifels 2021-06-06 - Zwei Gesamtpakete, eines mit "Zwerge" eines mit "Dwemer" - Die beiden BSAs des Originalpaketes wurden entpackt und unverändert mit CAO64 zu einem unkomprimierten BSA neu gepackt, wodurch das gepackte 7z deutlich kleiner ist und CPU und Skyrim SE.exe entlastet werden. - Da ein Überprüfen mittels Durchspielen nicht möglich ist, könnten Fehler drin sein. Wenn einer gefunden wird, bitte melden.
Version 4.2.4b-DV-2
Auriels Bogen war falsch übersetzt, ist nun berichtigt.
Version 4.2.4a-DV
updated
Version 4.2.4-DV
Nach Staffelübergabe von Ypselonia Übersetzung der esp von Unofficial Skyrim Special Edition Patch-4-2-4 ins Deutsche in zwei Versionen, einmal Dwarven = Zwerge, dann Dwarven = Dwemer, das deutsche Voice-Paket unverändert. Erstellt in Zusammenarbeit mit TKHBMVP und mit Abgleich zu Director's Cut 1.7.1
Nicht für Skyrim AE !
Nur für Sykrim SSE = runtime 1.5.97 und benötigt SKSE Special Edition build 2.0.20 (runtime 1.5.97) von https://skse.silverlock.org/
Wichtig! Es wird dringend empfohlen, auch die passende Version von Skyrim Special Edition - Director's Cut (SSEDC) 1.7.1 zu installieren (ist ein FOMOD, worin man auswählt, was man will, gibt es nicht auf Nexus), alsdann abschließend mit LOOT die Ladereihenfolge festzulegen. Wegen eines bugs in FOMOD gibt es hier dann noch für DWEMER ein Komplettpaket der richtigen Strings, das NACH Director's Cut komplett drüber kopieren! Siehe Sticky! Es ergibt sich diese Ladefolge: