About this mod
Sail to the Isle of Pyandonea, mainland of the Maormers, or the Sea Elves, and help them deliver an ancient artefact while taking care of the invading enemies all around the island.
- Requirements
- Permissions and credits
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Translations
- Changelogs
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BETA VERSION

Pyandonea is an island-kingdom located to the far southwest of Tamriel which is home to the elusive Maormer, who had been exiled there by the ancient Aldmer during the days of Aldmeris. - The Unofficial Elder Scrolls Pages
Sail to the Isle of Pyandonea, mainland of the Maormers, or the Sea Elves, and help them deliver an ancient artefact while taking care of the invading enemies all around the island. From Bosmers, to High Elves, passing by the Psijics, the northern island of the pyandonean continent is marked by the constant wars lead by King Orgnum against the Summerset Isle. Remnants of the War of the Isle are scattered around the island, and some small conflicts has led King Orgnum to leave leader Arcamas to deal with them on his own. Unfortunately, the leader Arcamas is not really worthy of his power and has failed taking care of the growing and growing groups of bandits that are taking over the island.
To redeem himself, he has sent maormer agents all around Tamriel to find what was once King Orgnum's most sacred treasure: a coffer that offers you money, every day.
This coffer has been found in the hands of another maormer called Norondo, and before you know it, it will be in your hands.
- 28 quests
- A new worldspace
- All lines are voiced
- 2 new player homes (one small house and one small cabin)
- 4 generic followers, 1 quest follower
- Custom music
- Scripted (be careful if you are uninstalling)

This story takes place on the northern and eastern small island of the Pyandonea archipelago. The weather there will mostly be cloudy, foggy or rainy, due to the "Veil of Mist" protection the archipelago from invasions: making it quite hard for ships to navigate through it and through the Sea Serpents roaming around the island.

- What areas were changed?
- Why is there no map markers for the quest “Blades from the Second Era”?
- Why is there no map markers for the quest “Fight your fears”?
- The NPCs are not talking to me, what do I do?
- Does the main quest use the same “Orgnum's Coffer” as the Legacy of the Dragonborn mod by Icecreamassassin and Pickysaurus?
- Are there any recruitable followers in this mod?
- The door in *insert name of the area* is locked, but I don't have a key to open it, is it normal?
- I fell off the boat during a quest for the Sea Vipers, what do I do?

- Jokerine's Misc Resources
- New Plants by Tamira and Yughues
- Tutorials by Vactrol
- Modders' Resource Pack by Oaristys and Tony67
- Extra Meshes by Dwemer156
- Tutorials by DarkFox127
- URW – Weapons by Urwy
- Hoddminir Plants & Trees by elinen, Ztree, Vurt, SparrowPrince and Ga-Knomboe
- Small House Resource by Stroti, converted by Tamira
- Sea Elf Races by Mudran (Required MOD)