or DAR Version (Needed only if you choose to use Halberd Animations)
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Changelogs
Version AE
Updated .esp's to latest Skyrim version 1.6.1170
Updated Info in FOMOD
Version 4.0
Fixed requirement for forging to the new axe and temper recipe on the regular axe
Version 3.5
Changed category to Overhauls
The Mehrunes Dagon enchantment for some reason also adds Soul Capture apart from Instant Kill so I added the refill for the gauge
Version 3.0
Re-did the .esp because I accidently added more data to the Daedric Battle Axe which was a mistake
Added third optional .esp (flagged as a .esl) with Animated Armoury as a master. Headsman's and The Headsman's Axe use Halberd animations
Version 2.5
Choose between a .esp or .esl in FOMOD
You now have to aquire the axe by trading with the NPC Ahtar after you do his quest and becomes a Follower (Vanilla Quest)
Recipe and Temper have been added
Replaced cheesy description from the enchanted weapon one I made to the Vanilla Weapon to a different one
Version 2.0
Fixed FormID problem reported
Changed mod name and edited FOMOD entries
The .esp is now a .esl
Version 1.5
Added two different .esp (flagged as a.esl) for user to choose in fomod
You can now upgrade it at grindstone
Version 1.0
Removed cheesy description from the enchanted axe and removed normal axe. Now it's just "The Headsman's Axe" with small chance to instantly kill enchantment
Version 0.5
Initial release
Another update will be coming soon
DESCRIPTION Hey, since no one has ported the Executioner axes from Skyrim LE to SE I made my own.
The Vanilla Base weapon damage is low and pretty much makes you think it's a useless weapon and not use it in combat since it belongs in the Iron weapon category. The game makes it look unforgettable at the beginning of the game but it's nothing special. So I did something..small about it.
I changed this by adding more base damage to the Headsman's axe, material requirement, and added enchantment. I wanted to make this weapon unique in some way. It is now equivalent to or higher to the Daedric Battle Axe in damage.
I also added an upgrade recipe to the axe which requires a couple of materials, that makes sense in a lore way, to make a new version of it (No spoilers.... ha). Yes you can also temper it with the required materials. If you don't want to use materials then just use AddItemMenu - Ultimate Mod Explorer.
Thank you hrodeberht1 for the easy instructions on making recipes and tempering!