67 comments
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Sticky
Welcome to my Angeline's Aromatics Shop overhaul. Now go explore,there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to DrMonops for the testing. -
LockedStickyRegarding an All in one file
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps. -
the building is completely turned around. the door is in the same place but the rest of the building is turned and the ground is opened
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Strange. I have a purple texture and I don't understand why. When you install this mod, enter shop, on the left at ground level there is a scaly pholiota on a tree branch at ground level. It is purple. Form ID 030110C9, the nif is BYOHHouseIngrdScalyPBits01.nif
When I run SSEEdit, I find the only 2 items on my list that affect this are HearthFires.esm and USSEP. So I really don't understand at all.
EDIT: Puzzling over this issue. Could it be because JK's Angeline's Aromatics does not have USSEP as a master? That nif is modified by
USSEP, so it should be a master to the JK mod, shouldn't it?-
Thanks for your help, Teabag86.
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In my case, the cause was missing textures in the Skyrim 3D Plants mod (unsupported).
Maybe this will be useful to someone else. -
Yes, thanks a lot :) Version 4.0.2 of Skyrim 3D Plants that I still use, but that no longer appears on the mod page. Was driving me crazy not knowing where this error came from.
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TheseSpoiler:Show
S3DTrees_bark02.dds
S3DTrees_bark02_n.dds
S3DTrees_log_01.dds
S3DTrees_log_01_N.dds
S3DTrees_mushrooms_addon_01.dds
S3DTrees_mushrooms_addon_01_N.dds -
Hey did you ever solve this issue? I have the same 3d plants version and have just been wondering what I should do.
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I downloaded the newest file and tried pulling the textures out of the new one, but they're still showing up as purple in my game, too.
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Yes he took down the plants only option. :(
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No, I ended up going in with the CK and deleting the planter.
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I fixed this purple log (missing textures or path) with the mushrooms on it by downloading the latest version of Skyrim 3D Trees and Plants (not using it) and extracting the BSA textures. Copying the missing textures (to the correct folders) and renaming them to match the nifs paths in Nifskope. These textures are missing and or incorrectly named in the original Plants Only mod. This is somewhat complex if you don't understand Skyrim's folder structure, how to unpack BSAs and how to use Nifskope. But it is fixable...
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I take it the archived EFLX patch is already added to current version of mod? Was going to go back and manually search each download for a fix but seems I may not have to!
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Well.. seems the ELFX fix was added to Nexus AFTER the main file.. How do I go about getting the fix now that its archived?
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https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=180289&game_id=1704
visit here for the method and your future archive downloads which has no download button (first comment);
https://www.reddit.com/r/skyrimmods/comments/r4rnny/regarding_nexus_how_do_i_use_the_api_to_download/
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Huzzah! Visual perfection once again, my friend!
Adventure ever on, Phat
Five Smiley Seal of 100% approval!
I endorse and highly recommend this mod! -
(deleted)
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Why it counts to my active plugins counter???
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Thanks for all these, makes cities and store interiors so much better, amazing.
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Im kinda really hoping you get to the Blue Palace really soon. Love all your work, but I've already said this too you many times. Can't wait for whats next!!!
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First of all, love the work JK, good stuff, keep it up.
Just wanted to pop in and ask, has anyone experienced any incompatabilites with items placed by LotD and it's supported mods? Havn't been in-game to check it myslef, so wanted to see if anyone's caught any with all of his interiors. -
Can you make a "All in One" pack with all your overhauls that you recently add ? It would be great !
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For what reason should he spend his precious time with that ?
They are ESL flagged ! -
Since they are ESL flagged, they don't count against load order (well, unless you are trying to squeeze more than 4000+ records into it.....). By keeping these separate, users can pick-n-choose which mods fit their play. I personally use all of JK's interiors except Sleeping Giant. That one conflicts with InnCredible, which I am unwilling to ditch. I'm sure there are peeps out there using other replacers for interiors, like EEK's beautiful Whiterun interiors. Modular works better for most users.
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There's no point. Just keep it modular
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Oh nice I did not know, thanks everyone :)
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Well a FOMOD is a thing?, that way we wouldn't have to clutter the mod organizers with twenty mods.
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Well if you want that dragonrykr then get on it.
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In my specific case, modular ~could~ be a problem, but it's very niche. Using unofficial port of Requiem and its patcher will complain and not patch if you go above the 256 limit (it recognizes ESL flagged .esp files as esp and it won't patch if there's an .esl file in the load order) and that's gonna change when official version is released for SE, most likely. And even so, you can just use the patcher with some mods disabled and them slap then back on after, so modular isn't really a problem I think.
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I do hope for a "shops" pack someday just to not have a ton of separate things in my mod manager lol. But since they're not all out anyway, I'll be getting them separately from one another. I can't wait until JK finishes all the shops!
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