0 of 0

File information

Last updated

Original upload

Created by

FlyingParticle

Uploaded by

FlyingParticle

Virus scan

Safe to use

45 comments

  1. kilplixism
    kilplixism
    • supporter
    • 1 kudos
    Do you think custom weapons could cause this delay? or Animation mods perhaps (OAR)? FPS? script lag?

    The thing is, the speed in which the weapons equip is random, sometimes its
    snappy and quick, sometimes only a slight delay, sometimes a longer
    one.

    I do realize that I have spells equipped, so the game needs to unequip
    them in order to equip the weapons, but this also occurs when
    unarmed


    1. FlyingParticle
      FlyingParticle
      • premium
      • 305 kudos
      Are we sure that's not the vrik holsters taking a second to actually trigger the unsheathing?
      Can you get it to happen by doing a repeatable action like using the sheathe/unsheathing button? If it still is randomly not happening instantly in that scenario then I could potentially put out an update that speeds up multiple frames rather than just one frame?
      If it does not have any delay in the repeatable case then I would probably blame something else like the vrik holster not registering that you are trying to unsheathe until a bit later sometimes?
    2. kilplixism
      kilplixism
      • supporter
      • 1 kudos
      The sheath/unsheathe button actually does work just fine, guess it is just a Vrik delay
    3. FlyingParticle
      FlyingParticle
      • premium
      • 305 kudos
      VRIK holster is doing more than just unsheathing afaik. It has to equip the item first as well. Maybe another test you can do is switching weapons with spellwheel and see if there is delay there vs just sheathe/unsheathe.
  2. brentw89
    brentw89
    • premium
    • 7 kudos
    A must have mod if you use VRIK. Combine with Immersive Draw Sheath so the sounds sync properly when you pull your weapon.
    1. MikiMosky
      MikiMosky
      • premium
      • 1 kudos
      Thanks! I was just looking for this fix!
    2. Vroomfondel2
      Vroomfondel2
      • premium
      • 0 kudos
      Agree it's essential in conjunction with VRIK and thanks for the tip re: sheath sounds
    3. KwiatW
      KwiatW
      • premium
      • 24 kudos
      The problem with spells for me is not the speed, the delay, but that switching spells in one hand disrupts spellcasting in the other (when you cast ward in one hand and change spell in the other hand the ward will stop and you have to cast it again). I hoped that making it instant, bypassing the animation, would also stop that behaviour.
    4. DeezLemons
      DeezLemons
      • supporter
      • 6 kudos
      I still have a delay when using VRIK. What are you holster settings?
    5. almatarskr
      almatarskr
      • member
      • 5 kudos
      same i have delay
  3. pcgenie
    pcgenie
    • premium
    • 0 kudos
    it seems im still getting delay even with this installed, anything i can do?
    1. FlyingParticle
      FlyingParticle
      • premium
      • 305 kudos
      Going to quote one of my previous replies
      It really should be pretty instant. If you're seeing a delay, could that be because either a) the draw/sheathe button requires holding the button, so obviously there is a delay between when you start holding the button and you actually unsheathing, or b) if you're unsheathing through vrik holsters, these require you to pull your hand away from the holster before beginning the unsheathe, so there will also be a delay between when you hold the trigger/grip and the actual unsheathing happens?
      I've just paid close attention to it myself, and the weapon does appear in my hand instantly once the actual unsheathing animation starts (which again would be after a short delay of holding the draw/sheathe button down or after pulling your hand far enough away from a vrik holster). If I were to manually trigger my character to unsheathe, the weapon should appear in pretty much the same frame.
    2. FreeBreakfast1
      FreeBreakfast1
      • member
      • 0 kudos
      The weapon should show in your hand almost instantly, but you may find with loud sound effects the unsheathing audio is noticeably still delayed.  Only starting after the weapon is already in your hand held before you.  This is at least my own experience.

      Changing the sound files (see other posts) makes this less obvious.
  4. MonkeyEnki
    MonkeyEnki
    • member
    • 0 kudos
    hi, good mod, but i would love it for SSE AE, any mod like this for sse ae pls ? i search for one, but can't find it.
  5. kalenmiyan
    kalenmiyan
    • member
    • 1 kudos
    FlyingParticle, thank you for your work. Love HIGGS and PLANCK as well, great mods.

    And Dual Wield Block! How could I forget about that mod. Now I can finally play the Gish I was born to be.
  6. Ziglax
    Ziglax
    • supporter
    • 0 kudos
    Hello,

    This mod seems to break the bound bow animation when it appears (it appears instantly then the glowy thing plays above it), but the other bound weapons are not impacted.
    Not game breaking or anything, but I really like the bound bow animation.
  7. Betaraptor01
    Betaraptor01
    • BANNED
    • 2 kudos
    Greetings, could I ask for a similar tweak for spell casting? After releasing a charged spell, there is a noticeable delay. (presumably because the animation is playing) No issue with channeled spells, you have to "charge" those, it's only very slightly noticeable with projectile spells, however a very big issue with master spells like blizzard, fire storm, mass xx etc., with which you release the triggers and you are standing for almost a second until the spell is released. Would it be difficult to bypass those delays as well?
  8. WriterGuy
    WriterGuy
    • member
    • 0 kudos
    I just tried this mod and it seems to make drawing your weapon a bit faster, but there is still a noticeable, split-second delay before the weapon appears in your hand, if you watch it.  The animation's not quite as instantaneous as stated, though I haven't used it in combat yet so maybe that slightly faster draw time is an improvement.  Hopefully it's just a cosmetic issue.
    1. FlyingParticle
      FlyingParticle
      • premium
      • 305 kudos
      It really should be pretty instant. If you're seeing a delay, could that be because either a) the draw/sheathe button requires holding the button, so obviously there is a delay between when you start holding the button and you actually unsheathing, or b) if you're unsheathing through vrik holsters, these require you to pull your hand away from the holster before beginning the unsheathe, so there will also be a delay between when you hold the trigger/grip and the actual unsheathing happens?
      I've just paid close attention to it myself, and the weapon does appear in my hand instantly once the actual unsheathing animation starts (which again would be after a short delay of holding the draw/sheathe button down or after pulling your hand far enough away from a vrik holster). If I were to manually trigger my character to unsheathe, the weapon should appear in pretty much the same frame.
  9. Caim2821
    Caim2821
    • member
    • 0 kudos
    With Weapon Throw VR, the weapon now is equipped before it comes back to your hands. So it makes double weapons and that really, really breaks immersion.
    Any way to have a slider to perhaps make it a little less fast?
    1. Shizof
      Shizof
      • premium
      • 960 kudos
      There is nothing that can be done on this mod's side.

      Normally, animations take long to take effect and Weapon Throw VR tries to fix it by equipping the weapon early to match it.

      But it detects if this mod is installed to disable that feature. If that somehow failed (you can check weapon throw vr's log to see if it detects this mod or not), for example if you change the name of this mod's dll etc. you'd have to do it manually from Weapon Throw VR MCM:

      Open MCM -> WeaponThrowVR -> Auto Return page -> Auto Return Settings -> Timing correction setting -> Disable it.

      That would make sure no delay is applied by Weapon Throw VR for auto return. If that doesn't solve it, that means something else is happening on Weapon Throw VR's side.
    2. Caim2821
      Caim2821
      • member
      • 0 kudos
      Oooh I didn't know there was an option like that, and I was looking for an Ini to set but there weren't any Inis. I'l ltry that! Great tip! Thanks so much
  10. LyriumStash
    LyriumStash
    • supporter
    • 0 kudos
    does it work for SE ?
    1. FlyingParticle
      FlyingParticle
      • premium
      • 305 kudos
      No, this hooks a specific part of the exe so won't work for SE.
      I'm not sure it makes sense for SE either - in SE you probably want to see the unsheathe/sheathe animation, whereas in VR it's essentially just making you wait since your hands are in your control anyways so the animation is kind of playing "behind the scenes".
    2. LyriumStash
      LyriumStash
      • supporter
      • 0 kudos
      I wanted to fast switch between my bow and a melee weapon, in order to perform a sort of combo, precisely to stagger my opponent close range with a bow, dodge roll behind him and backstab him with a dagger (with zxlice backstab mod installed). But the length of the equipping animation prevents it