About this mod
Provides an option to fund a lore-friendly upgrade to the Honorhall Orphanage, so that in a post-Grelod world, the kids have more fun and a less bleak existence.
We know Grelod was a terrible headmistress. Constance is much better - so why not let her upgrade the facilities and amenities in the Orphanage to a higher standard?
- Requirements
- Permissions and credits
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Translations
- Turkish
- Changelogs
Introduction - What is this?
This is a relatively simple mod that enhances the Riften Honorhall Orphanage. Once Grelod is no longer the headmistress, you will have the option, when talking to Constance, to fund an upgrade to the orphanage that improves life for the poor urchins still stuck there.
If you chose to pay for the upgrade, then in seven days, entering the orphanage will present you with a much improved set of amenities for the children, who will happily wander around their new home.
You can also choose to send other urchins or adoptable children to live at the Orphanage.
The mod makes no changes to the vanilla quests related to the orphanage, nor to the various adoption and Hearthfire quests - basically just a simple, lore-friendly option to allow Constance to be a better headmistress than Grelod ever was.
The mod was entirely inspired by a suggestion from webmetz on the Stonehall Orphanage mod.
Note: this mod is still new. While I've tried to test it as well as possible, I'm sure there will be some issues. Please report them and I'll try sort them out ASAP.
How to play
- Once Grelod has been removed from her position, and you've reported to Aventus, talk to Constance for the upgrade option.
- By default, you'll need 15,000 septims to initiate the upgrade.
- Once you do that, the upgrade will take place in about 7 days (game time).
- You can configure those settings via the MCM menu provided, if you're running SkyUI.
The New Orphanage
- An upgraded entrance hall and play area, along with a new 'music room'
- A cleaned up fireplace and dining hall
- Constance gets Grelod's bedroom, with some additions
- A new downstairs area with nicer beds for the kids, and enough beds for any new orphans that appear during the game
- A mini library and reading area, with a shrine to Mara for prayer purposes
- A classroom where Constance will deliver a daily lecture to any resident children.
- The option to enable ongoing donations to the orphanage. Enabling donations will allow you to gain 'Patron of Orphans', which is like the Gift of Charity buff but slightly strong and longer.
- The ability to send other kids (urchins) from the rest of Skyrim to live in the Orphanage. You can also enable a spell that does this, in case mod-added kids are not compatible for any reason.
- Constance will run a 'class' for the kids at around 4pm every day, game time.
- The children will scribe away diligently in the meantime.
- If you have furniture sizing issues, you may want to install Furniture Height Size Fix Enhanced, and then tell it to ignore the chairs in that room - seems to work well that way. Note that that may mess with other furniture too, to YMMV. Vanilla may work fine too.
A Note About the Optional Pool
- You can enable the pool via the MCM. The door will appear near the bottom of the stairs.
- Enabling the pool will enable a 'swimming' package, where the kids will take a dip around 10am.
- You can disable the pool mid-game, but just make sure there are no kids in there first, or they might not be able to get out.
- The pool is inspired by the great Keep it Clean mod. It's sort of 'lore friendly', but also a bit whimsical, which is why it's entirely optional.
- The pool is surrounded by a trigger that automatically 'disrobes' any NPC who enters it.
- I'm treating this as fine and normal, because as far as I know the kids in Skyrim all have underwear/nevernude models, so for lore-purposes this is their 'swimming costume'.
Requirements
- At minimum, the base game and the DLCs.
- Ideally, also Fuz Ro D-Oh to help keep the new dialogue lines running smoothly (I've added voice lines for Constance, but not for the kids).
Installation
- Install using MO2 or Vortex. For a manual install (not recommended), extract the relevant files from the 00-Core folder in the archive.
- Load order shouldn't really matter - you can let LOOT decide.
- Can be installed in a new or existing game, either before or after you've completed the Grelod-related quest.
- Like all mods, uninstalling can be problematic. If you uninstall before you trigger the upgrade, everything should be fine. Uninstalling after that isn't particularly safe, but in desperate cases there are some workarounds involving manually moving the kids and Constance, etc.
- The mod has been automatically cleaned by xEdit, and manually checked for conflicts.
Compatibility
- Should be compatible with basically everything. The mod uses almost entirely vanilla meshes, so it will pick up any texture overhauls you're using, particularly any Riften overhauls. My screenshots use Riften in High Definition, amongst other things.
- The mod adds one door to Riften, exactly where the existing orphanage door is, so unless you're using something that moves that door, any city changes should be fine.
- Anything that edits the orphanage itself will be compatible to the extent that, until you buy the upgrade, the other mod will work fine. In the new orphanage though, all my edits will take priority.
- Similarly, anything that edits the AI packages of the orphanage kids or Constance may be overridden by this mod (only for those actors), but I'm happy to look at making patches if anything is badly broken.
- The new orphanage is actually a different cell, so if you're using the console to get around, you can coc RiftenHonorhallOrphanageUpgraded to get in.
Lighting
- The new orphanage should work out-of-the-box with any lighting setup. Obviously it will look slightly different depending on your lighting setup.
- If you run Enhanced Lighting for ENB, the installer will suggest an additional ESL-flagged patch. All this does is set the lighting space of the new orphanage to suit ELE's style.
- I've also tested with Vanilla lighting and with Enhanced Lights and FX, both of which look good (to me, at least).
Credits
All of the below are used, I believe, in accordance with their permission settings. If I've messed up, please let me know and I'll correct immediately.
- Stroti's excellent resource pack for some additional musical instruments
- Stroti's kitchen tools for some nice clutter for the dining area
- Useful example scripts from diziet
- The incredible lore-friendly paintings from Tesaz1243
- Some of the new rug textures from RocoBirdie
- A few of the fanart inspired paintings from QueenAcademe
- and shout-out to Atardecer for the comment on that mod detailing how to fix some mesh / texture paths
- Inspiration for the pool area obviously comes from the awesome Keep it Clean, although I used no assets or code from that mod.