Welcome to my Blue Palace overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL, so it counts towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel, and Czasior for testing, fixes and Updates.
IMPORTANT The mod has been updated to Version 2.0 From this version up it requires Skyrim 1.6.1130+ or Backported Extended ESL Support. Requires New Game, please do not try to update Mid-play.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
so im missing two walls/doors(?) to the right of the throne area. i did install it mid playthrough, so is that the source or is this because of something else?
At the Bethesda logo, open the console with the "~" key. Type "COC SolitudeBluePalace" then hit enter. This will bypass your save teleporting you in game with all your mods and the default Dragonborn character. Can you see the walls / doors? If you can, then the issue is your save. If you can't see them then you have a mod conflict.
You're wrong. The old file is still in the main installer, but the patch revised for JK's Blue Palace 2.0+ is available in the "Update files" section for months.
same so it might be elfx shadows thats the issue tbh. honestly at this point ive given up on them showing up properly i just want to know if there's supposed to be a room there or if theres just wall.
Nah I'm using Lux now and there's walls missing in the throne room and below. It's not just ELFX Edit: I apologize, I didn't have the updated patch for Lux. Ignore this. I can confirm Lux works fine with JK's Blue Palace by itself as long as you have the updated patch enabled.
Can you link to where exactly the update files section is as I can't find this blue palace 2.0 lux patch. Also does 2.0 of Blue Palace work OK with PCE ?
Thanks, so I am seeing some missing floors, ceilings and walls when using Blue Palace 2.0 with PCE and Lux and from what you're saying this sounds like it is likely because there is no Lux patch for the combo and I will need to choose between JK's Blue Palace and PCE then and only use one if I want to keep using Lux ? I am also having this issue with other JK's palaces and so I guess there are no current Lux patches for those either if you also have PCE installed ?
Exactly. And, unfortunately, nobody is interested in creating a patch for the combo, because it's a huge PITA. So, if you want Lux, you should choose between JK's and PCE, it's impossible to use both.
Is there any safe way to do so as It is so annoying to start a new playthrough and the issues with all three locations at the moment make those areas basically unplayable.
That just isn’t true though. I have done it and it’s worked fine. JKs mods are supposed to be script free and safe to uninstall correctly during a mid play through.
Except for the fact that all persistent references (doors, room markers, various quest markers) will remain in their older state. In the case of many of JK's interiors, this probably won't be noticeable, but this isn't a typical case (the same applies to College of Winterhold or Fort Dawnguard).
Im using ELFX shadows also, I successfully installed the ELFX patch from JK's Interiors Patch Collection, but there's an issue with the description—the ELFX Shadows hub doesn't include this patch, which is confusing.
I use elfx+elfx shadows with JK blue palace and have exactly the same issue :( (I also use skyfall blue palace courtyard with the patch for JK blue palace) Have someone found a solution for this issue ? maybe is there a way to turn off elfx only in blue palace ? Does the bug happen in previous versions of the JK blue palace mod ? if no, the solution could be to use an older version of this mod ?
AI Overhaul patch doesn't touch anything related to Elisif. It only changes the position of three markers in the throne room. Moreover, neither JK's Blue Palace, nor AI Overhaul modifies her sleep package. So, I'm not sure what might cause this issue for you.
What you describe is something edited or is overriding (replacing or conflicting) with her sleep package.
The base game package for her is:
ElisifSleep24x8 [PACK:0010C1CD]
Now that package is pretty general (it just targets a bed within 200 radius)... which to me means something put her away from the location she should be at the time she's suppose to go to sleep.
Load your game (all mods up) in SSeEdit if you have that, use it look if any mods are touching that package
1. Expand the package tree on Skyrim.esm and search for that form ID/Editor ID 2. click on that form and you could see all the mods which touch it on the right-hand window frame.
If nothing is touching it then look at NPC's find Elisif and do the same... her form id is 0001326A
Pay attention to any other packages added to her. It actually may be a bug in AI Overhaul? I'm just guess that would add and edit packages. When I looked at her in Creation Kit these are all her starting packages:
DefaultEatEditorLoc12x1
DefaultEatEditorLoc7x1
SolitudePalaceCourt6x16
ElisifSleep24x8
DefaultSandboxEditorLocation512
Now then, even if a package is not listed on her in SSeEdit that does not mean some code (script) is not adding or removing packages from the NPC. There for you need to look at every mod which touches Elisif and look if they add packages - specifically one which may be applied to her via code.
ElisifSleep24x8 [PACK:0010C1CD] picks a bed near location within 200 radius. That's a generic sleep near current location.
So if other packages were added/active on her around the time she's goes to bed that may throw the sleep package off - picking the closest bed in that radius - because it's just sleep near location. I really don't know her base package schedules - all her other packages attached at start are generic - but she must have packages which are added by script to walk to court and sit on her throne and back to her room, etc... She's pretty dynamic as is in base game.
So, the question in my mind is if AI Overhaul adds packages to her at all? If so will she have wondered away from where she should be at bed-time?
Could someone pls tell whats the problem, i am sure i only have jks blue palace mod and in sseedit also only one blue palace mod. I downloaded lots of patch and even closed lux and lux patch and it is still like this. Any help would be appreciated!
Did you start a new game after installing JK's mod and all relevant patches, or did you install it on the existing save? The issue is caused by misplaced room markers, which are significantly reworked in JK's Blue Palace. Unfortunately, these are persistent references and their position is hard-baked into your save from the moment you hit the "new game" button in the main menu and can't be moved by any mod installed later.
Firstly let me say thank you for your patch collection mod. After reading your reply I've reopened a new file but still, I've downloaded jks and dregin blue palace and your patch. in addition to this there is lux and lux patch and hq solitude. all are up to date.
If you have persistent references in a save, I'm pretty sure you can:
1. Make a save well away far from the cells in question, quit. 2. Remove the prior version of the mod. 3. load the save, save again, enter the cell removed, leave the cell, go to another cell save again. 4. Install a new version. 5. load and play from the last save (kind of roulette really).
There are also Save Unbaker (which forces loading many persistent ref attributes from the mods instead of the save) and falrim tools which will help clean saves if you know what you're doing.
Generally speaking the other issue is with patches, attempting to find which patch will cover which versions of two mods requires hunting through update logs in order to find a match - rather difficult when the patch mod utilizes an FMOD containing multiple patches for different interiors.
**[HELP] Missing Master: JKs Blue Palace - JKs Skyrim - LOTD Patch.esp depends on DBM_JKSkyrim_Patch.esp**
Hi everyone! I'm having an issue with the patch `JKs Blue Palace - JKs Skyrim - LOTD Patch.esp` which is throwing a **missing master** error because it's looking for `DBM_JKSkyrim_Patch.esp`.
Here’s the situation:
I installed the **Legacy of the Dragonborn - Official Patches FOMOD**, and I'm using the **JK's Skyrim + Dawn of Skyrim Combo Preset** (as recommended for users with both mods).
the base `DBM_JKSkyrim_Patch.esp` doesn’t get installed, and now `JKs Blue Palace - JKs Skyrim - LOTD Patch.esp` complains about the missing master.
I’ve tried opening the plugin in SSEEdit to manually change the master, but it remains grayed out or struck through and won’t let me save the changes, even using `-IKnowWhatImDoing`. I made sure to load both plugins (`JKs Blue Palace - JKs Skyrim - LOTD Patch.esp` and the combo patch), but the problem persists.
- I'm using the **JK’s Skyrim + DoS combo patch** for Legacy of the Dragonborn. - That combo patch **replaces** `DBM_JKSkyrim_Patch.esp`. - Another plugin still expects the base patch to exist. - Can’t seem to redirect the dependency in SSEEdit.
If anyone has experience dealing with this or knows a clean way to solve it (maybe by safely redirecting the master or downloading the base patch separately), I’d really appreciate your help!
missing texture behind the throne to the right. im using lux with the patch but i think the patch need updated maybe.
i will try to get a picture if i can get some assistance.
Its not the worst thing its actually just one single pillar texture thats invisible. The patch I used to use was working and then it randomly quit and now it breaks things more.
EDIT : I FIXED ALL THE ERRORS I started by reinstalling lux and jks blue palace then i fully removed all the patches and old files and updated them from scratch and that seemed to fix it. What I still DO NOT understand is what caused the bug in the first place but make sure the lux JK palace patch is enabled AFTER the Lux Patch is installed it will overwrite the same patch
There's some items standing in the middle of the archway next to the throne, one is stuck in the throne and there seems to be a table missing in Elisif's room, as well as some chests/open boxes clipping into the wardrobe at Sybille's room.
I just tried a new game to see if that fixes it, but it doesn't.
553 comments
The ESP have been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL, so it counts towards the ESP limit.
The mod has been updated to Version 2.0
From this version up it requires Skyrim 1.6.1130+ or Backported Extended ESL Support.
Requires New Game, please do not try to update Mid-play.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Last time I checked Lux patch, it worked like a charm...
Edit: I apologize, I didn't have the updated patch for Lux. Ignore this.
I can confirm Lux works fine with JK's Blue Palace by itself as long as you have the updated patch enabled.
The JK's Blue Palace - PCE patch from JK's Interiors - Palaces and Castles Enhanced (PCE) Patch Collection is updated for Blue Palace 2.0, but there's no Lux patch for this combo.
(I also use skyfall blue palace courtyard with the patch for JK blue palace)
Have someone found a solution for this issue ? maybe is there a way to turn off elfx only in blue palace ?
Does the bug happen in previous versions of the JK blue palace mod ? if no, the solution could be to use an older version of this mod ?
The base game package for her is:
Now that package is pretty general (it just targets a bed within 200 radius)... which to me means something put her away from the location she should be at the time she's suppose to go to sleep.
Load your game (all mods up) in SSeEdit if you have that, use it look if any mods are touching that package
1. Expand the package tree on Skyrim.esm and search for that form ID/Editor ID
2. click on that form and you could see all the mods which touch it on the right-hand window frame.
If nothing is touching it then look at NPC's find Elisif and do the same... her form id is 0001326A
Pay attention to any other packages added to her. It actually may be a bug in AI Overhaul? I'm just guess that would add and edit packages. When I looked at her in Creation Kit these are all her starting packages:
Now then, even if a package is not listed on her in SSeEdit that does not mean some code (script) is not adding or removing packages from the NPC. There for you need to look at every mod which touches Elisif and look if they add packages - specifically one which may be applied to her via code.
ElisifSleep24x8 [PACK:0010C1CD] picks a bed near location within 200 radius. That's a generic sleep near current location.
So if other packages were added/active on her around the time she's goes to bed that may throw the sleep package off - picking the closest bed in that radius - because it's just sleep near location. I really don't know her base package schedules - all her other packages attached at start are generic - but she must have packages which are added by script to walk to court and sit on her throne and back to her room, etc... She's pretty dynamic as is in base game.
So, the question in my mind is if AI Overhaul adds packages to her at all? If so will she have wondered away from where she should be at bed-time?
Could someone pls tell whats the problem, i am sure i only have jks blue palace mod and in sseedit also only one blue palace mod. I downloaded lots of patch and even closed lux and lux patch and it is still like this. Any help would be appreciated!
Firstly let me say thank you for your patch collection mod. After reading your reply I've reopened a new file but still, I've downloaded jks and dregin blue palace and your patch. in addition to this there is lux and lux patch and hq solitude. all are up to date.
1. Make a save well away far from the cells in question, quit.
2. Remove the prior version of the mod.
3. load the save, save again, enter the cell removed, leave the cell, go to another cell save again.
4. Install a new version.
5. load and play from the last save (kind of roulette really).
There are also Save Unbaker (which forces loading many persistent ref attributes from the mods instead of the save) and falrim tools which will help clean saves if you know what you're doing.
Generally speaking the other issue is with patches, attempting to find which patch will cover which versions of two mods requires hunting through update logs in order to find a match - rather difficult when the patch mod utilizes an FMOD containing multiple patches for different interiors.
Hi everyone! I'm having an issue with the patch `JKs Blue Palace - JKs Skyrim - LOTD Patch.esp` which is throwing a **missing master** error because it's looking for `DBM_JKSkyrim_Patch.esp`.
Here’s the situation:
I installed the **Legacy of the Dragonborn - Official Patches FOMOD**, and I'm using the **JK's Skyrim + Dawn of Skyrim Combo Preset** (as recommended for users with both mods).
the base `DBM_JKSkyrim_Patch.esp` doesn’t get installed, and now `JKs Blue Palace - JKs Skyrim - LOTD Patch.esp` complains about the missing master.
I’ve tried opening the plugin in SSEEdit to manually change the master, but it remains grayed out or struck through and won’t let me save the changes, even using `-IKnowWhatImDoing`. I made sure to load both plugins (`JKs Blue Palace - JKs Skyrim - LOTD Patch.esp` and the combo patch), but the problem persists.
- I'm using the **JK’s Skyrim + DoS combo patch** for Legacy of the Dragonborn.
- That combo patch **replaces** `DBM_JKSkyrim_Patch.esp`.
- Another plugin still expects the base patch to exist.
- Can’t seem to redirect the dependency in SSEEdit.
If anyone has experience dealing with this or knows a clean way to solve it (maybe by safely redirecting the master or downloading the base patch separately), I’d really appreciate your help!
Thanks in advance!
i will try to get a picture if i can get some assistance.
Its not the worst thing its actually just one single pillar texture thats invisible. The patch I used to use was working and then it randomly quit and now it breaks things more.
EDIT : I FIXED ALL THE ERRORS
I started by reinstalling lux and jks blue palace then i fully removed all the patches and old files and updated them from scratch and that seemed to fix it. What I still DO NOT understand is what caused the bug in the first place but make sure the lux JK palace patch is enabled AFTER the Lux Patch is installed it will overwrite the same patch
I just tried a new game to see if that fixes it, but it doesn't.
Does anyone know what could cause this issue?
Is this safe to update?
Cheers.