Welcome to my Blue Palace overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL, so it counts towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel, and Czasior for testing, fixes and Updates.
IMPORTANT The mod has been updated to Version 2.0 From this version up it requires Skyrim 1.6.1130+ or Backported Extended ESL Support. Requires New Game, please do not try to update Mid-play.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Am I the only one having this problem since the update ? I was careful to update everything including patches for other mods like Lux. Edit : Rolling back to the previous version (1.4.1) solved my problem.
Version 2.0 requires a NEW save as per the changelog:- "Plugin compacted and ESLified (requires Skyrim 1.6.1130+ or Backported Extended ESL Support). REQUIRES NEW GAME! DO NOT TRY TO UPDATE MID-PLAY!"
If you did encounter the issue on new save, then roombounds are almost always a conflict with lighting mods and SPO.
I found the culprit, i was having the same problem, void in the walls, purple/gray etc... It turns out that if you scroll down a little bit in the Lux Patch Hub page you'll see a update patch for Jk's Blue Palace V2.0, simple as that, and it took me 2 days of messing around my load order to realise, maybe someone should STICKY this somewere.
Hey! getting CTD with this mod and other jk's mod installed. its a new clean save. NO OTHER mods then jk's skyrim and interiors installed. there are also textures missing and so on.
Amazing mod but the only problem is that the throne is slightly to the left inside a candle holder, instead of being in the middle, I'm not sure what's causing this. please help
You've most likely installed the mod on an existing save. The throne is a persistent reference, which means its position is hard-baked into your save game from the moment you've pressed the "new game" button in the main menu, and no mod can change it if installed later.
We don't support paid modding (I made a few patches for East Empire Expansion just because this is the only one I was interested in buying). Besides, Nexus policy forbids publishing any mods requiring paid creations.
Skyrim has a limited memory for references (that's everything in Cells/Worldspaces: architecture, plants, lights, loot, statics, etc.) that it can handle at once. These refs come in 2 states: permanent and temporary.
Permanent refs load and stay in Skyrim's memory at all times from game start. Temporary refs only load/unload when you enter/leave their cell, so Skyrim can optimize its brain space. But this natively optimized loading/unloading of temporary refs only happens if those refs are handled by an ESM (or ESM-flagged plugin). With any other plugin type, all added refs and those touched via overwrite take up permanent memory regardless of their ref state. Once Skyrim overshoots the limit, you can get infinite loading, CTDs, etc., and it will likely be the death of your playthrough.
Skyrim's "ref handle limit" is roughly 1 million, which is a big, safe number. But especially now with the new 1.71 header spurring users to request everything be an ESPFE, and the amount of patch support that has become available for mixing big mods in the past few years, it's something to be wary of. Every single plant added/moved by a big tree overhaul and its patches will add to your ref limit. So will every single candle, light shaft, and flame tweaked by a lighting mod. Tens of thousands of refs can be affected by each city/dungeon/road/clutter mod and their patches. It can get to be a lot, especially after creating end-of-LO plugins that spike the ref count even higher, such as DynDOLOD.
Thanks for the update! I am getting a very strange bug with this version though. v2.0 (on a new game) is making the thin waterfall in the lobby green (see screenshot below). I am using Realistic Water Two waterfall meshes/textures.
There are no other plugins touching that record, just JK's. I've never seen something like this before, so I have no idea what could be causing it. ENB is Silent Horizons 2 Universal Core + Azurite 2 Weathers. This is the only waterfall in the game affected by the bug, and only when using v2.0 of this mod.
What I tried:
- Disable Lux patch (I am using the latest version of Lux and Lux patch hub so that shouldn't be the issue) - Disable Kreate + DALC Fix
Neither of those things had any effect.
Left one is JK's Blue Palace v1.4.1 and right one is v2.0.
Downloading the patch from the Lux patch hub page (as @erikken14 in the other comment suggested) fixed it! I didn't notice that the Blue Palace v2.0 update came out a few days after the latest Lux patch hub went live (I thought it was the other way around in my head). D:
In that case, thank you also for the timely Lux update as well!
At the right wing from Elisif, in the hallway to the stairs (above pellagiu wing), I have to black voids instead of walls/doors. When I go down the stairs and take the door and enter the hallway towards Pellagiu wing, there is no wall (where there has to be a wall compaing from the other side). There is some empty frames that I can't go through... any Ideas? or where to check in ssedit, if it is an other mod that is the problem.
Regarding the new version: are the various patches for Blue Palace (JKs Skyrim patch, Immersion Patch, Nature of the Wildlands Patch, ELFX patch) still valid?
Awesome, thank you! As unfortunately my old brain doesn't remember how those four patches found their way into my mod list, coud you please tell me where I can get them?
Everything is OK here. Maybe you have another mod (or a patch for JK's Blue Palace) which removes this part? You can check it by loading your entire order in xEdit and looking for FEXXX169 (where FEXXX is the number of JK's Blue Palace in your load order).
After disabling Lux - JK's Blue Palace patch.esp it works as it should but other stuff was broken but yeah I guess it may be Lux - JK's Blue Palace patch.esp? do you have that patch or nah?
oh it was under Lux - Patch Hub Update files my bad... I figured it was in Lux (patch hub) new update but I guess it was not my apologies. But yeah the new blue palace came out after but I did not know as I batch update my mods.
And then Idk how but when I disabled The paarthurnax dilemma it somehow worked for when I was inside the cell
Anyways the new lux patch fixed it! Thanks again man I'm so sorry for the confusion I have been working on my collection for days upon days and I'm a bit sleep deprived lol
448 comments
The ESP have been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL, so it counts towards the ESP limit.
The mod has been updated to Version 2.0
From this version up it requires Skyrim 1.6.1130+ or Backported Extended ESL Support.
Requires New Game, please do not try to update Mid-play.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I was careful to update everything including patches for other mods like Lux.
Edit : Rolling back to the previous version (1.4.1) solved my problem.
If you did encounter the issue on new save, then roombounds are almost always a conflict with lighting mods and SPO.
It turns out that if you scroll down a little bit in the Lux Patch Hub page you'll see a update patch for Jk's Blue Palace V2.0, simple as that, and it took me 2 days of messing around my load order to realise, maybe someone should STICKY this somewere.
getting CTD with this mod and other jk's mod installed.
its a new clean save. NO OTHER mods then jk's skyrim and interiors installed.
there are also textures missing and so on.
2. This mod uses only vanilla textures. If you have missing parts it's a fault of the model replaces you have installed.
PSA: The Reference Handle Cap, or Diagnosing One of the Causes of Infinite Load Screens/CTDs on Very Heavy Load Orders.
Slightly abridged/TLDR version:
Permanent refs load and stay in Skyrim's memory at all times from game start. Temporary refs only load/unload when you enter/leave their cell, so Skyrim can optimize its brain space. But this natively optimized loading/unloading of temporary refs only happens if those refs are handled by an ESM (or ESM-flagged plugin). With any other plugin type, all added refs and those touched via overwrite take up permanent memory regardless of their ref state. Once Skyrim overshoots the limit, you can get infinite loading, CTDs, etc., and it will likely be the death of your playthrough.
Skyrim's "ref handle limit" is roughly 1 million, which is a big, safe number. But especially now with the new 1.71 header spurring users to request everything be an ESPFE, and the amount of patch support that has become available for mixing big mods in the past few years, it's something to be wary of. Every single plant added/moved by a big tree overhaul and its patches will add to your ref limit. So will every single candle, light shaft, and flame tweaked by a lighting mod. Tens of thousands of refs can be affected by each city/dungeon/road/clutter mod and their patches. It can get to be a lot, especially after creating end-of-LO plugins that spike the ref count even higher, such as DynDOLOD.
There are no other plugins touching that record, just JK's. I've never seen something like this before, so I have no idea what could be causing it. ENB is Silent Horizons 2 Universal Core + Azurite 2 Weathers. This is the only waterfall in the game affected by the bug, and only when using v2.0 of this mod.
What I tried:
- Disable Lux patch (I am using the latest version of Lux and Lux patch hub so that shouldn't be the issue)
- Disable Kreate + DALC Fix
Neither of those things had any effect.
Left one is JK's Blue Palace v1.4.1 and right one is v2.0.
Downloading the patch from the Lux patch hub page (as @erikken14 in the other comment suggested) fixed it! I didn't notice that the Blue Palace v2.0 update came out a few days after the latest Lux patch hub went live (I thought it was the other way around in my head). D:
In that case, thank you also for the timely Lux update as well!
Edit: Ok, the ignobale patch was for the older JK palace.
Regarding the new version: are the various patches for Blue Palace (JKs Skyrim patch, Immersion Patch, Nature of the Wildlands Patch, ELFX patch) still valid?
As unfortunately my old brain doesn't remember how those four patches found their way into my mod list, coud you please tell me where I can get them?
missing texture on the right side of the throne room
And then Idk how but when I disabled The paarthurnax dilemma it somehow worked for when I was inside the cell
Anyways the new lux patch fixed it! Thanks again man I'm so sorry for the confusion I have been working on my collection for days upon days and I'm a bit sleep deprived lol