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SoldierofWar for the Great Village of Shor's Stone
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Changelogs
Version 2.0
Major Update - If updating from v1.1 users may want to uninstall the previous version first
Completely reworked first room inside Fallowstone Hall with some inspiration from Jorrvaskr
"Expensive" clutter removed ie silver cutlery and plates. If this place has been abandoned for as long as it has then it would make sense that anything of any value would have been looted long ago
Interior rubble removed. There's no interior damage so I figured it didn't really make sense for there to be piles of debris everywhere
More torch sconces on most pillars for more lighting potential
Vault entrance room reworked, no more vault. Remade into an armoury/smithing area
Remade Navmeshes in both Fallowstone Hall and the watch tower outside
Barrel with some torches inside added outside tower entrance
Rocks added to base of the exterior tower to help it better blend in with the cliff face
Version 1.3
Updated both Lux and Embers XD patch as they both add ownership back to the Fallowstone Hall faction which was unintentional. Items can now be taken without stealing
Version 1.1
New version of Lux patch uploaded, no changes other than stripping Lux Orbis as a master since it is unused. Will require a new game due to to renamed .esp if already using the previous patch. Thanks to itisbartolomeo for the heads up
Added a patch for Embers XD users
I love The Great Town of Shor's Stone by SoldierofWar and the main reason I downloaded it was because it adds a castle on the hill above the town which looks great, but I was disappointed to find it wasn't really abandoned.
I like to make camping a large part of my playthroughs and I thought an abandoned castle on a hill was a great spot for it so I put this together with that in mind. I cleared some space outside of the castle itself as well as replaced one of the towers with an empty one that can have a bedroll and campfire set up inside.
For the interior I removed the light sources and replaced them with activatable torch sconces, the NPCs are gone and there is now added clutter as well as a darkened, dusty atmosphere to better show a state of disrepair. Darkness may vary depending on your ENB settings if you use one.
The town of Shor's Stone is untouched, as is the vault inside Fallowstone Hall. I felt the vault was a bit silly so the entrance to that room has been remade into an armoury/smithing area which I feel made a bit more sense. Vault is still accessible if you tcl under the floor.
Tl;dr, what's changed? Interior:
No more NPCs
Much darker interior, pre-lit light sources are gone but torch sconces added, bring torches if you need light!
Clutter changed to look like the Hall has been abandoned for a long time
Sandbox markers removed - followers shouldn't start sweeping the floors or praying
Vault entrance room remade into an armoury/smithing area
Removed a couple of meshes that I thought were out of place for a Companions castle like the torture rack and coffins
Beds can be slept in and items are no longer owned so can be taken
Exterior:
Added a rock static mesh next to the destroyed building where it was possible to get stuck if you were unlucky
Flattened some terrain inside one corner of the destroyed building for bedrolls or small tents
Replaced the tower with one that can be entered including an upper level