Hopefully it will save the curious mind from headaches and time.
This is a pictorial guide accompanied with txt docs for the different stages and steps of making parts and how to set up the results in ck, making it game ready.
It´s meant to show how to manipulate vanilla assets and making your own. I´ll just say its for headparts exclusively, and that the rest follows similar principles.
It is not easy, you´ll have to figure out how to follow through. The stepping stones are there and explained.
This means this shows how to use blender and other tools for this purpose.
Most likely you´ll have questions raised not directly related to this. There are plenty answered on the troubleshoots. If not, most of them are there to be found with google´s help.
I hope it´s not as hard as it comes across. I did what I could to condensate this knowledge for anyone to pick it up.
edit: I may have, in a few instances, written right click instead of left-click, or vice-versa.. you´ll figure it out instantly.
Credits to
megapatato for helping understand the tri files process.
Other mods
BeastHHBB
Beards of Power Sons of Skyrim
Vahdin - Female npc replacer
Ulver Reshade
Lost Masks
Beards of Power
IBeasts - 3dNpcs
Markarth Side - Resort City
Solitude Paintings
Paintings for Breezehome
Paintings for Honeyside
Paintings for the Bannered Mare
Paintings for the Temple of Dibella
Paintings for The Winking Skeever and Candlehearth Hall
Paintings for Cities of the North
Whiterun Trees
Windhelm trees with Mighty Talos
Paintings for Dragonsreach
Paintings for the Palace of Kings
Paintings for Cities
Paintings for the Temple of Kynareth
Paintings for Jorrvaskr
Paintings for the College of Winterhold
Paintings for the Thieves Guild
Paintings for the Temple of Mara
more
Paintings for Mistveil Keep
Paintings for Inns Shops and Misc