
First Person Combat Animations Overhaul - Bugfix and Compatibilty Patch for Animated Armoury
-
Unique DLs83,614
-
Total DLs156,980
-
Total views87,658
-
Version1.2
- Download:
- Manual
About this mod
A bugfix and a compatibility patch with Animated Armoury I made for First Person Combat Animations Overhaul 2.0 -SIZE MATTERS.
- Requirements
- Permissions and credits
What it does:
- Compatibility patch for Animated Armoury - DAR Version - New Weapons with animations. The new weapon types from Animated Armoury would no longer be overwritten by SIZE MATTERS mod.
- Fixes a bug where the shield covers up your screen if you have dagger and shield equipped at the same time. Now the new single dagger animations play ONLY IF the left hand is either empty or holding a spell/staff/shield/torch,.
- Fixes a bug where dual-wielding katana results in two weapon overlapping with each other. Now the new Katana animations play ONLY IF the left hand is either empty or holding a spell.
Overwrite the condition files in "First Person Combat Animations Overhaul 2.0 -SIZE MATTERS". That's it.
============= HOW IT WORKS =============
1. Compatibility with Animated Armoury
NOT IsEquippedRightHasKeyword("NewArmoury.esp" | 0x000801) AND
NOT IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457e) AND
NOT IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4580) AND
NOT IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) AND
NOT IsEquippedLeftHasKeyword("NewArmoury.esp" | 0x19aab4) AND
NOT IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4)
2. Shield and Dagger combo bug(shield covers up the screen)
Added these conditions to the \780\_conditions.txt file
IsEquippedRightType(2) AND
NOT IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND
NOT IsEquippedLeftType(1) AND
NOT IsEquippedLeftType(2) AND
NOT IsEquippedLeftType(3) AND
NOT IsEquippedLeftType(4) AND
NOT IsEquippedLeftType(11)
3. Katana dual wielding bug(katana attack animation makes two weapons overlap)
Added these conditions to the \782\_conditions.txt file
IsEquippedLeftType(0) OR
IsEquippedLeftType(12) OR
IsEquippedLeftType(13) OR
IsEquippedLeftType(14) OR
IsEquippedLeftType(15) OR
IsEquippedLeftType(16) OR
IsEquippedLeftType(17)
Now Katana attack animations only play when your left hand is not holding an object.
4. Miscellaneous
Added the "Goldbrand" Katana from Immersive Weapons to the Katana support list.