The eye adaptation strength was designed for Ambiance/Lux combo. Load Lux after Ambiance.
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Ambiance - A Vanilla(plus) Ambient Lightning Overhaul - Deutsch
Changelogs
Version 1.1
Lots of small consistency fixes and minor adjustments to cell lighting and lighting templates
Recalibrated some imagespaces for better light level behaviour
Increased brightness of Apocrypha lighting templates
Slightly increased ambient color brightness of City, Tel Mithryn, Skaal Village and Farm lighting templates and interiors
Slightly reduced fog brightness of Ice Caves and City interiors
Redistributed the various Solitude lighting templates according to building type for more consistent lighting
Changed the lighting templates of the College of Winterhold interiors from FarmLightingTemplate to better matching Windhelm templates
by TheMilesO
The successor to "Darker Interior Ambient Fog", Ambiance overhauls vanilla lighting by recalibrating fog colors and ambient lighting intensities. It was created with stealth gameplay in mind which seperates it from other similar mods.
- Fog colors have been darkened (55% - 75% darker) and have had their maximum intensity reduced to 90%
No more bright blue fog for a less washed out look. No more solid walls of fog in the distance.
- Ambient lighting has been adjusted to better match the environment (0% - 75% darker)
City interiors will almost always be brighter than nordic ruins or caves. Falmer dungeons will be among the darkest interior spaces.