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HDPastas

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HDPastas

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About this mod

Unbalances gameplay. Some races are easier to play than others... and harder to play against.

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There are a lot of balanced overhauls. This isn't one of them.

IUR boosts the attributes that make each race stand out.

Powerful Altmer mages.

Beasty Orsimer savages.

Think twice about who you interact with.


Intro:
I love survival modes and playing at a disadvantage. That's the general feel that Intentionally Unbalanced Races contributes to.

I personally play as a Breton, with Frostfall, Realistic Needs, and a bunch of hardcore econ and survival mods. At the start of a game, I'll have to chop wood for a few days to a week before I can upgrade my gear and hire Jenassa. Otherwise, I have zero chance at retrieving the dragon stone. During that time, I have to spend increased money on gold and lodging, and harsh weather can mean less or no wood-chopping that day.

So, this mod is for those who enjoy that kind of experience and would appreciate things like not immediately (or perhaps ever - depending on your build) being able to destroy Uthgerd (who supposedly never loses) in a fistfight for a free follower and 100 extra gold.
On that note; you might also be interested in Follower Death and Injury Chance - Followers Can Die



Latest Version (1.4)

Khajiits are now faster while sprinting or attacking
Argonians are stronger swimmers
Bosmer movement overhauled:
  • Faster with a bow drawn
  • Sneaking is faster than sprinting



This mod affects:

  • Health & health regen:
Spoiler:  
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  • Orsimer 125/1.4
  • Nord 80/0.9
  • Khajiit 50/1
  • Argonian 50/0.9
  • Redguard 65/0.75
  • Altmer 75/0.7
  • Imperial 60/0.7
  • Bosmer 40/0.8
  • Breton 50/0.7
  • Dunmer 55/0.65

  • Magicka & magicka regen
Spoiler:  
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  • Altmer 150/9
  • Dunmer 100/5
  • Breton 60/5.5
  • Bosmer 50/3.5
  • Imperial 50/3
  • Redguard 50/2.5
  • Khajiit 40/3
  • Argonian 35/2.5
  • Orsimer 30/2
  • Nord 20/2

  • Stamina & stamina regen
Spoiler:  
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  • Bosmer 100/10
  • Orsimer 110/8
  • Redguard 80/7.5
  • Argonian 65/6.5
  • Nord 75/5.5
  • Imperial 65/5.5
  • Khajiit 35/6
  • Breton 50/5
  • Dunmer 50/4.5
  • Altmer 60/4

  • Carry weight:
Spoiler:  
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  • Orsimer 160
  • Nord 110
  • Altmer 105
  • Redguard 85
  • Imperial 85
  • Dunmer 80
  • Khajiit 75
  • Argonian 75
  • Breton 70
  • Bosmer 55

  • Unarmed damage and reach
Spoiler:  
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  • Khajiit 12/94
  • Orsimer 10/130
  • Argonian 9/90
  • Nord 7/120
  • Altmer 6/125
  • Redguard 6/110
  • Dunmer 5.5/105
  • Imperial 5/100
  • Breton 4/96
  • Bosmer 3/80

  • Heights (DEFAULT = 1)
Spoiler:  
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  • Orsimer M(1.32) F(1.28)
  • Altmer M(1.22) F(1.16)
  • Nord M(1.15) F(1.11)
  • Redguard M(1.07) F(1)
  • Dunmer M(1.05) F(0.99)
  • Imperial M(1.01) F(0.96)
  • Breton M(0.98) F(0.94)
  • Argonian M(0.97) F(0.96)
  • Khajiit M(0.95) F(0.92)
  • Bosmer M(0.86) F(0.93)

Certain races also have improved skills, and bonuses to stats. These include (but aren't limited to):
Spoiler:  
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  • Imperials +25 Speech
  • Nords +15 Frost Resist
  • Dunmer + 45 Destruction, +10 Fire Resist
  • Khajiit Toggleable Night Vision (You may have to wait 24 hours if you saved while night eye was active)



The main file affects adults and their vampire forms. Requires Dawnguard DLC.

An optional file adds children. Requires RS Children (I can't remember why...)



This is a first attempt at the concept. Any updates will further unbalance the game.