Choose one or the other; requires Restless Dead CC Fishing Patch
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Animated Armoury - Fixes Rebalance and Enchantments (RU)
Changelogs
Version 8.2
Enchantments:
Now uses SkyPatcher to inject leveled lists
Version 8.1
Fixes:
Fixed LItemWeaponRapierBlacksmith and LItemWeaponWhipBlacksmith having Ebony weapons at level 35 instead of level 36
Fixed Iron Rapier and Iron Pike not having rumble data
Added Left Daedric Claw mesh fix to fixes file
Enchantments:
Fixed SublistEnchWeaponRapierDaedric05 having LItemEnch_DaedricRapier instead of LItemEnchWeaponRapierBlacksmith
WACCF Patch:
WACCF Patch no longer requires WACCF
Removed edits to vanilla records as they are now handled by SkyPatched file
Fixed unresolved reference errors
Added Dragonbone weapons to leveled lists
Added Nordic weapons to bandit leveled lists
Removed rebalance changes
Version 8.0
Added SkyPatched file
Removed edits to vanilla leveled lists from Fixes file
Specific weapon types can now be disabled from leveled lists in the FOMOD installer
Version 7.0
Reimplemented Rebalance using Skypatcher
(Enchantments and Thaumturgy Patch) Flagged plugin as ESL with 1.71 header and compacted formids. Not safe to update mid save. Requires Backported Extended ESL Support on versions below 1.6.1130.
(Summermyst, EDMR Patch, and WACCF Enchantments Patch) Now requires newest enchantments file v7.0
Version 6.0
Leveled Lists:
Replaced SublistWeapon*Daedric in LItemWeapon*Special and LItemWeapon*Best with SublistWeapon*DaedricBest
Fixed LItemWeaponQStaffBest, LItemWeaponHalberdBest, and LItemWeaponPikeBest having LItemWeapon*Dremora instead of SublistWeapon*DaedricBest
Fixed LItemWeaponClawDremora having Daedric Claws at level 43 instead of 51
Fixed DLC2LItemWeaponAnyDremora having LItemWeaponQStaffTown instead of LItemWeaponQStaffDremora
Added Dwarven weapons to LItemDwarvenOnlyWeapons
Added 3 Steel Whip entries to LItemWeaponWhipBlacksmith
Added 3 Iron Claws entries to LItemBanditClaw, and lowered Steel Claws to level 1 and added 3 more entries
Fixed LItemWeaponRapier having Steel at levels 5 and 6 instead of 2 and 3, Orcish at 13 instead of 6, Dwarven at 18 instead of 12, and Elven at 23 instead of 18
Fixed LItemWeaponClawBest having Orcish at level 12 instead of 6, and added Dwarven at level 12
Fixed LItemBlacksmithWeapon75 having LItemWeaponWhip and LItemWeaponKatana instead of LItemWeaponWhipBlacksmith and LItemWeaponKatanaBlacksmith
Fixed LItemBanditBossKatana having Nordic Katana at level 8 instead of level 23
Added 2 additional Iron Katana entries at level 1 to LItemWeaponKatana and added Steel Katana entries to levels 2 and 3
Imperial soldiers will no longer have multiple weapons in their inventory
Forsworn no longer have an additional weapon when using Two-Handed weapons or Claws
Removed LItemWeaponClawBoss from LItemWeaponDaggerBoss
Warlocks, Necromancers, Thalmor, and Vampires no longer have a chance of using claws instead of a dagger
Forsworn archers and mages no longer use Claws
Removed ebony weapons from LItemDraugr05Weapon1H
Crafting:
The Steel Smithing Perk is now required to craft Silver Pike, Quarterstaff, and Rapier instead of Elven Smithing
The Advanced Armors perk is no longer needed to craft Skyforge Steel Claws
The Steel Smithing perk is now needed to craft Skyforge Steel weapons
The Steel Smithing perk is no longer needed to craft Nord Hero weapons
Nord Hero weapons can now only be crafted at the Skyforge
Crafting Orcish Claws now require 1 Iron Ingot and 1 Orichalcum Ingot instead of 2 Orichalcum Ingots
Weapons:
Steel Katana damage 7 -> 9 (more than iron)
Nordic Katana damage 9 -> 12 (equal to elven)
Stalhrim Katana damage 11 -> 14 (equal to ebony)
Dragonbone Katana damage 13 -> 16 (more than daedric)
Nordic Katana crit damage 13 -> 7
Stalhrim Katana crit damage 14 -> 8
Dragonbone Katana crit damage 14 -> 10
Dwarven Katana weight 11 -> 10 (less than elven)
Glass Katana weight 13 -> 12 (less than ebony)
Stalhrim Katana weight 11 -> 12
Nordic Katana weight 9 -> 10
Dragonbone Katana weight 16 -> 17
Fixed Iron Katana not having rumble data
Honed Ancient Nord Pike damage 13 -> 16 (same as nordic)
Ebony Pike damage 19 -> 18
Honed Ancient Nord Quarterstaff damage 13 -> 14
NPCs:
Edited Forsworn class so that they have skill levels in Two-handed
Fixes: LItemOrcStrongholdRapier uses rapiers instead of regular swords
Version 2.2
Added CCOR Patch
Fixes:
fixes to crafting recipes
WACCF Patch:
Nord Hero Rapier weight changed to 8
Ancient Nord Honed Rapier damage changed to 8
added WeapMaterialDraugr to Dragon Priest Claws
Version 2.1
Fixes:
Now requires USSEP
Glass pike no longer has 0 crit damage
Glass pike and rapier now weighs less than ebony
Nord Hero Pike damage 14 -> 16
Silver Pike damage 16 -> 10
all whips have very lound sound type
added temper recipes for Skyforge Steel Quarterstaff, Halberd, and Pike
added Atronach Forge recipes for daedric weapons
added Glass Rapier to LItemBanditBossRapier
WACCF Patch:
Updated stats of all weapons
Forsworn weapons now attack slightly faster than other weapons
claws now have critical hit damage
Version 2.0
Seperated Fixes and WACCF Patch
WACCF Patch: Updated values of silver weapons
Added SPIKE Keywords
Version 1.4.1
updated claws leveled lists
Version 1.4
implemented seperate leveled lists for solstheim and skyrim
Version 1.3.1
removed nordic, nord hero, and stalhrim weapons from skyrim leveled lists
bound rapier now has a crit% of 1.0
removed un/equip sounds for boud weapons
all halberds now have 2h axe un/equip sounds
Version 1.3
all claws now play dagger equip and unequip sound
Mystic bound claw right correctly uses mystic weapon instead of normal
thalmor no longer use pikes
Version 1.2
updated smithing recipes to match WACCF
Version 1.1
rabalance of weapons
claws:
reach 1.0 -> 0.85
rapier:
speed 1.3 -> 1.05
stagger 0.75 -> 0.1
reach 1.3 -> 1.1
pike:
speed 1.2 -> 0.9
halberd:
speed 0.9 -> 0.7 (same as battleaxe)
reach 1.7 -> 1.65
Version 1.0.5
imperial weapons now have the same value as steel weapons
Version 1.0.4
removed WeapMaterialSteel from forsworn weapons
Version 1.0.3
iron rapier crit% changed from 0.0 to 1.0
removed WeapMaterialDwarven from forsworn claws
added keywords to falmer and forsworn weapons
Version 1.0.2
added keywords to some weapons
Version 1.0.1
added a few weapons I missed
Version 1.0
changed dwarven, elven, orcish, dragonbone, and daedric weapons and their leveled lists to match WACCF
SkyPatched: Included in Fixes file
Uses SkyPatcher to modify leveled lists and form lists without causing conflicts with other mods Includes modified version of NewArmoury.esp that removes leveled list and form list changes to vanilla records Any weapon type can be disabled from leveled lists in the FOMOD installer
Enchantments: Requires Fixes file
Adds enchanted versions of new weapons to leveled lists in the same manner as vanilla Has patches for Thaumaturgy, Summermyst, Elemental Destruction Magic Redux, and Weapons Armor Clothing and Clutter Fixes
Weapons: Fixed Bound Claw right spell not summoning mystic weapon with the Mystic Binding perk Fixed Glass Claw right having LeftHand equipment type instead of right Fixed Dawnguard Pike using 1 Handed swing sound instead of 2 Handed Fixed Iron Katana and Iron Rapier having a crit% multiplier of 0 instead of 1 Fixed Iron Katana not having rumble data Fixed Iron Pike having a shorter reach than other pikes Removed default equip sounds from bound weapons
Ancient Nord Quarterstaff damage 10 -> 11 Orcish Quarterstaff damage 13 -> 12 (less than dwarven) Honed Ancient Nord Quarterstaff damage 13 -> 14 Nord Hero Quarterstaff damage 13 -> 14 (same as nordic) Ebony Quarterstaff damage 17 -> 16 Daedric Quarterstaff damage 16 -> 17
Ancient Nord Pike damage 10 -> 13 (same as steel) Silver Pike damage 16 -> 13 (same as steel) Honed Ancient Nord Pike damage 13 -> 16 (same as nordic) Nord Hero Pike damage 14 -> 16 (same as nordic) Ebony Pike damage 19 -> 18 Dragonbone Pike damage 28 -> 21
Steel Pike weight 15 -> 16 (more than iron) Nord Hero Pike weight 13 -> 15 (same as iron)
Steel Katana damage 7 -> 9 (more than iron) Nordic Katana damage 9 -> 12 (equal to elven) Stalhrim Katana damage 11 -> 14 (equal to ebony) Dragonbone Katana damage 13 -> 16 (more than daedric)
Crafting: The Steel Smithing Perk is now required to craft Silver Pike, Quarterstaff, and Rapier instead of Elven Smithing The Advanced Armors perk is no longer needed to craft Skyforge Steel Claws The Steel Smithing perk is now needed to craft Skyforge Steel weapons The Steel Smithing perk is no longer needed to craft Nord Hero weapons Nord Hero weapons can now only be crafted at the Skyforge Crafting Orcish Claws now require 1 Iron Ingot and 1 Orichalcum Ingot instead of 2 Orichalcum Ingots Fixed atronach forge recipes
Leveled Lists: LItemBanditWeapon2HBoss uses bandit boss sublists instead of regular bandit's. Added rapiers and katanas to the dremora merchant. Implemented seperate leveled lists for Solstheim and Skyrim. Removed Stalhrim weapons from Skyrim's leveled lists. Added Nordic weapons to bandits. Added Quarterstaffs to LItemWeaponAny2H. SublistWeapon*Daedric correctly have a 1/20 chance for a daedric weapon instead of 1/11. Regular bandits no longer have glass and above tier weapons Stalhrim weapons added to DLC2BlackSmithStalhrimWeapon75. Nordic weapons added to DLC2BlackSmithNordicWeapon75. Fixed Steel Pike in LItemOrcStrongholdGreatsword having a count of 0 instead of 1 Removed ebony weapons from LItemDraugr05Weapon1H Replaced SublistWeapon*Daedric in LItemWeapon*Special and LItemWeapon*Best with SublistWeapon*DaedricBest Fixed LItemWeaponQStaffBest, LItemWeaponHalberdBest, and LItemWeaponPikeBest having LItemWeapon*Dremora instead of SublistWeapon*DaedricBest Fixed LItemWeaponClawDremora having Daedric Claws at level 43 instead of 51 Fixed DLC2LItemWeaponAnyDremora having LItemWeaponQStaffTown instead of LItemWeaponQStaffDremora Added Dwarven weapons to LItemDwarvenOnlyWeapons Added 3 Steel Whip entries to LItemWeaponWhipBlacksmith Added 3 Iron Claws entries to LItemBanditClaw, and lowered Steel Claws to level 1 and added 3 more entries Fixed LItemWeaponRapier having Steel at levels 5 and 6 instead of 2 and 3, Orcish at 13 instead of 6, Dwarven at 18 instead of 12, and Elven at 23 instead of 18 Fixed LItemWeaponClawBest having Orcish at level 12 instead of 6, and added Dwarven at level 12 Fixed LItemBlacksmithWeapon75 having LItemWeaponWhip and LItemWeaponKatana instead of LItemWeaponWhipBlacksmith and LItemWeaponKatanaBlacksmith Fixed LItemBanditBossKatana having Nordic Katana at level 8 instead of level 23 Added 2 additional Iron Katana entries at level 1 to LItemWeaponKatana and added Steel Katana entries to levels 2 and 3 Removed LItemWeaponClawBoss from LItemWeaponDaggerBoss Warlocks, Necromancers, Thalmor, and Vampires no longer have a chance of using claws instead of a dagger Forsworn archers and mages no longer use Claws Imperial soldiers will no longer have multiple weapons in their inventory Forsworn no longer have an additional weapon when using Two-Handed weapons or Claws
NPCs: Edited Forsworn class so that they have skill levels in Two-handed
Left Daedric Claw mesh fix:
Fixes the left Daedric Claw having the thumb on the right (wrong) side