Download the main file, the CC patch in the optional, and nothing else in the optional.
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File credits
EdmondNoir for version 5.1b+
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This Update removes unused activators that had orphaned properties, fine tuned placement of objects, and includes the additional optional files that allow you to choose which Azuras Star to display. By default the main file will have a place to put both stars but you will only ever acquire 1 star so 1 display will always be empty. The optional files allow you to display only the star that you want to acquire.
One last update - I updated the header of the CC AE fishing patch to ESL its otherwise no different from the previous version. Anyone could have flagged the previous version ESL if they wanted to so this minor change does not merit a version update. If you used the previous non ESL version on a existing save game you CANNOT update to the ESL version - everyone should know this by now. You can only use the ESL version if this is on a save game that didnt previously use the non ESL version.
Version 6.0-SE
I was able to get the cc fishing.esm file in a test environment to review the edits of the creation club add-on and how it impacted this mod. That said I started with the existing patch created by user and then edited or fine tuned anything - really the patch just moves some walls and items to work around the fishing area and nixes the outdoor secret door at Falkreath. This patch covers every home in Hearthfire all 3 and requires the main file to function. it works on top of the main file to move everything in place so that CC Fishing content and this mod can work together. The super power of this patch is that if I edit or update this mod more - then the patch will still work with any update or change I make making this mod compatible with AE for the rest of time (assume more CC content editing the basement doesnt come out)
Version 6.0
Version 6.0 I think will be the final version. Its pretty cool. So I got all of the Miraak Display cases fixed and named for every home. Also the display cases for the Nightengale bow and sword have now also been named so you know what your supposed to collect. I also made a vampire version based on comments in the comments section which basically makes a vampire nook were you have a coffin and a little vampire night stand with blood potions in it in your basement. The bed in the vampire version is removed in lue of the coffin. The regular version has no basement coffin now as well.
Also if you play a shorter character.... and honestly even if you didnt it was hard to view the elder scrolls/ a number of the deadric artifacts because the table was so high. I lowered both the deadric artifact table and the elder scroll table so now you can easily see your collection. There were a few more fixes gosh I cant even recall all of them but its a very polished version of the mod. Oh! and a number of items on the shelves had some gaps that werent really super vsiible but there were there. I basically went through and made sure everything was flush with the floor and wall and were everything was supposed to be.
UNIQUE DISPLAY ROOMS - SPECIAL EDITION
Description: This is a mod that adds various displays for unique artifacts, items, and weapons you can find throughout the wonderful land of Skyrim and Solstheim. I always wanted more for the DLC Hearthfires, a display area for all the cool stuff find. But sadly, that wasn't the case, I had to put them in a dumb old chest. So now in every house, if you go to the basement you will find a secret door that leads to a grand display room. Have fun.
Look at the pinned comment in the comment section.
Install: Use your preferred mod manager to install. I prefer Mod Organizer 2.
Compatibility: Any mod that changes the same area where the unique display room is located will be incompatible. Additionally a patch has been created for users that use the Fishing Creation Club Add-on or users that use the Anniversary Edition of Skyrim (AE). The patch for AE requires the main file*