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File credits
ENB's Particle Patch for their base impact effect nif.
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Fixed false positives where splashes would trigger on adjacent surfaces with same water height.
Splashes will no longer trigger on surfaces with water havok material, as these are already covered by vanilla.
Version 1.2.1
VR - Removed leftover debug messages
Version 1.2
Uploaded VR version
Added .ini option to set default explosion radius. Increase this if you want smaller sized explosions.
Minor optimizations.
Version 1.1
Fixed freezes in Solitude and other worldspaces with nested parent worlds.
Added ini. option to enable splashes on dangerous water (disabled by default - lava will have water splashes with this)
Decreased water height needed for projectiles to start impact effect
Adjusted shout projectile hit detection for better splash accuracy
Removed splash sounds from shout projectiles to prevent sound spam
Plugin pauses if water is disabled/culled using ToggleCellNode command.
SPLASHES OF SKYRIM
Requirements
SKSE64 Visual C++ Redistributables 2019 Address Library for SKSE Plugins
Description
Vanilla game already has water splashes for projectile hits but very limited (depends on the type of projectile and works only on some water activators). This SKSE plugin extends it to all water surfaces, and adds dynamic water ripple displacement.
Following projectile types are supported - missile, arrow, flame, cone, beam with their own unique impact effects for normal, fire and dragon fire projectiles.
It also adds underwater explosions (unused in vanilla) for fire based explosions (for example, Fireball), or other explosions if configured.
All effects can be changed/toggled in po3_SplashesOfSkyrim.ini.
Notes
Flame and underwater explosions must have a surface to hit (eg. an underwater rock or surface) to cause impact effects/explosions.
Arrows will occasionally trigger splashes when floating on water.
Splashes will not work in water flagged as dangerous. This can be toggled in the included config.
Missing .ini settings will be automatically added once the game is started.