About this mod
A lightweight expansion of Kynesgrove to not only make it an actual village, but also add the mentioned but non-existent Lumber Mill.
Now includes a patch to work nicely with Cutting Room Floor by Arthmoor.
- Permissions and credits
- Changelogs
- Donations
Mod by Roebot56 (AKA SeldragiaBles on the Nexus)
--Installation--
Copy the contents of the Data folder into your Skyrim SE Data folder ProgramFiles/Steam/steamapps/common/skyrim special edition/data . This is important, even if you use a mod manager, as apparently SSE can fail to load a mod if the .esp is not in the Data folder.
Once all files are installed, use whatever mod management tool you have (be it the default in-game system, Nexus Mod Manager or other) (or even manually change plugins.txt like I do) and activate KynesgroveIsAVillage.esp somewhere near the bottom of your load order (although it doesn't really matter).
-Description--
Kynesgrove Is A Village came about because I've always found Kynesgrove to be exceedingly tragic. One inn and a few tents, that's it! The NPCs all call it something more than that, and there's even 2 NPCs whose sole purpose for being there involves a lumber mill they can't use, which in vanilla... Doesn't exist. KIAV adds that lumber mill, along with a general store (all good towns need one) and 3 new houses with 5 new NPCs. There's also only a grand total of 2 mods that expand Kynesgrove (at least individually) for Skyrim Special Edition, one of which looks incredibly out of place with Vanilla Skyrim (but fits really well with the creator's other mods), and the other which looks more vanilla but is aesthetically unpleasing to me.
----Notes----
*1 New Shop, a general store selling many things.
*Frostbark Lumber Mill now exists. You can load a log in, but you can't cut it. This is INTENTIONAL behaviour to reflect the mill's unfortunate history (which is learned from Ganna and Gemma Uriel (Vanilla NPCs)).
*3 New Houses.
*5 new NPCs which are mostly Nord, with one Non-Nord who barely goes near anyone else.
*Little bits of Backstory for each NPC told via journals, but no new dialogue I'm afraid.
*No "Essential" NPCs! This means every NPC can die, however, NPCs that have a service or take a stroll out of the confines of Kynesgrove are "Protected", meaning only Player can kill them, just in case they get into a fight with something (Dragon attack for example) that isn't Player.
*If using the Cutting Room Floor patch and you run into issues, try converting the patch into an .esp (rename it from .esl to .esp). I don't support .esl flagged .esp files (removing the .esl flag is safer, but will cause it to take up one of the limited .esm/.esp load order slots), but it has been known to work better with Mod Managers and LOOT which can struggle with real .esl files that have .esp masters.
----Update Information----
V1.0 - Initial Release.
----Potential Bugs----
*Shouldn't clash with any mods unless those mods happen to occupy the spaces around Kynesgrove KIAV places buildings OR delete the references used for certain AI packages (notably, one bench in the inn (I made all Inn packages use the same bench), so if anything such as an inn overhaul deletes that bench, AI packages will fail at best, crash at worse) or happen to rely on some very specific navmesh nodes (this one is likely never going to be an issue).
*If you run Cutting Room Floor by Arthmoor, you WILL need the KIAV CRF Patch.esl unless you want two lumber mills fusing awkwardly into one. This patch may not work as an .esl, but can safely be converted into an .esp and should work then.
----If you have Bugs----
*Contact me with either a Nexus Comment, or a Nexus Bug Report (Please also comment to alert me to the bug report, as the mod management UI on the Nexus only displays Comments with a "Last Comment At: DAY HH:MM" stamp), describe the bug in as much detail as possible (but don't bother with load orders unless requested as part of the diagnosis process), and I will see what I can do.
----Contacting----
Just leave a comment on the Nexus. My mods are nowhere near popular enough to have too many comments to read.
----Other----
Want to know what my Nexus username is named after? Go to dragoia.wikia.com and search for Seldragia Bles.