About this mod
For those who think notched arrows in cities are too aggressive, but like to have their bow ready, because floating bows on back aren't realistic and other unequiped are (immersively) too slow to take when fight begin.
- Requirements
- Permissions and credits
- Changelogs
My bowwoman always kept her bow at hand, because she never knew when she would need it. She was however always annoyed when guards tell her they «might get nervous, seeing a woman approach, weapon drawn». Because for her, her bow wasn't drawn, it was just ready.
Then, I found Archery Gameplay Overhaul (AGO). Finally, a really drawn bow. But there was no way to just held the bow, without notching an arrow. A really drawn bow, but give right to the nervous guards. My bowwoman wasn't happy, she just wanted to be ready. Then, I found Smooth Combat - Non Combat Animation System, which gave me the idea to go further than just idle animations. And here I am.
Using Dynamic Animation Replacer (DAR), my mod let every NPC (and the player) be ready for fight with their bow at hand, or be ready to shoot with an arrow notched if they are already in fight.
Installation
1. Install AGO and DAR (or OAR) and all their requirements
1.1 (If you use Belt-Fastened Quivers or XP32 Frostfall Quivers) : Download the Belt-Fastened Quivers Support from AGO's page
2. Install my mod (Depending if you use Belt-Fastened Quivers/XP32 Frostfall Quivers or not)
3. Transfer every animations (.hkx) from [AGO]/meshes/actors/character/_1stperson/animations to [My Mod]/meshes/actors/character/_1stperson/animations/DynamicAnimationReplacer/_CustomConditions/150001
3.1 (If you use Belt-Fastened Quivers or XP32 Frostfall Quivers) : Extract files from [Belt-Fastened Quivers Support]/meshes/actors/character/_1stperson/animations to [My Mod]/meshes/actors/character/_1stperson/animations/DynamicAnimationReplacer/_CustomConditions/150001 (Overwrite those from AGO)
4. Transfer every animations from [AGO]/meshes/actors/character/animations to [My Mod]/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/150001
4.1 (If you use Belt-Fastened Quivers or XP32 Frostfall Quivers) : Extract files from [Belt-Fastened Quivers Support]/meshes/actors/character/animations to [My Mod]/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/150001 (Overwrite those from AGO)
5. Make sure the files animations in [AGO]/meshes/actors/character/_1stperson and in [AGO]/meshes/actors/character are empty
5.1 (If you use Belt-Fastened Quivers or XP32 Frostfall Quivers): Belt-Fastened Quivers Support from AGO is no longer useful
6. Done
(I'm waiting for permission from DServant to directly includes his animations in this mod, but you would still need to delete the AGO's animations from their original place, or you would have notched arrow's animations every time the vanilla's one should be playing)
Changing animations - Out of combat (And having animations like Pretty Combat Animations)
For 1st person animations : Replace/Add the animations (bow_*.hkx and sneakbow_*.hkx) in meshes/actors/character/_1stperson/animations/DynamicAnimationReplacer/_CustomConditions/150000
For 3rd person animations : Replace/Add the animations (bow_*.hkx and sneakbow_*.hkx) in meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/150000
Known Issues
- A notched arrow magically appear when entering fight, and magically disappear when the fight ends
- I am not an animator, so i can't create an animation to notch or un-notch an arrow when the fight begins/ends. And even if someone created such animations, I wouldn't know how to insert it. This is the best I can do.
- An arrow may stick to the hand
- This is the way AGO ensures we have an arrow notched. It will happen every time you will draw your bow, or if the fight ends after the recharging animation of AGO ends (meaning, if the animation playing at the end of the fight is a notched idle/move).
- Bend your bow and store the arrow will make it disappear.
- It seems that deleting weapequip.hkx from [AGO]/meshes/actors/character/behaviors is another way to fix it, but I don't know if this would break anything else. (I don't know Nemesis, but the patch for AGO from FNIS creates its own weapequip.hkx which link an arrow to the hand too.)
Compatibility
Compatible with Smooth Combat - Non Combat Animation System (mod now hidden, do not confuse with Smooth Combat Non Combat Animation).
1. Do not install the combat animation for bow
2. Install the Non-Combat animation for bow
3. Do not install the Non-Combat animation for Bow(AGO)
4. The Combat Animation for Bow(AGO) is up to you
Let me know if another mod uses the same file tree as mine, because it would make them incompatible (one would overwrite the conditions.txt of the other)
Credits
DServant (AGO) : for the notched arrow animations (which I still use in the screenshots)
Chesko and Ninivekha (Belt-Fastened Quivers) : For all other animations
Felisky384 (DAR) : For the framework which make such things possible
XP32 Maximum Skeleton Special Extended team : For their adaptation of Belt-Fastened Quivers and for the position of the bow in the screenshot (and for all their work on his mod)