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Ronnie Magnum

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RonnieMagnum

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About this mod

New player home in Falkreath - Yeomville Estate. SSE version.

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Translations
  • German
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WARNING! THIS MOD CAN BE INCOMPATIBLE WITH ANY MODS THAT ALTER THE FALKREATH EXTERIOR CELLS!
USE IT AT YOUR OWN RISK!


ALSO,
This mod have some of my earlier mods integrated, namely THIS and THAT. So, before installing Yeomville Estate mod, please be sure you have them uninstalled, or it will cause the object duplication or other funny things that are not actually funny.


If you're OK with this, I'm happy to present you...


Yeomville Estate for SSE V1.0 Eng
LE version HERE.


CREDITS:
Author
: Ronnie Magnum - meshes, textures, music
Works of painters used in this mod for making ingame paintings as a free-to-use-resources:
Carlo Bossoli, Ivan Shishkin, Ferdinand Kuss, Ivan Aivazovsky, Rembrandt Harmenszoon van Rijn, Yefim Volkov

***

It was a cold and eerie morning when Ebenezer Denrin, an ore merchant and philanthropist, fled to High Rock from the horrors of the Civil War, leaving his rich estate behind. Without informing anyone of his departure, he told his wife and his butler to get ready for the road, pawned the carriage and left, leaving only two of his subordinates in the estate. A couple of dozen moons later, several horse-drawn carts arrived in Helgen, carrying prisoners with the new owner of the estate among them... Guess who it is?

***


This mod adds new player home - Yeomville Estate. It is located in Falkreath, behind the guard barracks.
It features the following:

- Player home built with new custom meshes and textures, technically a new interior tileset.
- Several containers to stock your stockpilings, along with weapon racks and displays.
- Alchemy workbench, Enchanting workbench, Cooking workbe... pot.
- Beds, sleep is the best medicine.
- New soundtrack for interiors (remastered music tracks from my old Krirg Manor mod).
- Several new items, including new weapons and shield as well as a couple of pointless items for collectors of pointless items.
- And your own Ebony mine, now you don't need to bother the inhabitants of Narzulbur.



List of new items:
Spoiler:  
Show
Weapons:

Wolfsklinge

Type: 1H Sword
Base damage: 12, crit 7
Weight: 10
Improvement: Steel ingot, optimal perk - Elven weapons and armor
Enchantment: None, enchantable

Helmbreaker
Type: 2H Warhammer
Base Damage: 24, crit 15
Weight: 28
Improvement: Quicksilver ingot, optimal perk - Elven weapons and armor
Enchantment: None, enchantable

Jian
Type: 1H Sword
Base Damage: 13, crit 8
Weight: 11
Improvement: Quicksilver ingot, optimal perk - Elven weapons and armor
Enchantment: None, enchantable

Noble Shortsword
Type: 1H Sword
Base Damage: 10, crit 7
Weight: 10
Improvement: Corundum ingot, optimal perk - Elven weapons and armor
Enchantment: None, enchantable

Staff of Heaven's Wrath
Type: Staff
Weight: 8
Enchantment: Shock Damage by 60 pts, can be increased by corresponding perk.

Armor:

Rune Shield

Type: Shield (Heavy)
Armor Rating: 30
Weight: 12
Improvement: Ebony ingot, optimal perk - Elven weapons and armor
Enchantment: Fortify Health by 75 pts, fortify Health Restoration by 50%, fortify Disease Resist by 50%


Questions and Answers:

Spoiler:  
Show
Q: ESL version pls?
A: Not possible, landscape changes.


Q: Do I need to pay the Jarl or complete the quest to obtain this home?
A: No, just move in, its totally yours, no one will mind.

Q: My spouse/follower/housecarl refuses to stay here and leaving the estate.
A: I'll try to fix this issue in one of the next updates. If you know how to fix it, please contact me, I appreciate any helpful information.

Q: I have CTD/glitch/another problem, what do?

A: Please describe your problem in as much detail as possible in the comment section on the mod page.

Q: I checked your mod in Creation Kit and found several new objects that are not used. Why they are here?
A: There are two reasons for this. First - this mod was also created as a demonstration of the new tileset, which also meant it to be used as a modder's resource, Although they are not used in the current version of this mod, but maybe someone who wants to use them in their mods will find use for them. Second - I'm planning to update this mod in the future, and maybe these objects will be used as well.

Q: Are you gonna make an updates/fixes/improvements for this mod?
A: Yes. And your tips, hints and suggestions will help a lot, so please don't be shy to comment.

Q: This mod conflicts with *ModName*.
A: I hadn't tested it with *ModName*, so I don't have an idea.

Q: Interiors are too dark/bright.
A: Adjust your graphics/ENB settings.

Q: This mod conflicts with so many other mods for Falkreath, can you please place the entrance somewhere else?

A: If many people will ask for this, I'll surely gonna think about it.

Q: I like/hate the music you used in this mod, its awesome/awful! From what game or movie it is?
A: I composed it by myself. If you like it, you can also check some of my other music here or on my Youtube page. If you dislike it, why bother anyway?

Q: Can I use assets from this mod in my own mods? Can I make it opted for receiving Donation Points?

A: Yes and yes. Also, I'd like to see how you used it, so please send me a link when you publish your mod.

Q: I've made a patch/conversion/translation/addon for this mod, can I upload it to Nexusmods and make it opted for receiving Donation Points?
A: Yes and yes. But please send me a link via PM or in comment section, I'd like to see it, maybe I can give you a tip or advice.

Q: Do you like tiramisu?
A: No, I don't like coffee-flavoured desserts.


***

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