Makes the Mace of Molag Bal more immersive by adding a glowmap to its eyes. Optionally changes it's enchants in a lore-friendly way to be more useful. ESP flagged as ESL.
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Changelogs
Version 1.5
Changed Weapon Shader from Green to Blue Color. It's known to vanquish mages afterall. (Also the green color isnt lore, its just the costliest effect on the mace, thats why the game chooses it)
Changed Magika and Stamina Effects from 30Magnitude and 1s Duration to 30Magnitude and 10s Duration, they now affect maximum attributes instead of current.
SoulTrap Effect changed to only count for kills the mace itself causes. No longer works on all actors instead it claims only NPCs souls. Claims the whole soul of the victim as weapon charge (6000 weapon charge(In comparison:black soul gem max capacity:3000))
Added SoundFX to soultrap effect
Removed Unofficial Patch Dependency
Version 1.0
Initial Upload
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Mace of Molag Bal
Details This mod makes a cosmetic change to the Mace of Bolag Mal as well as changes it's enchants to be more useful and according to lore.
From UESP:
Its enchantment drains the stamina and magicka of its victims and transfers them to the bearer. It also has been known to have the ability to transfer an enemy's strength to its wielder or trap their soul. It has been said to be a good weapon of choice for vanquishing wizards.
In the vanilla game it only damages stamina and magicka, but doesn't transfer it to you, this mod changes that. I gave it the highest absorb enchants available to enchanters:
30 Absorb Maximum Stamina (10s)
30 Absorb Maximum Magika (10s)
Soul Trap only counts for kills performed with the mace itself recharging the weapon in the process (only "humanoid" NPCs). Claims the whole victims souls value (6000 weapon charge) instead of only the black souls gems max capacity (3000)
Enchantment Cost: 1800
Maximum Capacity: 18000
I also added a glow map so the eyes of molag bal now glow on the mace. I almost consider that a bugfix, there's no reason a glowmap was not included in the first place. It's a small change but it makes it ten times more immersive.
If you don't like the enchantment changes feel free to complain to me or just disable the esp in MO2 and use your favorite artifact overhaul. (most aren't lore-friendly though).