In vanilla skyrim, your racial powers are forgotten and useless in the long run, this mod will remind you that your race really does make a difference.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Talk to me
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4
All races start with 50 Health Magicka and Stamina
All Races start with 100 CarryWeight
All races start with only 1 skill bonus +5
All skills start at 5
No starting spells
Almost no health regen (0.1 per sec) doens't affect vampires
Version 1.3
Race buffs balancing (Read description) argonians will heal with health regen disabled by other mods
I am the only one who can use my racial power that looks more like a special super power that only I have access to, this feels like cheating and in the long run your race becomes something cosmetic and loses its personality and individuality.
To change that, I removed all powers and added useful (and lore friendly) passives in their place that will affect all races in the game and will never become useless at any point.
Every NPC is affect by the buffs
Vanilla and lore friendly
No scripts
Standalone
Changes (Update 1.4 Realistic version):
All races start with 50 Health, Magicka and Stamina
All races start with 100 Carryweight
All races start with only 1 skill bonus +5
All skills start at 5
No starting spells
Almost no health regen (0.1 per sec) doens't affect vampires
Khajiit
Khajiit are 20% harder to detect while sneaking
Nighteye time increased duration from 60 to 180 seconds
Claws deal 15 unarmed damage
Sneak +5
Nord
Removed Battle Cry
Base Health increased by 30
Deal 20% more damage with 2 handed weapons
Resist 66% frost
Two-Handed +5
HighElf
Magicka increased by 30
High Born is a passive and increase base Magicka regeneration by 1 (this means % effects will impact more)
Magic skills improve 10% faster
Destruction +5
Argonian
Hist Skin is a passive and generate 1 Health per second
Healing is 20% more powerful
66% resistance to disease
Waterbreathing
Restoration +5
WoodElf
Removed Command Animal
Removed Resistance to disease
Deal 20% more damage with bows
Resist 66% poison
Base Stamina regeneration increased by 1 (this means % effects will impact more)
Archery +5
Breton
Dragonskin is a passive and absorb 10% of magicka from spells
Resist 20% Magic
Conjuration spells last 33% longer
Conjuration +5
Orc
Removed Berserker power
Deal 10% more damage
Take 10% less damage
improving weapons and Heavy armor is 10% stronger
Heavy Armor +5
DarkElf
Removed Ancestor's Wrath
Destruction spells deal 15% more damage
One-handed deal 15% more damage
Resist 66% fire
Destruction +5
Imperial
Removed Imperial Luck
Prices are 10% better
You block 20% more damage
Increased Stamina, Health, Magicka by 20.
Block +5
Redguard
Removed Poison Resistance
Stamina Increaced by 30
Base Stamina regeneration increased by 1 (this means % effects will impact more)