About this mod
Create stronger spells based on existing spells. Supports mod-added spells.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod has been remade as
Simple Obvious Spell-Crafting 2 - craft forget relearn spells
- Make sure you are using v1.0 of SpellCraft Functions and not v1.0.1 due to a bug in v1.0.1
- SpellCraft Functions v1.0 files are already included in the files of this mod to avoid confusion
- Create stronger (or weaker) versions of existing spells
- Start spell crafting by activating spell tomes of known spells
- With higher magical skills, you can create better spells
- Spell cost scales with magnitude and duration
- Craft up to 50 custom spells
- Configurable scaling
- ESL-flagged
- Mod-added spells supported, but I make no guarantees about how they would turn out
- v0.6 to v0.7 changes multiplier cap formula.
- Make sure no player or NPCs are under the effect of any crafted spells when upgrading.
- There is now skill-based cap on the base magicka cost of your craft spell.
- The mod will walk you through the upgrade process:
- It will prompt you to set a skill-based cap multiplier based on the new formula.
- It will make you remake all your crafted spells based on the new formula.
- Make sure no player or NPCs are under the effect of any crafted spells.
- Disable the esp.
- Load your save (1).
- Make a new save (2).
- Disable the mod.
- Load the save (2) you just made.
- Make a new save (3).
- Use Fallrim Tools to clean the save (3) you just made.
- Continue playing on the save (3) you just cleaned.
- Spells that buffs or debuffs actor values (health, skill, speed, etc), if applied to the player or an NPC, will disappear if you save, quit Skyrim, and reload that save, leaving the actor value change permanent. To fix this, reload that save after spells have loaded.
- powerofthree's Papyrus Extender (make sure nothing is overwriting anything from this, and make sure you get v4.3.5 or higher)
- SpellCraft Functions SKSE64 v1.0 (If you have v1.0.1, you must downgrade. The files are also already included)
FAQ
Q: Conflict with "UILib" files
A: Let this mod overwrite other mods or let other mods overwrite this mod. It does not matter.
Q: This is OP
A: OP spells have prohibitive Magicka costs. If you think the scaling is OP, change the parameters via the configuration option.
Q: Spell-crafting is broken for some strange spell from some mod
A: Crafting mod-added spells is supported, but I make no guarantees on how it would turn out.
Q: How can I get Fortify Jump Height spell?
A: I made this for my personal spell pack. Maybe some spell packs have a similar spell. I don't know which ones have it.
Q: Can I combine spells?
A: No, I don't want to deal with different projectiles, delivery, casting types, art, etc
Q: Spell Art issues immediately after loading game.
A: It might take a few seconds for the game to recreate your custom spells. Just wait a bit
- powerofthree's Papyrus Extender
- powerofthree
- powerofthree
- Spellcraft Functions SKSE
- yeeb
- SKSE team
- SkyUILib
- SkyUILib Team
- mrpwn
- SkyUI Team
- schlangster
- MrJack