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About this mod

In the spirit of Requiem, no longer will the world feel like it solely resolves around the player. New NPCs — powerful or feeble, ally or foe, generic or unique — will wander, adventure and pillage throughout the lands of Skyrim.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Donations
Showcase of Trailblazers v.18 (old)
Starts at 10:37 min
Thanks for the spotlight, RTD!



Overview


In the spirit of Requiem, no longer will the world feel like it solely resolves around the player. New NPCs — powerful or feeble, ally or foe, generic or unique — will live, wander, adventure and pillage throughout the lands of Skyrim. 

Approximately 100 NPCs have been voiced using carefully edited vanilla (and cut vanilla) dialogue. As with any true RPG, sometimes you will be forced to make decisions ...and face the consequences of your actions.

Inspired by the Witcher series, Trailblazers aims to enhance Skyrim with a sense of maturity, realism and dark humor, while staying true to the Elder Scrolls lore.






Riften is home to the deplorables. A city of beggars and thieves, addicts and drunks, squatting alongside the waterfront. Because crime is rampant throughout the city, you will find many turn a blind eye to another man's misfortune. But don't let this state of lawlessness fool you. While the city's incompetent leadership tries its best to clean house, Maven Black-Briar likes to keep things exactly the way they are. Her enforcers, a band of ruthless mercenaries, will see to this.

Key Features
1 Quest ('Shady Business')
5 High-profile NPCs
2 Unique Encounter
1 Scene
Overhauled Docks Area
1 Potential Follower





Windhelm is Ysgramor's capital. Skyrim's first capital. And now—Ulfric's capital. Home to the rebellion, of Nord pride and racial prejudice. Freshly scarred by the struggles of war, refugees camp outside, awaiting permission to seek shelter within the city walls. Little do they know that the residents of the Gray Quarter are not much better off. You will find that the citizens of Windhelm approach you differently based upon your race.

Key Features
3 High-profile NPCs
1 Unique Encounter
Refugee Camp (Windhelm's Entrance)
1 Marriable Character
Racism




Solitude is Skyrim's capital. Seat of the High King. And the province's bedrock of art, politics and culture. The harbor city accounts for the second largest trade hub in the province. And since the Imperial Legion has established their provincial headquarters here, their military presence can be felt throughout the city.

Key Features
2 High-profile NPCs
1 Unique Encounter
Penitus Oculatus Outpost (Solitude's Entrance)
Refugee Camp (Solitude's Entrance)
1 Marriable Character




Despite the brewing conflict of an ongoing civil war, the Reach is perhaps the most dangerous region in all of Skyrim. Emboldened by current events, the Forsworn are looking to gain their independence once more. In absence of any military assistance, the Silver-Bloods have decided to take matters into their own hands. To retake the Reach, for better or for worse. Assist in taking over Karthwasten, or help the natives reclaim their village.

Key Features
2 Quests ('On the Prowl' & 'Blood, or Silver?')
2 Silver-Blood Mercenary Camps (Markarth & Karthwasten)
2 High-profile NPCs
Forsworn attacks





Built around the Skyforge. Surrounded by vast farmlands, and home to the fabled Companions; Whiterun embodies the commercial heartland of Skyrim. Because of its neutrality, Whiterun is often regarded as the safest hold in the region, despite the bandits that infest the area.

Key Features
4 New Companions
Bandit Raids



Falkreath

Located in the deep, backwater woods bordering Cyrodill, Falkreath is a large settlement with a Colovian history. The town is famed for its large cemetery which, over the duration of countless battles, has held many Nords, unknown soldiers and forgotten heroes. Because of Falkreath's strategic location, bandits and robbers stalk the forests, preying on refugees looking to escape Skyrim's civil war.
Key Features
2 Unique Encounters
1 Unmarked Quest
High-profile NPCs


Installation
Requires USSEP.
Drunk Sinking Head Idle Fix is recommended to fix a vanilla animation glitch.
Relationship Dialogue Overhaul and Clothing Clutter Fixes recommended to fix vanilla dialogue and item bugs.
Requiem users will have to run the Rectifier.


Standalone — But Requiem Approved
Trailblazers is designed to be compatible with Requiem but is fully functional without.
Unique NPCs' levels are static and have been given appropriate perks.



Compatibility
Trailblazers needs to load late in your load order.
Trailblazers overhauls many parts of Skyrim and is therefore best used as a baseline for your further load order. Until patched, Trailblazers may not be compatible with mods affecting the same areas (see the spoiler below for all respective areas).
 

Spoiler:  
Show

The Reach
City of Markarth (minor edits)
Understone keep (minor edits)
Markarth exterior
Karthwasten
Old Hroldan

The Rift
City of Riften (minor edits)
Riften Docks
Riften South Gate
Riften North Gate
Ivarstead

Whiterun Hold
City of Whiterun (minor edits)
Rorikstead
Riverwood (minor edits)

Falkreath Hold
City Falkreath (minor edits)

Solitude
City of Solitude (minor edits)
Solitude exterior

Windhelm
City of Windhelm (minor edits)
Windhelm exterior

Dawnstar
City of Dawnstar



Recommended
All of CHIMGarden's OAR mods.  
Check out the following (wip) article for a list of mods that go well with Trailblazers 
 

Known Issues
Sometimes, drunken NPCs will not snap out of their drunk idle animation when in combat.



FAQ

Q: I'm experiencing the black face bug, what do I do?

    A: Either the facegen files are missing or somehow overwritten. You can install this to fix dark face issues permanently.


Q: Is this lore-friendly?
A: I did a fair bit of lore-digging to keep everything lore-friendly, but don't hesitate to discuss your concerns.


Q: y no NPC only?! >:|
A: Because then you get lifeless NPCs sandboxing in random locations without context. They will have no home. No family. No jobs. And don't feel part of the world. There are other mods that do this already.


Q: Help, I'm oblivious and incompetent! 

    A: Me too, buddy. Me too.


Credits

Thanks to ThyMartyrdom — for developing the wonderful MINPC, which this mod was based on.
Xarrian, Ogreboss, ProbablyManuel — for Requiem.
Shoutout to JazzKiwi for Requiem for a Knave.
Bethesda for Skyrim and the Creation Kit.

All the talented 3D authors who shared their assets:
Kraeten for the Ivarstead Hall model.
Megapatato for the Ratway tileset.
Andyross1962 for the wagon and crane models (yet to be used).
Tesak1243 for the Morrowind Imperial castle assets (yet to be used).
Tcz  and Phitt for Riften's shacks and related clutter.