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Xiderpunk
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Changelogs
Version 1.0.4
Removed USSEP parent and references so hopefully it is no longer required.
Modified firewood log to use same textures as the split firewood. (They should match if retextured.)
Modified split firewood UVs to look a bit better.
Shrunk both log and split firewood to more appropriate size.
This patch adds support for stone quarry deposits, clay deposits, geode deposits and stahlrim deposits. it also randomizes the number of strikes to get ore (2 to 4 strikes per harvest instead of 3 every time.) Ore drops to the ground when mined because immersion.
Added wood splitting mechanic which allows you to spawn logs on the chopping block if you have an axe. Swing to chop. No special tools, menus or complication.
*Tip: if using PLANCK, try turning up the hit speed threshold so it takes a bit more effort to register a hit. Chopping wood and slaying bandits should be a workout after all. You can find the setting in SkyrimVR/Data/skse/plugins/activeragdoll.ini
hitSwingSpeedThreshold = 18 (default is 5)
You can also modify the next bit to take a bit more speed to hear the grunt and the swoosh sound when you swing.
meleeSwingLinearVelocityThreshold = 5 (default is 3.5)