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About this mod
A new yet familiar take on the Alternate Start concept. Experience Helgens Destruction from a viewpoint different than the Prisoners!
- Requirements
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Nexus requirements
Mod name Notes Fuz Ro D-oh - Silent Voice Subtitles on currently unvoiced Dialogue JContainers SE To enable 3rd party starting options Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
spoonsinger: Mesh for Helgen North Gate
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Mandarin Author:Scrabx3 Alternate Perspective - Alternate Start (CHT) Portuguese Author:Granhadd Alternate Perspective - Alternate Start (PTBR) Italian Author:Server Tutorial Alternate Perspective - Alternate Start ITA Mandarin Author:GUNDAMmk2 Alternate Perspective - CHS - ver.Mk2 Italian Author:Buffo90 Alternate Perspective - Alternate Start ITA - Spanish Author:Diegoneitor3000 Alternate Perspective - Alternate Start Spanish Russian Author:1aerllik Alternate Perspective - Alternate Start RUS Polish Author:Patriot Alternate Perspective - Alternate Start - Polish Translation German Author:Scrabx3 - translated by Fyntastic Alternate Perspective - Alternate Start - Deutsche Sprachausgabe Spanish Author:Spain Alternate Perspective - Alternate Start - SPANISH Turkish Author:melihkaraman Alternate Perspective - Alternate Start - Turkish French Author:Bakhara FR - Alternate Perspective - Alternate Start Ukrainian Author:BokuHaru Alternate Perspective - Alternate Start - Ukrainian Translation Mandarin Author:Scrab Alternate Perspective - Alternate Start - Chinese Translation Spanish Author:TaKonaka Alternate Perspective - Alternate Start Reborn_ ES Other Author:prisyum awtewnate pewspective - Changelogs
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Version 4.0.3
- Improved safe guarding against ctd on invalid config files
- Fixed Random option not working correctly
- Fixed add-on menu sub-options not being parsed correctly
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Version 4.0.2
- Addressed another issue in the DLC2 alternate starts
- The menu is now positioned dynamically to be compatible with any screen resolution
- Fixed an issue causing the menu to fail loading in alternate starting options if there are options with sub options present
- Fixed an issue causing the dialogue quest to sometimes not being able to start
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Version 4.0.1
- Added additional error messages when a chosen intro quest cannot be found
- Fixed a CTD when selecting certain add-on events
- Fixed translation issues in the "My Own Home" option list
- Fixed non-SE versions of JContainers not being recognized correctly
- Fixed the Helgen Dialogue Quest not being able to start
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Version 4.0
- Replaced the UI Extensions menu with a custom made one
- Updated dependencies
- Added monk boots to the starting room wardrobe
- Reverted unintended landscape changes near Helgen's east gate
- Undeleted some references
- Fixed the landseam near Helgen's north gate
- Fixed Raven Rock starts
- Fixed Skalei's quest not showing quest markers
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Version 3.1.1
- House Starts: Fixed house ownership variables being set incorrectly for some houses
- Vampire Start: Fixed Thralls being hostile towards the player
- Vampire Start: Fixed Vampires attacking the player when first spawning into some of the Lairs
- Werewolf Start: Added invincibility when spawning into the woods until 1.5s after the loading screen finishes
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Version 3.1.0
- Merged the Creation Content (CC) patch into the main download
- Helgen is no longer discovered from the beginning, you have to enter it at least once before being able to fast travel to it. The marker is still visible from the beginning
- Simplified dialogue when starting the intro. It should feel a little more realistic and more to the point (Less lengthy phrasing because I like doing that)
- Slightly rearranged the layout of Helgen to improve pathing during the Dragon Attack
- Minor changes to improve stability throughout the intro sequence
- Intro: Improved carriage placement when first entering Helgen after sleeping in the Resting Pilgrim
- Intro: Ensured Lokir dies if he manages to survive in his escape (e.g. by hiding below the carriage)
- Intro: Improved stability when actors enter the prisoner carriage
- Intro: Some lines are now being skipped if Lokir dies prematurely during the intro
- Intro: Improved timings when the carriages, Hadvar and Tullius enter Helgen, reducing the likelihood of the carriage running into a wall (followed by an amazing backflip and Havok going havoc)
- Start Room: Removed Flawless Gems from the Treasure Box
- Start Room: increased lockpicks from 8 to 12
- Start Room: Reduced total Gold from 5.000 to 2.000
- Fixed a black face bug for the Sailors during the Shipwrecked Intro Quest
- Fixed Roggvirs execution not progressing when entering Helgen through leaving the Winking Skeever
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Version 3.0.6
- Stabilized the cart spawn at the beginning of the intro to reduce the likelihood of the cart or prisoners glitching out before entering Helgen
- Overhauled all hostile intro quests, allowing for better compatibility with various other mods
- Disabled a dialogue scene in Riften referencing Helgens destruction until the intro is completed
- Fixed a typo in "Skaleis Package"
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Version 3.0.3
- Gunnar is now following his usual schedule again
- Filled a gap near the well inside the basement of the Resting Pilgrim
- Removed the floating fence as position 0 in Whiterun plains
- Fixed the timeskip when starting the intro to be more.. drastic than intended, causing some undesired side effects with certain needs/survival mods
- Fixed a very dramatic typo in the source code
- Fixed the Messenger having no dialogue when leaving the starting room, and then reloading the game, spwaning in the starting room again
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Version 3.0.2
- Attempt #2 to fix dialogue issues some are experiencing in V3
- The imperial captain now has their crime faction removed when entering the keep with ralof
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Version 3.0.1
- Fix Dialogue Quest not starting correctly. This is responsible for the dragon not using the correct dialogue lines or Matlaras intro-starting dialogue option not being present for some users
- Fix the Imperial Captain being essential in the Stormcloak Helgen Keep path
- Fixed Civilians not starting in their correct locations
- Fixed Matlara not showing the player to their bed
- Undeleted navmesh in HelgenExterior02
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Version 3.0
- You can now experience the Vanilla Intro with Alternate Perspective's Helgen, an option for this has been added to the Messengers Menu
- It is now possible for authors to manually start the Vanilla Intro at wish. Documentation has been added in the appropriate Article
- Revisited all Interior Cells
- Revisited all exterior cells
- Reworked the Central Watch Tower
- Reworked the Cliffside behind Helgen Inn
- Available Armor in the Starting Room has been adjusted
- Available Gold & Gems in the Starting Room has been adjusted
- Added Flames and Healing to the Starting Room's available Spells
- Vilod and Ingrid can now both be killed without breaking the Intro
- The Helgen Soldiers patrolling the watchtower can now be killed without breaking the Intro
- The Helgen Soldiers patrolling the north and east gate can now be killed without breakingthe intro
- Skalei will now watch the execution from the Fort Walls
- Gunnars Dialogue has been reworked & revoiced
- Gunnars Smithing Level has been decreased, he can now only teach you to Smithing Lv20
- After completing the Intro, the Quests Skalei and Vilod offer you will now complete and no longer stick in your journal
- Hadvar will now properly path towards the keep - note that his pathing will still break if you move ahead too early
- Fixed multiple landscape issues
- Fixed the misaligned roads, made roads properly blend into the landscape
- Fixed an issue causing Torolf to not die when attacked by Alduin during the escape sequence
- Fixed the crime system in Helgen not working correctly
- Fixed an issue causing Vilod to attack you when walking near his house in the evening
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Version 2.7.2
- Fixed an issue in 2.7.1 causing the Intro to become unplayable
- Changed the timings of the Blackout after Alduin knocked you out
- Reworked Lighting of the Start Cell. (Let me know if you prefer that over the old one)
- Added Voicelines for Matlara
- Cleaned up & restructured parts of the mod
- Fixed an issue causing the Gate at the end of Helgens Cave not to despawn if using the Messenger Skips
- Fixed alignment of Helgen Inn's Doors
- Fixed an issue with some Civilians still roaming Helgen after it has been destroyed
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Version 2.7.1
- Forwarded some missing USSEP Changes
- Fixed Pinemoon Vampire Start adding the Player to the wrong Faction
- Fixed all Keys being named "Key to Battle-Born Farmhouse"
- Fixed a Ctd when starting a new Game after quitting to Main Menu if the Character in the previous played Game was not a Nord
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Version 2.7
- Reworked Skaleis Dialogue + Quest. I think its no secret that Skaleis Dialogue was probably one of the most awkward ones. I hope this change will make conversing with her slightly more.. pleasing. Other NPC will be revisited as xVASynth uploads its V2 Versions of their Voicetype
- Maramals Lecture about Dragons is being paused until after the Intro has started
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Version 2.6
- Improved Werewolf Spawn Points
- Added Soft Integration into Nightmare Night ( https://www.nexusmods.com/skyrimspecialedition/mods/60751 )
- Fixed Black Screen on Dragonborn Start
- Fixed Sven & Hilge being stuck on their Intro Package before the Mainquest started
- Fixed Balgruuf being stuck in Farengar's Office before the Mainquest started
- Fixed CW Intro Quest progressing before the Main Quest started
- Added Patch for Simple Children
- Added Patches for Anniversary Edition (made by Nechigawara)
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Version 2.5
- PLEASE NOTE: Despite granting the Option of playing this mod in an environment not using SKSE, AP is - and always will be - intended to utilize both PapyrusUtil & UIExtensions. I do not support Frame Compatibility without those two mods installed
- Added Forsworn Start
- Removed hard dependency on PapyrusUtil
- Removed hard dependency on UIExtensions
- Increased maximum amount of Menu Options from 128 to 512 (AP natively uses ~60)
- Lotta lot of dialogue that referenced Dragons & the destruction of Helgen has been disabled until your complete Unbound
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Version 2.4
- The Imperial Soldier patrolling Helgens Maingate is now Essential to avoid the Intro breaking
- Added a small Quest for Vilod
- Rewrote Vilods Dialogue
- Rewrote the Intro Cutscene (Haming running up to Torolf)
- Rewrote Messenger Skips
- Removed internal SKSE Dependencies
- Undeleted References
- Removed unused or unnecessary Records in AP's .esp
- Landscape & Visual Fixes around Helgen & in Helgens Inn
- Fixed some Script Errors
- Fixed an inconsistency causing the Player to not always start with 72g in their Inventory
- VR Users: Fixed an issue with the Intro Sequence breaking shortly before Alduin Spawns
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Version 2.3.1
- Fixed an issue with Guards engaging the Messenger
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Version 2.3
- Added: Helgen Inn Cellar
- The Archers in Helgen Keep are now essential to avoid them being killed, making the Intro unplayable
- Changed Outfit equipping in some Alternate Starting Options & the Default Outfit equipping to now use native Outfits rather than Vanilla ones, avoiding issues with mods editing those Vanilla variants
- Disabled some Dialogue referencing Dragons in Riverwood
- Slightly dimmed lights in Character Creation
- Fixed an issue that allowed you to exit the Startroom by pushing yourself into the wall next to the Door
- Fixed an issue with Bandits Spawning before the Intro has been played, thanks to Nechigawara for doing most of the work on this
- Fixed an issue with Helgen not being destroyed when using the Dragonborn Start
- Fixed an issue with Hadvar running into the Fire next to Skaleis Scrap. He now runs into the fire behind Gunnars house (PROGRESS!)
- Fixed an issue with the Black Door in Falkreath not allowing you to enter when choosing the Dark Brotherhood Start
- Fixed an issue with the Player not being allowed to purchase a House
- There is now a (not so) hidden way to Skip (part of) the Intro after leaving the Start Cell. I recommend taking a look at the Cellar :)
- *Updated TUDM Patch
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Version 2.2
- The Dragon in the Starting Room no longer reacts to you attacking him; Whoever found that out is a meany btw >:(
- The 72 Gold added to you at Gamestart no longer trigger the "gold added" sound effect
- Vampire Start: Only the Vampires in your starting Areas are non hostile towards you
- Vampire Start: Excessively Attacking (or killing) makes you a Traitor and turns all previously allied NPC in your Home hostile towards you (not alarming them however) (basically, everyone will treat you as if you werent starting out there)
- Vampire Start: When the Quest stops, it will announce to you that you are now considered a Traitor to your Faction
- Guild Starts: You now start with a custom Outfit
- Removed some out-of-bounds junk in Helgen Keep
- Fixed an issue with the Companions Quest not starting correctly (I have no idea what I did to fix this issue btw)
- Fixed an issue with the City encaging Collision Wall to be active indefinetly
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Version 2.1
- In the Starting Cell, you will now have access to a multitude of chests you can use to gear yoiurself up before jumping into an Alternate Start. Some Alternate Starts will still equip custom Armor on you but will no longer remove all your Gear
- Changed the Starting Cells lighting
- The Menu to display alt start options is reset when talking to the messenger to avoid issues with previously loaded options to be listed in the menu
- Improved the "Random" Option in the Main Option Menu: This Option will no longer choose a Random Quest from all available ones and instead first choose a Mainoption and then if possible a Suboption in succession. This should fix the extremely high probability to get an Inn Start when using this Option
- You now start with 72 Gold in your Inventory
- The Chest in the Resting Pilgrim (not the Starting Cell) no longer contains custom Items to get you started into your Game
- Added Collision Walls to stop Players from leaving Helgen during the Intro Sequence
- The World Encounter showing a Farmer whichs House has been destroyed has been disabled until you completed Unbound
- Frokis House is no longer accessable until you completed Unbound
- Fixed an issue causing the Player to be teleported into the wrong Position after the Title Sequence
- Fixed Navmesh Errors
- Fixed an issue in the Vampire Quest, causing Vampires to be non hostile to you forever
- Fixed Skaleis Quest not starting properly
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Version 2.0
- Reworked Framework, see Forum for more Information
- Stabilized Quest for locking/unlocking Whiterun's Main Gate
- Fixed an issue with Astrid Clones appearing in the Abandoned Shack
- Fixed an issue with the Door to the Abandoned House not disappearing after Helgen got destroyed
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Version 1.4
- The Tree next to Gunnars House will now be disabled when the Intro starts, no longer blocking the path through his House (or withstanding a firebreath)
- Undeleted Helgens Civilians to avoid Bugs with Mods referencing those Actors directly (e.g. Immersive Citizens)
- Whiterun Gate is no longer locked before Alduin destroys Helgen
- Fixed TUDM Patch
- Added Helgen Reborn Patch (Based on spoonsingers input)
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Version 1.3
- Improved Navmesh (Hadvar should now path accordingly and undeleted Navmesh)
- Dialogue Scene between Sven & Hilde no longer plays every time you enter Riverwood
- Fast Travel & Wait is now disabled during the Intro
- Helgen Keep: Moved the Table in the Sleeping Dorm to no longer melt with the Shelf
- Helgen Keep: Fixed Actors gitching into the wall when leaning against it
- Fixed issue causing the Player to be unable to join the Stormcloaks after completing Unbound
- Included a patch by spoonsinger, fixing the north gates bar brackets to point inwards instead of outwards
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Version 1.2
- Matlara no longer has to finish her walk to your bed for the Intro Scene to start
- Game Time is no longer set to 7A.M. when starting a intro but only moves 3h ahead (to still express some time to pass before Haming wakes you up)
- Chest in the Player Room of Helgen Inn is a save Storage owned by the Player (of course if Helgen Inn gets destroyed, the content will still be lost)
- For debugging purposes: Added 4 Traces into the Quest Script to analyze the exact timing when a Crash happens. See Thread for more Info
- For Modders: Added a Mod Event when AP's Intro starts, this intended for Plugins that want to keep the Player in a specific Factions or similar until Helgen gets Destroyed
- For Modders: Added a new Documentation to explain how to easily create starting Cells for any AP-Plugin, since AP doesnt and cant support this support this natively
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Version 1.1
- Reconditioned some of Tullius's packages, hopefully preventing him to randomly spawn inside some Flowers near the East Gate
- Improved the Backside of the Inn, where Matlara stands, to allow her to get to the Players Room more easily without getting stuck
- Changed Matlaras Outfit to avoid her boots clipping through her skirt
- Fixed some Typos in Vilods Dialogue
- Fixed a missing Ownership for one of Gunnars Items near his Forge
- Cleared the Pathway between Gunnars Forge & Helgen Keep
- Changed timing of some Scripts when starting the Intro
- Changed Ceiling/Floor Mesh in Helgen Inn
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- Donations
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Straight donations accepted
LE Version => Alternate Perspective LE
A new yet familiar take on the Alternate Start concept: Rather than simply deleting & skipping the Intro, Alternate Perspective went one step further and completely rewrote it, preserving the Main Quests integrity while still offering the benefit of an Alternate Start mod to get you into a new game quickly & reliable.
Further, Alternate Perspective is easily expandable, allowing other authors to create entirely new alternate start scenarios, without having to deal with the.. painful experiences associated with the Vanilla Intro!
Another special benefit when using this mod is that, until you start the Main Quest, Helgen will be a fully functional town. Rebuild from scratch with its own Inn & Shopkeeper. Learn to know the townsfolk of Helgen ..before they all turn to dust! Making Helgens destruction a truly memorable loss, not just a mere side effect of Alduin's appearance.
When starting a new Game, you will be spawning in an isolated Cell resembling one of the Rooms in Helgens Inn, "The Resting Pilgrim", where you can create & customize your character to your liking. In the room, you will have access to some Items that will help you setting up whatever kind of Playthrough you got planned for your newly created Character!
Once fully equipped, talk to the little Dragon sitting on a lantern. He will offer you a variety of choices how your game is supposed to start. Select one you're interested in, then simply open the door next to him, and step into the black void gazing at you. This will begin the Intro Quest you selected.
*Alternatively, you can also use the console to 'coc' out of the starting Cell, or simply ignore the Dragon, in which case the 'Default' start will be implicitily chosen
To begin the Main Quest, you want to head to Helgen's Inn and talk to the Innkeeper. Upon doing so, you will find the normal Innkeeper Dialogue and one extra Option, reading "I'd like to rent a room. (Start Intro (10 gold))", using this option will first seem like a normal bed renting - and is in fact a normal bed renting - however, the next time you sleep in Helgen's Inn, something special is going to happen...
Helgen has been fully rebuild to offer you a proper town to explore. New Pathways have been created, new NPC are living inside the unused houses and the town in general will feel much more polished, completed & alive. With Alternate Perspective, Helgen is no longer just some random landmark but an actual, living Town.. until Alduin decides to change that.
This is something the Vanilla game always failed to properly express. Helgen feels like a random place that you have no connections to. To you as the player, NPC talking about its terrible fate feels more like a nuisance and holds little to no meaning, as you never actually got to experience what Helgen was before Alduin destroyed it. The intention is to make Helgen live up to be a proper little Town with its own little (and not so little) problems, very similar to other smaller Towns that can be found throughout Skyrim - such as Riverwood or Rorikstead.
Alduin destroying it should hold a meaning; Skyrim just lost a Town and many people died, this should make a lasting impression, if only for the one shop less to fast travel to.
It's possible to hook into Alternate Perspective to create your own Starting Scenarios. Check the GitHub Wiki (linked in the Forum) for more information.
Alternate Perspective
A new yet familiar take on the Alternate Start concept: Rather than simply deleting & skipping the Intro, Alternate Perspective went one step further and completely rewrote it, preserving the Main Quests integrity while still offering the benefit of an Alternate Start mod to get you into a new game quickly & reliable.
Further, Alternate Perspective is easily expandable, allowing other authors to create entirely new alternate start scenarios, without having to deal with the.. painful experiences associated with the Vanilla Intro!
Another special benefit when using this mod is that, until you start the Main Quest, Helgen will be a fully functional town. Rebuild from scratch with its own Inn & Shopkeeper. Learn to know the townsfolk of Helgen ..before they all turn to dust! Making Helgens destruction a truly memorable loss, not just a mere side effect of Alduin's appearance.
Getting Started
When starting a new Game, you will be spawning in an isolated Cell resembling one of the Rooms in Helgens Inn, "The Resting Pilgrim", where you can create & customize your character to your liking. In the room, you will have access to some Items that will help you setting up whatever kind of Playthrough you got planned for your newly created Character!
Once fully equipped, talk to the little Dragon sitting on a lantern. He will offer you a variety of choices how your game is supposed to start. Select one you're interested in, then simply open the door next to him, and step into the black void gazing at you. This will begin the Intro Quest you selected.
*Alternatively, you can also use the console to 'coc' out of the starting Cell, or simply ignore the Dragon, in which case the 'Default' start will be implicitily chosen
The Main Quest
To begin the Main Quest, you want to head to Helgen's Inn and talk to the Innkeeper. Upon doing so, you will find the normal Innkeeper Dialogue and one extra Option, reading "I'd like to rent a room. (Start Intro (10 gold))", using this option will first seem like a normal bed renting - and is in fact a normal bed renting - however, the next time you sleep in Helgen's Inn, something special is going to happen...
Helgen
Helgen has been fully rebuild to offer you a proper town to explore. New Pathways have been created, new NPC are living inside the unused houses and the town in general will feel much more polished, completed & alive. With Alternate Perspective, Helgen is no longer just some random landmark but an actual, living Town.. until Alduin decides to change that.
This is something the Vanilla game always failed to properly express. Helgen feels like a random place that you have no connections to. To you as the player, NPC talking about its terrible fate feels more like a nuisance and holds little to no meaning, as you never actually got to experience what Helgen was before Alduin destroyed it. The intention is to make Helgen live up to be a proper little Town with its own little (and not so little) problems, very similar to other smaller Towns that can be found throughout Skyrim - such as Riverwood or Rorikstead.
Alduin destroying it should hold a meaning; Skyrim just lost a Town and many people died, this should make a lasting impression, if only for the one shop less to fast travel to.
Installation
- Alternate Perspective should load at the bottom of your Load-Order
- Make sure that you have the necessary requirements installed
- Check the Forum for common issues
For Mod-Authors
It's possible to hook into Alternate Perspective to create your own Starting Scenarios. Check the GitHub Wiki (linked in the Forum) for more information.
F.A.Q.
- Lore Friendly? - Yes, but also no. Alternate Perspective mostly operates in a greyzone, there is very little Information on Helgen and its people. The Info that is there has been respected - with the exception that the Execution may not happen on the 17th of Last Seed, 4E 201; and the Dragonborn wont be almost executed
- Will unvoiced Dialogue be voiced? - Yes, once xVASynth has the necessary Voicemodels and Quality to voice all Dialogue
- There is an empty House in Helgen, what's up with that? - Its intended to be used by Authors who wish to build something in Helgen
- Your NPC are ugly, can I improve them? - Yes, but remember that I may edit those NPC as I add new Quests and Dialogue which will require you to patch your mod
- Your Helgen looks ugly, can I improve it? - The Interior Cells with exception of Helgen Keep, yes. I don't recommend exterior Cells due the amount of Markers & Triggerboxes scattered everywhere around Helgen, moving or editing those can easily break the Intro
Compatibility
- Incompatible with any mod that makes drastic changes to Helgen
- Incompatible with any mod that tries to edit the Vanilla Intro (Unbound)
- Incompatible with Touring Carriages, the mod actively breaks AP by placing carriages in Helgen during the Intro
- Any and all NPC Replaces affecting Vanilla Helgen NPCs will need to be patched