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n337speak

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n337speak

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About this mod

Adds support for environment mapping to the relevant armor meshes. Shiny! So shiny! See? Look at how shiny that is!

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Look I'm tired but for me this was a really easy one and I wanted to do it before someone else killed themselves doing it by hand. So I did. Here it is.

In short, if you use Cathedral - Armory, the old SRShiny, or a similar mod that adds environment map support to textures so that you can make your armor ... shiny, you need meshes that work with those texture sets. That's what this is. For Talos Blessed. For men. I'm caffeinated enough to make mods but not enough to describe them well, please forgive.

Requirements: latest Talos Blessed. Cathedral - Armory or similar (you need the environment maps/masks and it's the most accessible way to get them). Frankly HD Imperial if you want shiny imperial heavy armor.

When Talos Blessed adds DLC support will expand to include Frankly HD Dawnguard etc.

Install via Mod Organizer, and overwrite Talos Blessed's bodyslides. This contains only the meshes - you need all the slider data and stuff from there. Just build them like you normally would afterwards, and you'll have shinified versions instead.

Currently covers the following sets: 
  • Blades
  • Daedric
  • Draugr
  • Ebony
  • Elven
  • General Tullius (Frankly HD required)
  • Glass
  • Imperial Heavy (Frankly HD required)
  • Iron
  • Nord Plate
  • Orcish
  • Steel
  • Wolf/Companions 

I'll add more as Talos Blessed updates with more sets/DLC stuff, assuming that I don't forget.

For the technically minded and curious, I use xEdit to dump meshes to .json format and then run a powershell script that does the heavy lifting of rebuilding the texture sets for me so that I don't have to do this nonsense by hand, then convert them back to NIFs and they're done. It takes what used to be hours of hand tweaking and turns it into something I can do while I finish my coffee.

I was hoping to make the script a modder's resource at some point but nobody ever pays attention to those sorts of things. So here I am, doing this instead. But if it saves somebody from the tedium of doing all that texture set copying by hand I'm fine with it. It is what it is.