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File credits
All credit goes to AlistairRodryk for their wonderful Dragon Bridge overhaul and the authors of each mod I made a patch for.
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Rodryk's Dragon Bridge - Patch Collection - German Translation
Changelogs
Version 1.7.4
- Fixed a visible landscape seam when using "RodryksDragonBridge - JKs + LFFGM" - Added missing "RodryksDragonBridge - Tamriel Master Lights" patch to the FOMOD
Version 1.7.3
- Fixed an incorrect master for "RodryksDragonBridge - JKs_Arthmoor + TNoTT".
Version 1.7.2
1.7.2 - Fixed a floating log near the lumber mill added by Rodryk's
JKs + LoS II *Do NOT clean this patch. All ITM's are intentional and necessary!* - Fixed floating objects caused by conflicts with LoS II - JKs Skyrim patch - Fixed a pair of duplicate lanterns and light sources
JKs_Arthmoor + LoS II *Do NOT clean this patch. All ITM's are intentional and necessary!* - Fixed floating objects caused by conflicts with LoS II - JKs Skyrim patch - Fixed a pair of duplicate lanterns
JKs_GTaC - Rodryks - Fixed a duplicate blacksmith NPC from JK's Skyrim
JKs_GTaC - Rodryks_Arthmoor - Fixed a duplicate blacksmith NPC from JK's Skyrim - Fixed an unused master
Great JKs North - Rodryks - Fixed a duplicate blacksmith NPC from JK's Skyrim
Great JKs North - Rodryks_Arthmoor - Fixed a duplicate blacksmith NPC from JK's Skyrim
NEW: RodryksDragonBrdige - JKs + TNoTT RodryksDragonBrdige - JKs_Arthmoor + TNoTT JKs_GTaC - Rodryks + TNoTT JKs_GTaC - Rodryks_Arthmoor + TNoTT Great JKs North - Rodryks + TNoTT Great JKs North - Rodryks_Arthmoor + TNoTT
*These require "mpThievesNightOnTheTown_JKSkyrim_patch.esp" from the TNoTT page. *You need to compact and flag the TNoTT - JKs Skyrim patch as an ESL plugin
To compact FormIDs and flag as ESL do the following: - Launch xEdit and ensure that the mods you wnat to change are ticked before clicking ok. - Right click the plugin in the left pane and select [Compact FormIDs for ESL]. - Select [Yes] if prompted with a warning. - When this completes left click the plugin in the left pane - In the right pane, right click the field next to [Record Flags] (do not click on Record Flags, but the field to the right of it). - Select [Edit], check the [ESL] box in the pop-up, then click [OK]. Exit SSEEdit.
(Instructions QuagaarWarrior adapted from the SkyREM guide, courtesy of DrPharmDawg)
Version 1.7.1
- Fixed an incorrect master for "Great JKs North - Rodryks + Immersive Laundry" - Fixed an issue with the FOMOD installer only allowing one patch to be installed for some city mods
Version 1.7.0
Version 1.7
----General Changes:---- - Added a new variant of "ImpStableRoofPiece" and "ImpStableSingle" that better matches Rodryk's building models (The Great Cities of JK's North also does this) - Added dead body cleanup scripts to JKs and GTaC NPCs - Tweaked and improved grass distribution and landscape texture blending - Incorporated TNoTT patches for JKs, GTaC, and Great JKs into their respective base patches
EX: "RodryksDragonBridge - JKs Skyrim" now adds objects for Thieves Guild radiant quests to Old Bridge Goods, so "RodryksDragonBridge - JKs Skyrim + TNoTT" (which did the same thing) is no longer needed. However, if you want Four-Shields Inn to be eligible for TG radiant quests, you still need TNoTT and "RodryksDragonBridge - TNoTT".
- Added a LOT of occlusion planes all over the place - Fixed a clipping barrel outside the Lumber Camp - Added a chimney to the Penitus Oculatus building - Added missing chimneys and smoke FX to other buildings with fireplaces - Did some under the hood cleanup for LoS II patches - Added missing day/night cycles to lights for LoS II patches - Forwarded max height data for exterior cells to various patches - Rebuilt Embers XD patches using "Embers XD - Patch - Rodryks_DragonBridge" as a base
----Arthmoor's Patches:---- - Tweaked lighting in Arthmoor interiors - Added missing day/night cycle to sunlight in Arthmoor interiors - Fixed floating and clipping objects in Arthmoor interiors - Minor rework for Tasius' house interior - Added ownership to Tasius' bed - Minor tweaks for Varnius' house interior - Removed excessive interior candles - Added missing location ref types to beds/containers - Tweaked/optimized navmesh in Arthmoor interiors
----Non-City Patches:---- NEW: RodryksDragonBridge - Fixes and Tweaks" - Tweaked exterior cell weather records - Slight adjustment to Faida's AI package to keep her behind the front counter - Moved Lodvar's spawn and sleep locations to Dragon Bridge Lumber Camp *This change was made because the Lumber Camp is completely unused by NPCs in vanilla, but Lodvar owns the beds as if he's meant to live there - Added the Lumber Camp key to Lodvar's inventory (it was impossible to acquire because no NPC carried it) - Tweaked Lumber Camp and Four-Shields Inn interiors - Added missing location ref types to doors, beds, and containers - Tweaked and optimized interior navmesh - Fixed a floating map outside Penitus Oculatus building - Fixed bad vanilla navmesh in the river under the town's main entrance - Overhauled all exterior town navmesh - Regenerated max height data for exterior cells - Added ownership to a few objects and locks to a few doors
Navmesh Tweaks - Removed
AI Overhaul - Forwarded a few new changes
A Lot More Idle Markers - Improved the position of wall lean markers
CACO - Cleaned up wild edits
CC Alternative Armors - Steel Soldier - Fixed floating notes in Four Shields Inn
ELFX - Cleaned up a wild edit - Forwarded new changes
Embers XD - Updated for the latest version(s) of Embers XD
Immersive Citizens - Forwarded and adjusted new changes to Dragons Bridge Lumber Camp (Lodvar sleeps upstairs, Varnius sleeps downstairs) - Added the Lumber Camp key to Varnius' inventory - Created new locklist for Lumber Camp
Immersive Laundry - Improved the position of hanging objects
Immersive Weapon Integration (IWI) - Cleaned up wild edits
Immersive Wenches - Fixed clipping markers in Four-Shields Inn
Keep It Clean - Fixed the inaccessable bath room in Four-Shields Inn
LFFGM - Repainted a lot of terrain to fix grass distribution when using grass mods
LotD - Forwarded a few new changes
Notice Board - Improved the position of the notice boards outside Four-Shields Inn
Penitus Oculatus - Forwarded a few new changes - Fixed FOMOD installer
Relighting Skyrim - Forwarded a few new changes
Shadow of Meresis - Forwarded a few new changes
The Flora of Skyrim - Tweaked the position of one tree - Forwarded new max height data
Theives Night on the Town (TNoTT) - Forwarded a few new changes
----City Patches:----
***JKs Skyrim*** - Forwarded changes from RodryksDragonBridge - Fixes and Tweaks - Minor tweaks to Old Bridge Goods interior and optimized its navmesh - Fixed clipping rug rolls outside Old Bridge Goods - Added missing lock data to Lyvieve Family's House door - Added missing ownership to Penitus Oculatus door - Added missing relationship data between the Old Bridge Goods vendor and the blacksmith (now siblings) - Slight tweaks to AI packages for the Old Bridge Goods vendor and blacksmith - Moved the blacksmith's spawn point into Old Bridge Goods (improves fleeing behavior) - Minor fixes to interior cell records - Tweaked and added dragon perch markers - Regenerated max height data for exterior cells - Fixed a few objects that were hidden under the Four-Shields Inn porch - Improved the position of some flora - Fixed and improved exterior navmesh - Added missing pillars to a few porch roofs - Cleaned up unused navmesh - Cleaned up/tweaked navmesh and object placement in the area around the lumber mill - Fixed a lot of navmesh and wonky object placement near the side entrance behind the lumber mill
Old Bridge Goods: - Fixed missing ownership and lock data on Old Bridge Goods exterior door - Hid an accessable merchant chest - Added missing loc ref types to objects/NPCs - Added TG radiant quest objects - Fixed floating bars - Fixed and improved navmesh - Added day/night cycle to sunlight - Added missing flags for interior cell - Minor tweaks to furniture positioning
JK + LFFGM - Repainted large chunks of landscape to clean up grass distribution - Removed grass hidden under buildings (might be a minor FPS boost)
JKs + AI Overhaul - Forwarded new interior cell flags for Old Bridge Goods - Added AIO flee packages to Old Bridge Goods vendor and blacksmith - Re-sorted masters
JKs + ELFX - Forwarded new interior cell flags for Old Bridge Goods - Removed a wild edit
JKs + Embers XD - Forwarded new interior cell flags for Old Bridge Goods - Re-sorted masters
***The Great Cities - Minor Cities and Towns (GTaC)*** - Forwarded new changes from RodryksDragonBridge - Fixes and Tweaks - Tweaked the position of a few trees and some flora - Tweaked and improved the walkway along the outer wall - Tweaked dragon perch markers - Fixed a floating gate section - Fixed a floating lantern - Fixed overlooked floating clothes behind Four-Shields Inn - Fixed the floating tanning rack, sharpening wheel, and forge on Bjorn's porch - Fixed a gap between a tower and the outer wall - Fixed a minor typo in an NPC's name - Fixed the wonky pathway leading from the lumber mill to the outside of town - Major fixes to exterior navmesh - Fixed stairs and navmesh for a tower - Fixed/tweaked clipping dock navmesh - Added un-used AI packages to town guards - Added a missing "Unique" flag to Bjorn and increased his level from 10 to 20 - Added an AI package to Bjorn so he'll visit the inn in the evening
Bjorn's House: - Added missing location ref types to NPC/objects - Fixed missing/unusable TG radiant objects and added more - Added missing day/night cycle to interior sunlight
Guard House: - Added missing interior cell flags - Added missing day/night cycle to interior sunlight - Added/tweaked other light sources to account for sunlight changes - Fixed a visible hole in the wall and downstairs roof - Fixed a few floating objects - Fixed some minor havok issues - Tweaked the position of furniture to give NPCs/player more space to move - Fixed/improved navmesh - Added a couple idle markers
GTaC_Arthmoor *Now REPLACES "Rodryk's Arthmoor's Dragon Bridge" - Forwarded changes from GTaC patch - Improved the area around Tasius' house - Fixed a wild edit - Added day/night cycle to sunlight in Arthmoor's interior cells - Slight tweak to light source positions - Fixed Tasius' interior door using the incorrect model
GTaC Patches - General fixes/updates
GTaC + TNoTT - Removed
***Great JKs - Rodryks_Arthmoor*** *Now REPLACES "The Great Cities of JK's North - Arthmoor and Rodryk Dragon Bridge Patch"*
- Forwarded and adjusted all new changes from GTaC and JKs patches - Fixed several objects that were unintentionally set as initially disabled - Fixed clipping wall leaning markers - Fixed the position of a rock pile and some flora behind Old Bridge Goods - Major fix for the chunk of navmesh behind Old Bridge Goods - Adjusted the walkway and improved the navmesh between Old Bridge Goods and Four-Shields Inn - Fixed and improved road navmesh between Penitus Oculatus building and Four-Shields Inn - Fixed a small gap between Bjorn's front porch and the walkway leading to it - Fixed and improved the area and navmesh around Bjorn's house - Tweaked the position of the roof over Bjorn's front porch - Fixed Bjorn's missing front door - Forwarded overlooked data for Old Bridge Goods interior door - Fixed the position of some flora - Regenerated max height data for exterior cells - Improved the area behind Four-Shields Inn - Added missing light sources - Tweaked a few light sources to improve consistency - Fixed multiple visible seams in the stonewall near the town's back entrance - Fixed the position of two hanging shields that appear when the town is claimed by Stormcloaks
Great JKs - Rodryks_Arthmoor + AI Overhaul - Forwarded light records for interior cells that were being overwritten Great JKs - Rodryks_Arthmoor + ELFX - Forwarded light records for interior cells that were being overwritten Great JKs - Rodryks_Arthmoor + Embers XD - Forwarded light records for interior cells that were being overwritten Great JKs - Rodryks_Arthmoor + TNoTT - Removed
NEW:***Great JKs - Rodryks*** - Same as "Great JKs - Rodryks_Arthmoor", but adjusted for use without Arthmoor's Dragon Bridge - Only use this if you're using The Great Cities of JK's North without Arthmoor's Dragon Bridge
Great JKs - Rodryks + AI Overhaul Great JKs - Rodryks + ELFX Great JKs - Rodryks + Embers XD Great JKs - Rodryks + Immersive Laundry Great JKs - Rodryks + Landscape Fixes for Grass Mods (LFFGM) Great JKs - Rodryks + LoS II
NEW:***JKs_GTaC - Rodryks*** - Identical to Great JKs + Rodryks but doesn't require "The Great Cities of JK's North" (which requires Cities of the North)
JKs_GTaC - Rodryks + AI Overhaul JKs_GTaC - Rodryks + ELFX JKs_GTaC - Rodryks + Embers XD JKs_GTaC - Rodryks + Immersive Laundry JKs_GTaC - Rodryks + Landscape Fixes for Grass Mods (LFFGM) JKs_GTaC - Rodryks + LoS II
NEW:***JKs_GTaC - Rodryks_Arthmoor*** - Identical to Great JKs + Rodryks_Arthmoor but doesn't require "The Great Cities of JK's North" (which requires Cities of the North)
JKs_GTaC - Rodryks_Arthmoor + AI Overhaul JKs_GTaC - Rodryks_Arthmoor + ELFX JKs_GTaC - Rodryks_Arthmoor + Embers XD JKs_GTaC - Rodryks_Arthmoor + Landscape Fixes for Grass Mods (LFFGM) JKs_GTaC - Rodryks_Arthmoor + LoS II
Version 1.6.0
NEW: - Added patch for Penitus Oculatus
JK's Skyrim - Flagged as ESL
JKs + Arthmoor - Flagged as ESL
JKs + LoS II - Removed unused masters
GTAC - Flagged as ESL
GTAC + LoS II - Flagged as ESL - Removed unused masters
GTAC + Arthmoor - Flagged as ESL
Version 1.5.1
1.5.1 FOMOD: - Cleaned up some harmless leftover files in the installer
JKs Skyrim: - Fixed a clipping map outside of the Penitus Oculatus building
JKs + LoS II: - Fixed a floating lantern near the main entrance
Version 1.5.0
NEW: - All in one FOMOD installer - The Great Cities of JK's North - Rodryk's + Arthmoor - Improvements Patch - The Great Cities of JK's North - Rodryk's + Arthmoor - AI Overhaul - The Great Cities of JK's North - Rodryk's + Arthmoor - ELFX - The Great Cities of JK's North - Rodryk's + Arthmoor - Embers XD - The Great Cities of JK's North - Rodryk's + Arthmoor - Immersive Laundry - The Great Cities of JK's North - Rodryk's + Arthmoor - LoS II - The Great Cities of JK's North - Rodryk's + Arthmoor - Thieves' Night on the Town - RodryksDragonBridge - JKs + Arthmoor_LoS II - RodryksDragonBridge - GTaC + Arthmoor_LoS II -----------
Navmesh Tweaks - Small improvements to interior navmesh
IWI - Forwarded water references
CACO - Forwarded missing location references
CC Steel - Forwarded water references
AI Overhaul - Forwarded water references - Forwarded missing location references
------------- GTaC - Added missing keyword to location data - Fixed/improved exterior of Bjorn's house - Forwarded water references - Added missing location references - Fixed some clipping flora - Cleaned up grass distribution - Changed interior lighting templates to Rodryk's - Added and improved occlusion planes - Added locks, ownership, and ref flags to doors - Added smoke FX to exterior chimneys
GTaC + Arthmoor - Forwarded changes from the latest GTaC patch - Fixed two interior furniture markers that were outside of navmesh - Slight navmesh improvements in GTaC and Arth buildings - Forwarded and improved Domencius7's interior changes to Arthmoor's buildings - Added some potted plants and sunlight to windowsills in Varnius' house - Improved exterior of Tasius' house - Moved the stone quarry out from behind Varnius' house - Added music and acoustic records to Arthmoor's interiors
------------- GTaC + LoS II *Use INSTEAD of SovereignKoi's patch.* - Forwarded missing location references - Removed/added/repositioned some street lanterns - Replaced hanging lanterns with LoS II ones - Changed light sources for consistency - Now replaces SovereignKoi's patch
GTaC + Arthmoor_LoS II *Use INSTEAD of my Rodryks - GTaC + LoS II patch* - Forwarded changes from latest "RodryksDragonBridge - GTaC + LoS II" patch - Changed lanterns on Arthmoor's buildings to LoS II ones
GTaC + AI Overhaul - Forwarded water references - Forwarded missing location references - Forwarded new lighting template
GTaC + ELFX - Forwarded new lighting template - Forwarded new weather references
GTaC + Embers XD - Forwarded new lighting template
GTaC + TNoTT - Forwarded new lighting template
------------- JKs Skyrim - Added missing interior door triangle - Added missing location references - Fixed Lumber Camp exterior - Fixed some clipping flora - Cleaned up grass distribution - Changed interior lighting templates to Rodryk's - Added and improved occlusion planes - Added locks, ownership, and ref flags to doors - Added smoke FX to exterior chimneys - Added location data to Old Bridge Goods - Fixed floating objects and furniture - Improved interior and some exterior navmesh
JKs + Arthmoor - Forwarded changes from latest JKs patch - Forwarded and improved Domencius7's interior changes to Arthmoor's buildings - Added some potted plants and sunlight to windowsills in Varnius' house - Improved exterior of Tasius' house - Moved the stone quarry out from behind Varnius' house - Added music and acoustic records to Arthmoor's interiors
------------- JKs + LoS II *Use INSTEAD of SovereignKoi's patch.* - Forwarded a number of objects near the main gate that were being disabled by "LoS II - JK's Skyrim" - Removed/added/repositioned some street lanterns - Replaced hanging lanterns with LoS II ones - Changed light sources for consistency - Now replaces SovereignKoi's patch
JKs + Arthmoor_LoS II *Use INSTEAD of my Rodryks - JKs + LoS II patch.* - Forwarded changes from the latest "RodryksDragonBridge - JKs Skyrim + LoS II" patch - Changed lanterns on Arthmoor's buildings to LoS II ones
JKs + AI - Forwarded water reference - Forwarded new location references - Forwarded new lighting template
JKs + ELFX - Forwarded new location references - Forwarded new lighting template
JKs + Embers XD - Forwarded new location references - Forwarded new lighting template
JKs + TNoTT - Removed old location data from Old Bridge Goods as it's now redundant - Adjusted objects that were on floating furniture - Forwarded new location references - Forwarded new lighting template
------------- Great Cities of JK's North - Rodryk's + Arthmoor - Improvements Patch - Forwarded changes from latest GTaC + Arthmoor and JKs + Arthmoor patches - Swapped Bjorn's house model - Cleaned up unnecessary objects - Added some rooves to porches for consistency - Tweaked landscape and some road chunks - Tweaked a bunch of flora - Rebuilt/tweaked/added a LOT of exterior navmesh
------------- Great JK North - Rodryk + Arthmoor - AI Overhaul - Forwarded and adjusted changes from my GTaC and JKs patches - Added idle markers to Arthmoor's buildings - Added a few idle markers to the Guard house - Slightly extended guard patrol route
Great JK North - Rodryk + Arthmoor - ELFX - Forwarded and combined changes from my GTaC and JKs patches - Added smoke FX to Arthmoor's interiors
Great JK North - Rodryk + Arthmoor - Embers XD - Forwarded and combined changes from my GTaC and JKs patches - Swapped models in Arthmoor's interiors with Embers XD ones
Great JK North - Rodryk + Arthmoor - Immersive Laundry - Repositioned clotheslines to go with the new buildings - Added a ladder
Great JK North - Rodryk + Arthmoor - LoS II *Use INSTEAD of SovereignKoi's LoS II patch and Gardden's LoS II Patch - Addon for Rodryk's Dragon Bridge"* - Forwarded and combined changes from my GTaC and JKs patches
Great JK North - Rodryk + Arthmoor - TNoTT - Forwarded and combined changes from my GTaC and JKs patches
GTaC + AI Overhaul: - Forwarded and tweaked Rodryks patch changes - Added/tweaked exterior idle markers - Swapped 2 idle markers in Bjorn's house
GTaC + TNoTT: - Replaced Bjorn's ledger and added a strongbox
GTaC + LoS II: - Replaced lanterns outside of Bjorn's house with LOS II ones
GTaC + Immersive Laundry: - Repositioned clotheslines to go with the new buildings
GTaC + ELFX: - Added some smoke FX to Bjorn's house and the guard house
GTaC + Embers XD: - Replaced the fire in Bjorn's house with one from Embers XD
JKs + Arthmoor: - Carried over all changes from JK's patch - Relocated Varnius' house - Added lanterns to Arthmoor's houses - Hopefully cleaned up some excessive grass - Repositioned some flora - Fixed/tweaked exterior navmesh
GTaC + Arthmoor: - Carried over all changes from GTaC patch - Relocated Varnius' house - Added lanterns to Arthmoor's houses - Hopefully cleaned up some excessive grass - Repositioned some flora - Fixed/tweaked exterior navmesh
ICAIO: - Forwarded cell and ownership changes - Slightly adjusted position of one marker -----------------------------------------------------------
GTaC: - Fixed minor navmesh oversight - Fixed a misplaced flower - Fixed some clipping tree branches - Fixed a clipping idle marker *Bjorn's House - Repositioned ledger - Added some potted plants and sunlight to windowsills *Guard House - Repositioned some furniture - Fixed floating clutter - Fixed navmesh - Added a few idle markers - Added some dust FX to the windows
JK + TNoTT: - Created location data for Old Bridge Goods(JK forgot to do this)
Immersive Laundry: - Repositioned clotheslines to go with the new buildings - Added a clothesline
Immersive Laundry + JKs: - Repositioned clotheslines to go with the new buildings
Relighting Skyrim: - Forwarded light template and weather records from Rodryk's - Removed unnecessary interior light sources
Shadow of Meresis: - Forwarded light template records from Rodryk's - Repositioned an NPC and some furniture in Four Shields Tavern
GTaC: - Fixed a number of clipping issues - Fixed a multitude of navmesh conflicts - Replaced blacksmith building model with one of Rodryk's - Added lanterns to the front - Revamped the building's interior to fit with the new layout - Re-did interior navmesh to fit the new layout - Added some idle markers and clutter - Added dragon landing spot to roof - Added navmesh, clutter, and light to an empty tower next to the main gate
JKs Skyrim: - Added missing preferred pathing, water flags, and door triangles to Navmesh - Fixed all missing and broken edge links - Regenerated cover edges - Minor cleanup for a few vertices
*This patch should be 100% complete now.*
Version 1.2.0
NEW: - Added Navmesh Tweaks patch
JK's Skyrim: - Went over and fixed ALL of the exterior navmesh by hand. - Slightly repositioned a clipping flower.
Version 1.1.1
JK's Skyrim: - Minor navmesh fix. Sorry!
Version 1.1.0
NEW - JK Skyrim - Cleaned up various exterior areas - Tweaked a few sections of navmesh - Replaced Old Bridge Goods' building model with one of Rodryk's - Added lanterns to the front - Revamped the building's interior to fit with the new layout - Re-did interior navmesh to fit the new layout
NEW - JK + LoS II - Forwarded a model change - Removed an unecessary light source - Replaced lanterns outside of Old Bridge Goods with LOS II ones
NEW - JK + Embers - Forwarded Rodryk's patch changes - Replaced fire model in Old Bridge Goods *Wont conflict with any known Embers XD patches for JKs Skyrim
NEW - JK + TNoTT - Forwarded Rodryk's patch changes - Replaced ledger and added strongbox
NEW - JK + ELFX - Forwarded Rodryk's patch changes - Added smoke FX to Old Bridge Goods interior
NEW - JK + AI Overhaul - Forwarded Rodryk's patch changes - Added/replaced/moved some idle markers in and around Old Bridge Goods
CACO - Auto-cleaned in xEdit to remove ITMs and undelete references
TGNoTT - Auto-cleaned in xEdit to remove ITMs and undelete references - Forwarded overlooked lighting template and acoustic space records in Four Shields Tavern - Re-sorted masters
More DBM - Auto-cleaned in xEdit to remove ITMs and undelete references
IWI - Auto-cleaned in xEdit to remove ITMs and undelete references
Embers XD - Auto-cleaned in xEdit to remove ITMs and undelete references - Removed some unecessary blank references - Forwarded overlooked lighting template and acoustic space records in Four Shields Tavern
AI Overhaul - Auto-cleaned in xEdit to remove ITMs and undelete references
ELFX - Auto-cleaned in xEdit to remove ITMs and undelete references - Manually removed an unimportant wild ITM - Slightly adjusted the position of some smoke FX in Four Shields Tavern
Idle Markers - Forwarded overlooked lighting template and acoustic space records in Four Shields Tavern
TFoS - Added Rodryk's as a master to help with sorting
LoS II - TML - Added Rodryk's as a master to help with sorting
Cheesemod - Manually removed an unimportant wild ITM
Version 1.0
Initial upload.
CACO - Fixed clipping issue with hanging onions in Lylvieve Family's House
IWI - Forwarded changes to weapons in inventories and the worldspace - Moved floating Elven Decapitator book to the roof of the Penitus Oculatus building
Cheesemod - Repositioned slices of Bridge Cheese to better fit new interiors
LotD - Fixed floating/clipping playing cards in Penitus Oculatus building - Repositioned a marker in the Four-Shields Tavern
ELFX - Removed some unecessary light sources to fix flickering - Removed some sources of sunlight from interiors with no visible windows - Removed some out-of-place candles added by ELFX - Reverted most of ELFX's changes to Four-Shields Tavern - Corrected positioning of some smoke FX for candles - Added some smoke FX to candles for consistency
LOS II + TML - Forwarded one record change from TML
TFoS - Forwarded a few model changes
TGNoTT - Fixed position of ledger and strongbox to match new interior
DBM Crates - Slightly adjusted crate position as it was too close to a woodchopping station
Embers XD - Replaced fire models with ones from Embers XD - Removed a handful of out-of-place fires in Four-Shields Tavern
Idle Markers - Repositioned some wall lean markers in Four-Shields Tavern to fit the new interior
CC Steel Soldier - Fixed two floating notes found in Four-Shields Tavern
AI Overhaul - Repositioned some idle markers to fit the new interiors - Added quite a few idle markers to interiors and exteriors
Donations
No donations accepted
Just some patches for mods that conflict with Rodryk's Dragon Bridge.
- AI Overhaul - A Lot More Idle Markers - Cheesemod for Everyone - Complete Alchemy and Cooking Overhaul - Creation Club - Alternative Armors: Steel Soldier - Embers XD *Use this INSTEAD of the Embers XD patch found on Rodryk's mod page *Use this INSTEAD of the Rodryks patch from the Embers XD FOMOD. *Requires the non-compacted ESP version of Embers XD. - Enhanced Lights and FX (interior only) - Immersive Citizens - AI Overhaul - Immersive Laundry - Immersive Weapon Integration - Immersive Wenches - JK's Skyrim - JK's Skyrim + Arthmoor's Dragon Bridge *Use this INSTEAD of the Dragon Bridge patch from "JK's Skyrim - Arthmoor's Patch Pack" on JK's mod page. *Use this INSTEAD of "Rodryk's Arthmoors Dragon Bridge" by Domencius7 - JK's Skyrim + GTaC - JK's Skyrim + GTaC + Arthmoor's Dragon Bridge - Keep It Clean - Landscape Fixes For Grass Mods (LFFGM) - Lanterns of Skyrim II *Use the patch for your city overhaul combination INSTEAD of SovereignKoi's "Rodryk's Dragonbridge - Lanterns of Skyrim II Patch." *If you use JKs alone, or with any other city overhauls, you still need LoS II - JK's Skyrim from the LoS optional files. *If you do NOT use Great Cities and/or JK's Skyrim: You don't need one of my LoS II patches; use Rodryk's Dragonbridge - Lanterns of Skyrim II Patch by SovereignKoi instead. - Legacy of the Dragonborn - Tamriel Master Lights *Use in addition to your other LoS II or TML patches. - More DBM Shipping Crates - Myrkvior - The Flora of Skyrim - Penitus Oculatus - Relighting Skyrim - Shadow of Meresis - Thieves' Night on the Town (TNoTT) - The Great Cities (GTaC) - The Great Cities + Arthmoor's Dragon Bridge *Use this INSTEAD of "Rodryk's Arthmoors Dragon Bridge" by Domencius7 - The Great Cities of JK's North *Requires "Main File 1" - The Great Cities of JK's North + Arthmoor's Dragon Bridge *Requires "Main File 1" *Use this INSTEAD of "The Great Cities of JK's North - Arthmoor and Rodryk Dragon Bridge Patch" in Gardenn's optional files - The Notice Board
*You still need the patches on Rodryk's page (aside from the Embers XD one)
Let me know if I missed anything or something looks wonky.
My To-Do List: - JK's Skyrim - Shadow of Meresis - Relighting Skyrim - Immersive Laundry - Great Towns and Cities (GTaC) - JK's + Arthmoor - JK's + GTaC - Immersive Citizens - AI Overhaul - Patch to improve Gardden's GTaC + JK's + Arthmoor + Rodryk's patch
* Myqedika has created a number of patches for Rodryk's. However, their patches appear to do similar things in different ways or go in an entirely different direction, so using them with mine isn't recommended. Use whichever you prefer.
** RedBag's patch completely reverts ELFX's changes to Dragon Bridge's interiors while mine tries to combine them with Rodryk's. Use whichever you prefer.