About this mod
Fixes the map marker issues between Immersive Dawnguard Dayspring Pass SE (IDDP) & Atlas Map Markers SE - Updated with MCM
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
- Duplicate Dayspring Canyon map markers with 1 being where the original Dayspring Canyon entrance was.
- Map markers looked out of place when Altas Map Markers was loaded after Immersive Dawnguard Dayspring Pass.
- The added map markers by Atlas in Dayspring Canyon like Mossy Glen Cave west & east did not appear when Immersive Dawnguard Dayspring Pass was loaded after Altas Map Markers.
- Fort Dawnguard map marker moved closer to the fort by IDDP disappeared and was undiscoverable and the original location was already replaced by Atlas' Dayspring Canyon Valley map marker.
So I made a patch myself in xEdit to fix these issues.
- The map markers will now look in place how IDDP intended to be along with the few added by Atlas Map Markers.
- The Duplicate Dayspring Canyon Marker is gone along with the one added by IDDP. The one added by IDDP seemed redundant considering with Atlas Map Markers since you will discover Dayspring Canyon Valley upon taking a step after entering Dayspring Pass.
- Fort Dawnguard fort location will be discoverable when you get near the fort entrance or if you exit the fort without discovering it first via something like Alternate Start. For some reason in xEdit, Atlas Map Markers had Fort Dawnguard Marker tagged as a 'city' instead of a fort.
Compatibility: This patch is made specifically for these 2 mods to work together so not using both together will cause issues with the map markers. That being said this only affects map marker placement for these 2 mods together. As seen in the pics, I use A Quality World Map with Pastel Map Markers and SkyHUD so I can't think of any incompatibilities.
Load Order: This should already be self explanatory with this being a patch for 2 mods, but please make sure the patch is loaded AFTER both mods to get the desired results. Atlas Map markers when using LOOT usually goes last if not close to it so that is where this patch should go right after it.
Esp flagged as Esl so it won't take up any space in load order.
I know I might have said a lot for a patch for a mods that may not be the most popular, but this is my first patch/mod I made and wanted to cover everything I myself would want as far as descriptions go. Anyone can make the same patch in xEdit but I just wanted share this in case anyone else needs it. If there are any questions or possible bugs let me know. I'm kind of new to the Nexus community and would appreciate the feedback.