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cyh0405

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cyh0405

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About this mod

It is one-handed Akaviri style katana action. The replacement of the Akaviri Martial Art which is a renewal version of released Oriental swordsmanship animations. Which is came back with now using new engine and stance mod as requirements for sure.

Requirements
Permissions and credits
Donations
Akaviri Martial Art
-3 stance-





It is one-handed Akaviri style katana action. The replacement of  the Akaviri Martial Art which is a renewal version of released Oriental swordsmanship animations. It is came back with now using new engine and stance mod as requirements.

It will change your stance idles, sheathe, drawing weapon, run directional, every attacks, combo attacks(ABR mod based), block, recoiled(when you get hit from enemy) animations.



No more details, 
Here is the teaser & tutorial



VERSION 1.2 UPDATE

--Leg issues bug fixed while moving left,right, back powerattack added
--pending : sprint powerattack, walk is not yet updated


VERSION 1.1 UPDATE

---add more normal attacks and combos for 3 stances
 


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So basically it is working by Attack behavior revamp mod's mechanism.
I made the whole moveset fit to this mod and Stances
it is assigned to be a one-handed sword animation in Dynamic Animation Replacer
but if you want to change it as a katana section, just do it in your DAR, it has no coded files. 100% hkx animation files only exist.






Installation
(Imperative that you should know there are bit of requirements and some adjusting works in advance)

1. Meet the requirements, just download and install all the files you need

2. Use Mo to install it or manually just paste the unziped folder to overwrite the 'meshes' folder in your game installed loot.

3. Always start with a fresh nemesis patch, just so we can avoid dirt/unused edits left with the old one

4. Ready!

-------------------(for CGO user setting)---------------


3. (option)If you want to use CGO with this mod, The 1hm_behavior in CGO has to be deleted
(if you already did because you are using 'Attack behavior revamp' mod just skip for this one.)

4. Always start with a fresh nemesis patch, just so we can avoid dirt/unused edits left with the old one
(Check the 'CGO' and 'hit frame fix' in checkbox for nemesis patch)

5. in CGO's MCM settings, you need to have locked power attacks to avoid the bad blending.

6. Ready to run!



Load order





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Thanks for bear the long steps for installation, if you have questions, bug reports feel free to do that for me.

Next animation plan would be 'Greatsword' and 'Magic' inspired from Castlevania !

See you soon!