About this mod
A tweaked version of Heavy Armory with animations using Dynamic Animation Replacer. Patches are provided.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
Heavy armory has been updated several times since I made this mod and many of the features of this mod are already included. Some features of this mod will be updated, probably as other mods and done in a way that they are less dependent on the versions of the mods this mod depends mod. I am curerntly trying to implement as many features I can as synthesis patchers. Check the posts section for updates.
Introduction
This is a standalone version of PrivateEye's Heavy Armory with enchanted weapons, patches and optional tweaks. By using this mod with the recommended other mods and the provided patches and tweaks, you will expand the Skyrim armory with new weapon types that are seamlessly integrated into the game. The recommended mods to complement this mod are:
Instructions
- Install the mods listed in the in the requirements section.
- Install this mod using a mod manager
- If you are using XP32 Maximum Skeleton Special Extended - XPMSSE, move the sword sheath to the back since the spears from Skyrim Spear Mechanic uses the sword sheath if XMPSSE is used. The option to move the sword sheath is in XPMSSE's MCM menu.
The weapons from Heavy Armory, Skyrim Spear Mechanic and Animated Armoury will be patched and tweaked to work seamlessly together and SkyUI Weapons Pack SE allows for the new weapon types to show up in the user interface.The perk descriptions in the menus will be optionally altered to fit with the new weapon types. Perk descriptions are available for vanilla Skyrim, WACCF and Adamant, Vokrii and Ordinator. The categories used in these descriptions and all weapon types are as follows:
One-Handed Blunt Weapons
Maces (vanilla)
The vanilla maces.
Clubs (Heavy Armory)
A simpler version of the mace.
Type: Mace
Icon: Mace
Animation: Mace
Mauls (Heavy Armory)
A slower but stronger version of the mace.
Type: Mace
Icon: Mace
Animation: Mace
Chain Whips (Animated Armoury)
Type: Whip
Icon: Whip
Animation: Whip
One-Handed Axes
War Axe (vanilla)
The vanilla war axes
Hatchet (Heavy Armory)
A smaller war axe. Faster but less reach and damage.
Type: War axe
Icon: War axe
Animation: War axe
One-Handed Swords and Spears
Swords (vanilla)
The vanilla swords
Shortswords (Heavy Armory)
A smaller sword. Faster but less reach and damage.
Type: Sword
Icon: Sword
Animation: Sword
Rapiers (Animated Armoury)
A rapier has higher critical damage, speed and reach than the ordinary sword.
Type: Rapier
Icon: Rapier
Animation: Rapier
Shortspears (Heavy Armory)
Type: Spear
Icon: Spear
Animation: One handed javelin animation from Skyrim Spear Mechanic
Spears (Skyrim Spear Mechanic)
These spears are semi-two-handed. If the off-hand is free, the spear will be held by both hands and do +1 damage. When used in one hand, it does less damage than a shortspear but has better reach.
Type: Spear
Icon: Spear
Animation: Skyrim Spear Mechanic
Javelin (Skyrim Spear Mechanic)
A one handed spear that does less damage than other spears but that can be thrown. To throw it, do a block-bash (block+attack). The javelin is a little overpowered and immersion breaking since it has infinite ammo. The javelins aren't in any leveled lists or placed anywhere in the world, to get one it needs to be crafted. An optional javelin disabler removes the recipes for crafting javelins, thus removing it from the game.
Type: Javelin
Icon: Javelin
Animation: Skyrim Spear Mechanic
Claws and Daggers
Daggers (vanilla)
The vanilla dagger
Claws (Animated Armoury)
Type: Claws
Icon: Claws
Animation: Claws
Two-Handed Axes
Battleaxe (vanilla)
The vanilla battleaxe
Halberd (Animated Armoury)
Type: Halberd
Icon: Halberd
Animation: Halberd
Poleaxes (Heavy Armory)
These are the halberds from Heavy Armory that has been renamed to poleaxes. The Halberds in Heavy Armory are quite short and I wanted to differentiate them from the halberds in Animated Armoury.
Type: Halberd
Icon: Halberd
Animation: Battleaxe
Two-Handed Blunt Weapons
Warhammers (vanilla)
The vanilla warhammers
Long Mace (Heavy Armory)
Type: Warhammer
Icon: Warhammer
Animation: Warhammer
Short Staffs (Heavy Armory)
These are the quarterstaffs from Heavy Armory that has been renamed.
Type: Quarter Staff
Icon: Quarter Staff
Animation: Quarter Staff
Quarter Staffs (Animated Armoury)
Type: Quarter Staff
Icon: Quarter Staff
Animation: Quarter Staff
Greatswords and two-handed pole weapons
Greatsword (vanilla)
The vanilla greatswords.
Half Pike (Heavy Armory)
These are the spears from Heavy Armory that has been renamed to half pikes. This works better with the new weapon types; spears are one-handed and pikes are two-handed.
Type: Pike
Icon: Pike
Animation: Pike
Pike (Animated Armoury)
Type: Pike
Icon: Pike
Animation: Pike
Glaive (Heavy Armory)
Type: Pike
Icon: Pike
Animation: Greatsword
Trident (Heavy Armory)
Type: Pike
Icon: Pike
Animation: Pike
Animations
All animations uses Dynamic Animation Replacer and are optional. Animations are provided for the Heavy Armory weapons where the vanilla animations didn't fit. These weapons are short staffs, shortspears, half pikes and tridents. For shortspears, I have used the javelin animations from Skyrim Spear Mechanic. The rest of the animation comes from Animated Armoury. The meshes for these weapons (excluding shortspears) has been edited to make the animations fit better. These tweaks makes the character hold the weapons further down the shaft.
Balance
Optional balance patches are provided to make Heavy Armory, Skyrim Spear Mechanic and Animated Armoury play well together and with vanilla or WACCF Skyrim. The balance patches are created by using a script that follows a simple algoritm to calculate and set the weapon values. The balance patch alters damage, critical damage, stagger, speed and reach values. The tables below shows how everything is set and calculated. The vanilla weapons are inserted into the tables for reference, they have not been changed. The material modifiers are not changed, they are set by vanilla Skyrim or by WACCF. The balance patch is highly recommended, both for vanilla and WACCF users.



Enchanted Weapons and Summermyst
Optional addons adds enchanted versions of the weapons from Heavy Armory, Animated Armoury and Skyrim Spear Mechanic and distributes them in the game via the leveled lists. The enchanted versions enchants weapons where Skyrim enchants weapons and distributes them in the same manner as vanilla. Low tier weapons, like iron and steel, has low tier enchantments while high tier weapons has higher tier enchantments. Just like in vanilla. They are distributed at the exact same levels as vanilla distributes them. They come in three different versions; vanilla, waccf and High-Level Loot Rarified. The enchantments used are from vanilla Skyrim and optionally from Summermyst.
Patches
Patches are provided for a bunch of mods. Some of these patches patches the leveled lists. I personally do not use Wrye Bash and its bashed patch to handle conflict resolution in the leveled lists. If you on the other hand do use a bashed patch, these leveled lists patches might be overkill, but they do not hurt. The following mods has patches for this version of Heavy Armory as well as for each other:
- Animated Amoury - DAR version
- Ars Metallica - Smithing Enhancement
The Ars Metallica patches provides breakdown recipes. - Complete Crafting Overhaul Remastered
CCOR is not compatible with Ars Metallica since they both do the same thing in different ways. - Dawnguard Arsenal SSE
Users should install the Ars Metallica patch from Dawnguard Arsenals nexus page. - High-Level Loot Rarified
- Mysticism
- Skyrim Spear Mechanic SE
- Immersive Dawnguard Dayspring Pass SE
- Unofficial Skyrim Special Edition Patch
- Weapons Armor Clothing and Clutter Fixes
The Heavy Armory patch for WACCF and CCOR uses the patches from Kryptopyr's patch hub as a template but there are differences. The Animated Armoury patch for WACCF and CCOR uses Animated Armoury - Fixes Rebalance Enchantments and Patches as a template, but there are differences in this patch too.
Skyrim mod guide
For even more compatibility patches or for users that wants a full modding guide, check out my guide/mod list on STEP or Github: