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Author notes
Credits to Bethesda and the Creation Kit Also to "Fall rolling animation" for the inspiration.
File credits
"Fall rolling animation" for the inspiration. of LertKrush
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Changelogs
Version 1.5
- Added a global variable to turn on and off just the animations of the automatic directional dodge. This has been done for skyrim vr that doesn't make use of animations.
- Added the option in the menu to be able to turn on and off all the automatic directional dodges (animation and stamina consumption feature)
- Fixed the value of turning off the automatic directional dodge from 0 to -1. With 0 there was still a slight chance to activate the animation.
- Removed all cell edits
- Mod start with a slight longer delay, mod menu book is added in a safer way to avoid eventual situations in which its not added.
Version 1.4
- Added some description to the "Forward flip lesser" power
- Modified the menu book title in "Learning to flip"
- Corrected the script which edited the chance of dodging, the value of 99 was wrong for not having chance to dodge. The correct value was 0. Also corrected the message menu about that.
- Removed the slow time effect to the forward flip, added instead a stagger effect to the enemy. With an area of 10' if you flip forward. This should reduce some of the issues since the animation is playing in real time, there is less wiggle room for animations errors and potential conflict with any other magic effect dealing with slow time. The stagger gives that combat advantage that i was looking for.
PS: During the 1-second effect of the forward flip, the character is still immune to damage.
Please read: If you still find yourself stuck in sneaking, even tho this situation is rare (in my experience happens when you click the lesser power and only some of the conditions are met) you can just click ctrl to exit sneaking, might take 2 clicks. I'm testing a definitive fix to this, i might upload it soon as i finish testing. This update SHOULD NOT NEED A NEW SAVE. Please be patient thank you.
Version 1.3
- Added a complete automatic directional dodge mechanic to the mod.
In short: for every direction the player goes while in combat (beside forward which remains the forward roll) left, right, back. If the enemy attacks the player, there is an (editable) chance for the player to dodge the attack (with animation). Dodging will consume stamina, stamina consumption is editable.
The menu is the book "learning to fall".
You can block all the directions from dodging or lower the chance for it to happen. Is very customizable!
Let me know what you think!
Please endorse if you like this update or support my efforts how you can.
Version 1.2
- the ccstartafterchargen script has been removed from the .bsa
- .esp flagged as .esl version has been added.
Version 1.1
- Like the infamous quick-reflex effect, this mod was suffering from the "endless slowtime loop bug" (I was totally ignorant about this bug and i was wondering for months about this). I've simply applied the same scripted fix from the USSEP to the dodge roll slow effect. I've tested it with a "clean save"(disable mod, load game, save game, exit game, enable mod and use the saved game) and seems to work so i suppose it might work without needing to start a new save.
-If for some some reason you still suffer from the time loop, might be because (like in my case) the loop started, i sheathed weapons and the guards stopped combat, but the slow magic effect is conditioned in combat, once re-hitted and used again the roll in combat the time loop stopped. In short, the fix applies only in combat.
Or use the console command "sgtm 1" without quotes.
Dodge roll & Automatic, directional Dodge mechanics (Doesn't require SKSE or any other animations programs, doesn't touch perks or original animations or else)
This mod adds a complete dodge system
Left, right and backward dodge is automatic on incoming attacks from enemies while weapons or magic is drawn. (This mod will use authentic scrapped dodge animations from bethesda. Yes, there is such a thing.)
Dodging will consume stamina, the stamina consumption is editable.
The dodging rate is editable.
You can dodge while going forward, not running, in combat, hands drawn. The player will perform a flip (Like sneaking sneak roll). The enemy will stagger. Forward flip is a lesser power to maintain a solid moving system while in battle.
Known issues: - As a lesser power the roll has a little recast time, you cannot spam this ability.
Thank you for all the eventual support to my modding!