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Last updated
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Created by
Tate Taylor and VictorFUploaded by
TateTaylorOHVirus scan
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About this mod
Adds a variety of new ancient coin types with diverse values to make Skyrim's economy more interesting and challenging.
- Requirements
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Nexus requirements
Mod name Notes Base Object Swapper Container Distribution Framework Inventory Interface Information Injector Optional: For the coin icon to be assigned to the new currency types. Skyrim Script Extender (SKSE64) Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
File credits
Special Thanks
VictorF for working on the mod's scripting and contributing a lot of the big-picture design.
ButaneBoss for designing the gibber for me.
MysticMalevolence for creating the drakr and nchuark coin piles.
IconicDeath for providing me with several upscaled textures for the coins.
Snipey360 for providing me with optimized BSAs for Xbox One.
WiZkiD for the optional nchuarks asset.
Parapets for the nchuark's name.Assets Used
reptileye for the mallari, nchuark, and several other optional assets taken from Immersive Currency.
Square for the drakr taken from Beyond Skyrim - Wares of Tamriel.
InsanitySorrow for the mala taken from Ayleid Coins and the nchuark optional asset taken from Insanitys Dwemer Coin.
puddlepond for the sancar taken from Aldmeri Dominion Coin - Modder's Resource.
DanielCoffey for the ulfric coin taken from Skyrim Coin Replacer Redux.
kingtobbe for the front face of the mede taken from Medes In Your Pockets - A currency and economy Super-Patch.
TheDamned for the drakr and nchuark optional assets taken from Skyrim Coin Replacer.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Korean
- Japanese
- Italian
- German
- French
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Translations available on the Nexus
Language Name French Author:TateTaylorOH C.O.I.N. - Coins of Interesting Natures - French Italian Author:Vladislay C.O.I.N. - Coins of Interesting Natures - ITA Turkish Author:melihkaraman C.O.I.N. - Coins of Interesting Natures - Turkish Guncel German Author:NicoGamerman C.O.I.N. - Coins of Interesting Natures German Translation Mandarin Author:zqianyu C.O.I.N. - Coins of Interesting Natures -CHS Japanese Author:MikhailKoizumi C.O.I.N. - Coins of Interesting Natures (Japanese translation) Korean Author:MikhailKoizumi C.O.I.N. - Coins of Interesting Natures (Korean translation) Spanish Author:marishnikov C.O.I.N. - Coins of Interesting Natures - SPANISH Mandarin Author:Pur10n C.O.I.N. - Coins of Interesting Natures-CHS Portuguese Author:alecsandrusd C.O.I.N. - Coins of Interesting Natures (PTBR) Turkish Author:pulsadenura C.O.I.N. - Coins of Interesting Natures Turkish Mandarin Author:Tate Taylor and VictorF C.O.I.N. - Coins of Interesting Natures - Simplified Chinese Translation Russian Author:j3TO C.O.I.N. - Coins of Interesting Natures - RU Mandarin Author:hxff0086 C.O.I.N. - Coins of Interesting Natures - Chinese Translation Spanish Author:eslizon C.O.I.N. - Coins of Interesting Natures - Spanish Translation Ukrainian Author:Yaroslav Kozlan COIN - Coins of Interesting Natures - Ukrainian translation Mandarin Author:ZIYAN C.O.I.N. - Coins of Interesting Natures - Chinese(Simplified) Translation Russian Author:Efim17 C.O.I.N. - Coins of Interesting Natures - Russian Translation German Author:RedEnderman19 C.O.I.N. - Coins of Interesting Natures - Deutsche Uebersetzung Polish Author:majewskidominik C.O.I.N. - Coins of Interesting Natures - Polish Translation Other Author:seikai15 C.O.I.N. Chinese Translation - Mirrors
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Name Bethesda.net GitHub - Changelogs
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Version 3.2.1
- Fixed issue where drakr would not appear in proper locations.
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Version 3.2.0
- Updated for Container Distribution Framework 3.0.0.
- Addressed reports of stack dumping (for real this time, thank you GiraPomba).
- Fixed issue where drakr could be found on Desecrated Corpses in Mount Kilkreath (coins should now be septims).
- Fixed issue where drakr could be found in Ayleid ruins (coins should now be malas).
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Version 3.1.5
- Fixed issue where septims were not getting swapped in Falmer Hive locations.
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Version 3.1.4
- Added a second I4 item category named "Defunct Currency" to differentiate between coins that can be spent (sorted under the "Currency" category) and coins that automatically exchange for septims.
- Fixed minor issue with the MCM script where some coins wouldn't respect the DES_NoMCM injected keyword.
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Version 3.1.3
- Fixed issue where the dead drop from Hail Sithis! was in drakr instead of septims.
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Version 3.1.2
- Fixed issue where drakr would spawn in Deathbrand's treasure cache instead of septims.
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Version 3.1.1
- Restored gibber distribution which had mistakenly been removed in the previous update.
- Moved gibbers to the correct location in the MCM menu.
- Improved FOMOD images.
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Version 3.1.0
- Deprecated all coins that represent modern legal tender (medes, sancar, ulfrics). They will no longer be distributed by C.O.I.N. and will be instead handled via other Currency Swapper mods. Support for these coins (including the MCM menu) has been retained in order for third-party submods to continue to use them.
- Added support for third-party submods to make use of the dram.
- Discontinued the second drakr. There is now only one Ancient Nord coin (plus animal cult variants).
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Version 3.0.7
- Made it so coin's values are dynamically displayed in the inventory's value field (to the best of its abilities, it cannot display decimals).
- Fixed issue where sancar wouldn't spawn in Thalmor locations.
- Updated gibber's distribution to be swapped more dynamically,
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Version 3.0.6
- Updated gibber asset (again).
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Version 3.0.5
- Fixed JSON error.
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Version 3.0.4
- Set up a few exclusions so that regular treasure chests aren't filled with ancient currency if they are in or near a ruin (for example, the bandit chest at the beginning of Bleak Falls Barrow will now have septims in it instead of drakr).
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Version 3.0.3
- Fixed incorrect leveled list flags on drakr.
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Version 3.0.2
- Updated gibber asset.
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Version 3.0.1
- Added option to use Beyond Skyrim's mala if you are utilizing a mod dependant on BSAssets.esm (i.e. Beyond Skyrim: Bruma).
- Removed patches that have been made redundant by Container Distributor Framework.
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Version 3.0.0
- Overhauled the mod to be dependent on Container Distributor Framework. This means the mod no longer needs to edit containers.
- Added gibbers to the MCM menu.
- Addressed reports of stack dumping.
- This update is NOT savegame compatible.
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Version 2.1.3.2
- Swapped the coins in Potema's Catacombs to a mix of septims and ancient Nord drakr.
- Reverted Gyldenhul Barrow back to using septims.
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Version 2.1.3.1
- Made Description Framework support optional.
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Version 2.1.3
- Fixed missing normalmaps on a few assets.
- Added support for Description Framework.
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Version 2.1.2.1
- Fixed compatibility script.
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Version 2.1.2
- Fixed minor typo that prevented swaps to properly occur in Reachwater Rock.
- Swapped septims in the Volkihar Ruins with ancient Nordic drakr.
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Version 2.1.1.2
- Fixed missing textures.
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Version 2.1.1.1
- Fixed broken translation strings.
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Version 2.1.1
- Added Inventory Interface Information Injector support.
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Version 2.1.0.2
- Added three additional variants of ancient Atmoran drakr to be found outside of containers.
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Version 2.1.0.1
- Fixed issue where Atmoran drakr would spawn in places where Nord drakr should have.
- Removed unused records.
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Version 2.1.0
- Overhauled the mod to be dependent on B.O.S. This means the majority of patches have been retired and nearly all worldspace and cell edits have been removed.
- Added the gibber, a coin from the Shivering Isles, for use in the Saints and Seducers patch.
- Added new assets for drakr and nchuark coin piles.
- Uploaded one final version of the mod not dependent on BOS.
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Version 2.0.1
- Tagged the ESP as an ESL. I forgot to do this for on the 2.0.0 release.
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Version 2.0.0.1
- Fixed errors in The Cause patch.
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Version 2.0.0
- Refactored the codebase from scratch to prevent Papyrus stackdumps and CTDs. This makes version 2.0.0 savegame incompatible.
- Added MCM menu to adjust the value of coins and toggle auto-conversion.
- Swapped default assets for the Falmer, Dwarven, and ancient Nord coins.
- Added prefixes back to the coins.
- Renamed the auri to the mallari
- Renamed the harald to the drakr (shares a name with the Atmoran coin).
- Added the Ayleid mala for use in dungeons utilizing the new Ayleid tileset.
- Added patch for The Cause.
- Added patch for Beyond Skyrim - Bruma.
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Version 1.1.11
- Added BASH tags.
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Version 1.1.10
- Updated optional WiZkiD Dwarven coin asset.
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Version 1.1.9
- Fixed Papyrus log spam.
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Version 1.1.8.1
- Fixed FOMOD errors.
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Version 1.1.8
- Added patch for Beyond Skyrim - Bruma.
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Version 1.1.7
- Renamed Dwarven coins to nchuarks.
- Falmer now carry nchuarks.
- Fixed issue where Falmer chests wouldn't have any sound effects.
- Fixed issue where some Falmer chests in the Forgotten Vale still had septims in them.
- Fixed texture size of the mede.
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Version 1.1.6
- Fixed some septims remaining in Reachwater Rock.
- Fixed incorrectly placed drakr in Shreikwind Bastion.
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Version 1.1.5.1
- Fixed bug in the FOMOD installer that would prevent Vortex users from installing the mod.
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Version 1.1.5
- Distributed the new coins to several locations I missed on release (thanks Carboniac).
- Renamed the dumac to "kthucinach" (thanks ElectricSparx).
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Version 1.1.4
- Added patch for Dungeons - Revisited.
- Dropped modifers from coin names (Ancient Nord X, Dwarven X, ect.)
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Version 1.1.3
- Added a long-lost dumac asset from Immserisve Currency as an option for the Dwarven dumac.
- Removed changes to dragon gold lists that was not intended for release (thanks ElectricSparx).
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Version 1.1.2
- Added a patch for Tools of Kagrenac and Bleak Falls Barrow - Revisited to the FOMOD.
- Added several new coin assets to choose from in the FOMOD.
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Version 1.1.1
- Added patch for Ancient Nord Armo(u)ry EXTREME.
- Fixed the issue where haralds would occasionally spawn next to drakr in Nordic boss chests.
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Version 1.1.0
- Added FOMOD option to disable coin auto-conversion into gold.
- Added the ability to choose between several different coin assets in the FOMOD.
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Version 1.0.7
- Added a redesigned auri using some assets from Immersive Currency.
- Added upscaled textures of several coins courtesy of IconicDeath.
- Replaced septims with auri on Frost Giants.
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Version 1.0.6
- Added patches for Radiance - Locations, Dynamic Dungeon Loot, Lock Related Loot, and Cutting Room Floor (thanks ra2phoenix and Avenger94).
- Added upsaled textures for the mede courtesy of IconicDeath.
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Version 1.0.5
- Added dumacs to several palces I missed in Solsthiem.
- Added a compatibility framework for mod authors to add patchless compatibility for C.O.I.N.
Read more about it here: https://www.nexusmods.com/skyrimspecialedition/articles/3150
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Version 1.0.4
- Updated the drakr with a new asset (thank you Square from Atmora).
- Added auris to several places I missed in the Forgotten Vale.
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Version 1.0.3
- Added patches for ETaC - Riverwood, Ustengrav - Revisted, and USSEP for the FOMOD (thanks again Xanza).
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Version 1.0.2
- Added patches for MLU, LOTD, WACCF, CACO, and Wintersun to the FOMOD (thanks Xanza).
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Version 1.0.1
- Added Morrowind Misc patch.
- Forwarded a USSEP record that was missed.
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Version 1.0.0
- Initial release.
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I have long been a fan of mods that add new coins to the game. The fact that you can find septims deep in Dwemer ruins or draugr crypts that have not been touched in hundreds, if not thousands, of years has always bugged me. However, none of the current offerings gave me quite what I wanted. I have been planning this mod on-and-off for nearly a year and a half, figuring out exactly what I want to do with it and gaining the proper permissions in order to release it in a form that I would be happy with.
C.O.I.N. will add several new types of coins to your game at varying rarities and placed in locations that are logical and make sense within the world of the Elder Scrolls. You will never find septims on draugr ever again!
However, that is only half of what C.O.I.N. has to offer! This mod is also a lightweight economy overhaul. The new coins you find around the world will generally be worth less than a normal gold coin. This makes it so it is substantially harder to get rich quick off of a few dungeons. Now gaining wealth will be a much more interesting obstacle as you progress through your playthrough!

- Five new coins to find on your travels, each distributed in places that make sense:
Ancient Falmer Mallari - Forgotten Vale
Ancient Nord Drakr - Ancient Nord Ruins
Ayleid Mala - Ayleid Ruins
Dwarven Nchuark - Dwarven Ruins
Gibber - Root Caves - Proper integration to ensure the coins show up in containers and on enemies in addition to being found loose in the world.
Coinage Value
I have not altered the rate or amount at which coins are dropped, but I have edited the value that each coin is worth. Upon picking up one of the new coins it will be automatically turned into the coin's value in gold. Ancient coins will not be worth much as they are little more than trinkets to the citizens of Tamriel.
You can see the complete list of values below:

If you'd prefer for the coins to not be automatically converted upon pickup then you can toggle this feature off in the MCM. By default the coins are worthless and cannot be sold to vendors. I suggest using C.O.I.N. - Treasury Exchange if you want to cash your coins in for septims.

C.O.I.N. is dependant on Base Object Swapper and Container Distribution Framework, so next to no cells or containers have been edited in order to distribute these coins. However, leveled lists did require a fair bit of editing so I recommend you check this mod against your load order using xEdit.
If you want to add C.O.I.N. support to your own mod without need of a patch, you can find an article detailing how here.