Makes the ghost weapons usable and viable in the later game.
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The ghost weapons are a bunch of enhanced draugr weapons with a ghostly shade. Even though they look badass they are no more than a piece of shit. This small mod fixes them, adding them better enchantments, better swing speed and the possibility to upgrade them.
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Ghost Bow: Enchantment: +10 damage and armor piercing, +25 stamina and magicka damage weight: 1 speed: 1 (the longbow has 1 too)
Ghost Battleaxe: Enchantment: +15 absorbtion of health, magicka and stamina weight: 1 Speed: 1 (a sword has 1 too)
Ghost sword: Enchantment: +15 absorbtion of health, magicka and stamina weight: 1 Speed: 1.3 (a dagger has 1.3 too)
Ghost Blade: Enchantment: +10 damage and armor piercing, +25 stamina and magicka damage weight: 1 Speed: 1.3 (a dagger has 1.3 too)
All of them Share the same recipe for tempering* Requires: 3 ectoplasm, arcane blacksmith and steel smithing
Added in Ansilvund a chest which contains the other ghost weapons, so you don't have to do all of the mages' guild questline.
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Just drop the file in your data folder and it will work