Regard: Remi currently has a very simplistic regard system. She will begin neutral, and depending on your responses to various discussions you have with her, she may like you more or less as time goes on. I won't go into details, but in essence, if you are mean to her, she won't like you very much! Bretons also have a complicated history with the Altmer and the Nords, and this will show in some of her views. This doesn't mean that she'll hate you for being a Nord or an Altmer, but she will start out with some misgivings about those cultures. She is wary of the Stormcloaks, but if you have a discussion with her about why you've chosen to fight for Ulfric (and aren't mean about it), she will come to an understanding with you.
Potions: If you ask Remi about herself, you may learn that she brews potions on occasion. After talking with her about this, you will be able to ask her for some sample potions in safe places (i.e., Inns, Player Homes). She is self-taught, so her potions tend to be a little wonky. These potions have the base vanilla effect in addition to a strong secondary effect but also a costly third effect. Give them a try. :) After all, she's worked hard on them.
Upgrading Scrap: Each dwemer ruin Remi sees will give her some inspiration in how she programs her dwemer spider. How strong Scrap is depends on how many of these ruins she has seen. By default, Scrap starts at "Level 1".
1-Basic Dwemer Spider, levels at a rate of 0.8 with the PC
2-Increased Attack Strength, levels at a rate of 0.8 with the PC
3-Adds the Dwemer Spider lightning attack, levels at a rate of 0.9 with the PC
4-Increased Attack Strength, levels at a rate of 0.9 with the PC
5-Adds the Dwemer steam attack, levels at a rate of 1.0 with PC
The locations that will count toward this quest include:
- Mzulft
- Alftand
- Ikrngthand
- Kagrenzel
- Avanchnzel
- Bthardamz
- The Aetherium Forge
- Mzinchaleft
- Raldbthar
- Arkngthamz
Healing: After you reach a high level of friendship with Remi, she will offer to heal you in battle. If you reach less than 40% health, she will attempt to patch you up.
Set Home: Can tell Remi to live in any Inn or Player Home, and she will return there to sandbox after being dismissed.
Relax: If you're getting your busywork done, melting down all that dwarven metal for ingots, and you're tired of Remi drilling holes into the back of your head as you work, you can tell her to relax. She will remain within the general vicinity you asked her to relax in and get her own busywork done. She'll only relax in places that are safe to relax in (inns, player homes, towns, and cities). If you're feeling kind, you can bring her a drink while you guys unwind.
Projects: If you are good enough friends with her, Remi might talk about projects that she is working on and ask for your help. While relaxing, see if she seems to be thinking about anything to trigger each project. Currently, there are three projects, but more will be added down the line.
Horse Riding: You can ask Remi to ride her horse. Keep in mind that she can't follow you into cities while riding, so have her dismount if you're heading into town.
Lockpicking: Remiel can pick locks, using a spell that is given to the PC after completing or skipping her intro quest. Use this spell instead of the vanilla commands in order to have her lockpick.
Marriage: Complete the "Upgrades" quest and/or hear Remi talk about her history with her father and with her previous relationship. This will allow the player to start "flirting" with her, with a dialogue option aptly named 'flirt.' Each option in this category will award a set number of points toward setting her as a marriage candidate, with 12 points being the minimum for marrying her. You'll know you've reached this because Remi will have force-greeted you four times to 'flirt' back. At this point, the marriage proceeds according to vanilla. After marriage, Remi will have some unique idles, will make you meals, will run a "store," and can be given gifts. She'll also banter with your kids.
Disable Automaton: After Remi's Crossbow is made, she will think up a new project that will help her learn how to disable automaton so long as she and the PC are undetected. This will be done through a spell given to the player.
Toggle the Use of Her Automaton: Remi can be told to stop using her dwemer spider in battle, through a dialogue option under "I have a favour to ask." This can also be turned back on at any point.
Lantern: Remi will use a lantern inside or outside when it is dark, after completing the necessary project. This can be toggled off.
Follow Distance: If you find that Remi's short little legs cannot keep up with you, or that she becomes distracted and falls behind, you can change her follow distance to be closer. There are three options: very close, medium, and vanilla.