A versatile, customisable ENB preset created for VR. Built with performance in mind. Includes Night Eye integration and the ubiquitous CAS sharpener. Includes multiple LUTs to easily change your game's look.
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Author notes
Feel free to post your own presets for the ENB. As for using/modifying the code itself - refer to the Silent Horizons (https://www.nexusmods.com/skyrimspecialedition/mods/21543) permission settings.
File credits
LonelyKitsuune - Providing the Silent Horizons code and patiently answering my development questions when I got stuck.
Donation Points system
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Changelogs
Version 1.4
Swapped LUTs around
Changed base saturation and brightness values
Version 1.3.4
fixed grass shadows in cloudy weathers
Version 1.3
Revised all LUTs and added new options. Removed unused ones
Changed the default LUT to be Vanilla+ by default
Reduced and revised the number of weather-specific settings
Fixed the issue with interiors being too evenly lit and flat
Version 1.2.1
Some minor sunset adjustments
Untested skin specularity values added
Version 1.2
decrease the number of weather-specific settings
remove unused preset data
tweak new weathers for floating flog removal
Version 1.1
Adjusted window light at night
Adjusted point lighting colour and spread at night
Reduced specularity in rainy weathers
Making an ENB for VR is hard. Headset on, headset off, tweak a value, headset on... Ad nauseam. And that's even before you start considering all the atrocious stuff like making a Nexus page for it (Brr).
So the page will be low effort. Most of the effort went into the thing in the Files section, after all.
What is it? It's an ENB. You can see the pictures.
It's relatively fast. It took off about 1-2ms of frametime from my game, which was a Valve Index at 100%SS plugged into a GTX 1080ti.
It includes a Night Eye fix.
It incldudes CAS.
It's pretty.
I like it. I hope you will, too.
IMPORTANT: Make sure your game settings have bUseFilmicCurve set to 0. Otherwise the tonemapping will be all wrong. If you're using Azurite Weathers, edit the included .ini to read bUseFilmicCurve=0.
LESS IMPORTANT BUT STILL KINDA? Wonder why the game became somewhat less vibrant? That's because you can now choose from a bunch of wildly different style presets! If you go to the ENB menu (Shift+Enter), and open the ENBEffectPostPass.fx dropdown, there's a Technique selector. The LUTs are color schemes. Try them out. (DEFAULT is a built-in tech that disables the postpass, so don't choose that).
Kvitekvist made a video showing how to change your LUTs. Here it is.
A short FAQ: Weather mod: The screenshots use Azurite Weathers. This mod will work best with Azurite or Cathedral Weathers. Lighting mod: I use Tamriel Master Lights + Lux. Relighting Skyrim will also work. As for ELFX, I'm too scared of it to check. Something's broken: Report it. I'll try to fix it in finite time. Weird "burn-in" persisting on-screen and I'm an Oculus user: Disable Bloom. Oculus can't follow standards.
Great thanks to LonelyKitsuune. He gracefully allowed me to use some of the Silent Horizons code and patiently answered my questions (And I had a lot of those).