Do not upload this to other sites. Do not convert this to work on similar games. Do not modify and release bug fixes without my permission. Do not use assets contained within without permission.
File credits
Resources used with permission, great thanks and credit: Aleanne from LL and his credits - https://www.loverslab.com/profile/362-aleanne/ jbvw - http://www.nexusmods.com/oblivion/mods/33531/? AnOldFriend - http://www.worldofelderscrolls.de/?go=dlfile&fileid=193 Various seamless texture resources - http://www.spiralgraphics.biz/ jeclxohko - http://www.nexusmods.com/skyrim/mods/35575/? Lucida - http://lucida.deviantart.com/art/Bubble-Glory-Brush-for-GImp-278013262 Vector images resource - http://freedesignfile.com/ Project-GimpBC - http://project-gimpbc.deviantart.com/art/GIMP-Arcane-Circles-Brushes-69681758 Seamless textures resource - http://www.noctua-graphics.de/english/fraset_e.htm BrettM - http://www.nexusmods.com/skyrim/mods/47104/? BSLightingShaderProperty Basics - http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/
Axhoff2007 Oaristys Chesko <3 mindboggles jokerine for the lovely station model!! <3 lordjoseph7 for fixing the bottle mesh for Special Edition! turtlegirlman.deviantart.com for the potion clipart
Elianora, TeaMistress, Pharros, afro, all you guys! <3
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-Fix for a bad condition on the Resist Shock II oil.
Version 3.5
- Duration of Detect Life increased to 60 seconds.
- Duration of Dragonic increased to 5 minutes.
- Duration of Resistance Oils increased to 5 minutes.
- Duration of offensive Oils (Steady, Strong, Swift, Fierce) increased to 5 minutes.
- Oil: Magic Resist renamed to fit with other resistance Oils.
- Rank II of Resistance Oils have an additional new effect: Grant temporary immunity to their respective spell resistance.
Version 3.4
- Quick fix for a value in Vigor Oils.
- Fixed healing oil effects being able to stack.
Also going to release a "nerfed" version of Smithing Oils for those who think my values are too overpowered.
Version 3.3
- Basic Health Oil heal amount increased.
- Added Explosive Oils. They basically function like the Dawnguard Rune Hammer and will create a "Magic" Rune on the ground. These are limited to only 1 existing at a time (just like base game Rune casting rules). The Oils are:
-- Oil: Explosive Frost: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Frost> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
-- Oil: Explosive Shock: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Shock> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
Version 3.2
- Removed Malachite Fragments. I felt that these were weird considering Malachite is used to make Glass in the first place. Conflict of interest and all that. Recipes that previously required Malachite Fragments have been adjusted accordingly.
- Increased duration of Controlled Strength to 5 minutes. Gives a bit more time to smith!
- Changed Frost and Shock Oils to do 3 times Magicka and Stamina damage. The default amount felt pointless, as you'd probably kill your enemy before you even noticed their stamina and magicka draining.
- Removed unintentional race edits that were left behind.
- Misc number adjustments.
Version 3.1
- Quick fix for the text on Chaos Oils.
- Swapped the visual effect on the Freezing portion of Frost Oils.
- Made the Fear and Frenzy Oils effect Undead and Automata. Seems fair since the base game Spell versions of these can effect Undead and Automata with perks.
- Raised the chance to trigger the Rank II Oil effects by 10%. (Except for Chaos Oil II, cause that would just be crazy!)
- Changed some Oil descriptions to clarify their effects.
- Lowered the healing of Oil: Vigor to be more reasonable.
- [Oil: Vigor], [Oil: Cure] and [Oil: Cleanse] are now rank I Oils with new rank II versions.
- New Oils:
-- Oil: Controlled Strength: A balmy oil to be applied directly to the arms and hands. Muscles are strengthened and steadied. Smithing is <mag>% more effective for <dur> seconds.
-- Oil: Cure II: A cooling, curative oil to be applied directly to the skin. Cures all poisons. Resist all poison for <5> minutes.
-- Oil: Cleanse II: A soothing, cleansing oil to be applied directly to the skin. Cures all diseases. Resist all diseases for <5> minutes.
-- Oil: Vigor II: An invigorating, restorative oil to be applied to wounds. Restores <mag> Health and <mag> Stamina every second for <dur> seconds. Health and Stamina regenerate <mag>% faster for <5> minutes.
-- Oil: Purify: A powerful, revivifying oil to be applied directly to the skin. Cures all poison and diseases, and you resist all poisons and diseases for <5> minutes.
Version 3.0
----- COMPLETELY OPTIONAL UPDATE!!! -----
So I was tinkering with recipes and decided that I wanted more use of the rest of the ores in the game. I threw together this new version for myself and it felt nice enough to share, so here we are!
- Crafting recipes altered to include new Ore Fragments. Ore fragments are now:
--- Fragments: Iron Ore, Fragments: Moonstone Ore, Fragments: Gold Ore, Fragments: Corundum Ore, Fragments: Ebony Ore, Fragments: Malachite Ore, Fragments: Orichalcum Ore, Fragments: Quicksilver Ore, Fragments: Silver Ore, Fragments: Stalhrim Ore.
--- They require a single piece of ore and charcoal to craft 3 Fragments.
--- They have their own unique textures for each Fragment.
- Crafting recipes altered to now more often include Gem Fragments. Rarer Gem Fragments are used for the more powerful Oils, scaling appropriately with Gem value.
- Fragments: Diamond are now craft-able, and required for the most powerful Oils (Adrenaline, Berserk, Resist Magic II).
- The level of Smithing that some Oils unlock at has been changed.
--- Complete spreadsheet of the levels here: https://docs.google.com/spreadsheets/d/1nDP69CudVB0eCo5C3X1mYvYslBRgB7RxHLHklxz9MLI/edit?usp=sharing
- Some effects slightly altered. For example:
--- Caustic is now a flat, instant Poison damage effect.
--- Sanguine is now a stacking damage over time effect.
- New Oil:
--- Oil: Chaos I: A viscous oil of the elements. Causes Fire, Frost, and Shock damage with every strike. Applies to a weapon and wears off after ten strikes.
--- Oil: Chaos II: A viscous oil of the elements. Causes Fire, Frost, and Shock damage with every strike. Applies to a weapon and wears off after ten strikes. Has a change to leave the target burned, frozen, or electrocuted.
--- Both have Diluting recipes as well.
-- Gem drop chance from mining increased by 15%. Does not touch the mining script.
----- Again, this is a completely optional update. The previous version is still perfectly fine, and simpler, so please don't feel obligated to update to this version unless it appeals to you! -----
Version 2.7
- New Oils:
* Fierce Grip: A warm oil to be applied directly to the arms. Grip strength is enhanced. Two-handed weapons do ##% more damage for 60 seconds.
* Steady Arm: A warm oil to be applied directly to the arms. Muscles are stabilized. Bows do ##% more damage for 60 seconds.
* Strong Arm: A warm oil to be applied directly to the arms. Muscles are hardened. Blocking absorbs ##% more damage for 60 seconds.
* Swift Arm: A warm oil to be applied directly to the arms. Muscles are strengthened. One-handed weapons do ##% more damage for 60 seconds.
- Wrong texture fixed on Solidity.
- Wrong effect fixed on Frenzy II and diluted Shock I.
Version 2.6
- New naming convention aimed at those who carry a lot of other potions or potion like things. Also I just think it looks nicer.
- NPC resistances adjusted. So if you had some draugr that were immune to the oils, this should help. Move Smithing Oils towards the end of your load order if they're still immune.
- Some recipes adjusted.
Version 2.5
A few misc fixes.
New "Oil Diluting Solution":
--Crafted on the Oil Crafting Tools station.
--To use, simply activate it your inventory, and it will bring up a menu to "dilute" the damaging oils.
--Diluting an oil allows it to last on a weapon for 30 uses.
--The oil is made slightly weaker in the diluting process.
--If you want stronger direct damage, the main oils are better for you.
--If you want more damage over long term (or simply don't want to apply your oils so often), dilute your damaging oils.
A way to remove your Oils from your weapon (think like wiping your blade with a cloth) will be added as soon as SKSE64 is released, as it has the call functions I need.
Recipe for crafting charcoal changed to 1 wood = 3 charcoal.
Version 2.3
New Oils:
-Sanguine Oil (I & II): A vile oil that prevents blood from clotting. Causes the target to hemorrhage for <mag> over <dur> seconds. Applies to a weapon and wears off after ten strikes.
-Solidity Oil: A thick oil to be applied directly to the skin. Muscles and bone become as hard as diamond. You take no falling damage for 10 seconds.
Fixed missing recipes for Flawless Amethyst to Amethyst Fragments.
Fixed missing recipes for Strength Oils I & II.
Misc fixes.
Crafting amounts for Fragments cut to 5 and 10. Hopefully this will be more balanced.
Version 2.1
Few recipe changes for consistency.
Few things renamed for player convenience. (ie, Oil Crafting Tools renamed with a space in front of it, so the station will be towards the top of the Misc inventory)
New Night Vision Oil.
Misc magic effect fixes.
New recipe for batch crafting Empty Bottles.
Version 2.0
Jumping straight to 2.0! LARGE overhaul to the Oil ranks.
-There are now only TWO ranks of oils that previously had FIVE.
-To compensate, all of these oils now scale with your smithing skill. See the new pictures for an idea of how they scale. It's about 2% per point of smithing. The endgame Some of the in-game Oils are a little stronger than they previously were because of this. I still feel that it's balanced with the crafting costs. Open to feedback!
-New crafting materials:
--Ore Fragments: Crushed up ore. 10 made from 1 Iron Ore, and 3 Charcoal.
--Impure Ore Fragments: Crushed up ore that's unfit to use elsewhere: 10 made from 2 Iron Ore, and 1 Corundum Ore.
--Pure Ore Fragments: Crushed up ore that's been cleaned with salt. 10 made from 1 Silver Ore, 1 Quicksilver Ore, and 1 Salt Pile.
These are now being used on most recipes to streamline materials across the new ranking system.
--Ruby Fragments: Crushed rubies. 10 made from 1 Ruby.
This is used in higher ranking Animus Oils.
-Flawless gems can now be broken down as well (if you have them in your inventory, the recipe will show). You will get 20 fragments from these, as opposed to the 10 you get from the normal gems.
-Fragments have been renamed to find them easier while crafting.
-Misc text changes on some Oils with longer descriptions.
-Some secondary effect chances raised.
-Perk priority changed to ensure no mods overwrite the poison mod dosage specific to the SmithingOils keyword.
----------------
If you're not a fan of the two-perk ranking, I'm leaving the original file up. The changes here aren't required. The original file runs as intended and is bug-free. It will not be receiving updates anymore, however.
╢What is this? This is a semi-small addition to Smithing that adds new potions/poisons in the form of "Oils". These oils do the typical effects you'd expect for potions/poisons with my own personal tweaks, and are crafted using mostly smithing ingredients. Some examples are:
(Complete list of Oils in the "Docs" tab if you don't want them to be a surprise.)
╢Wait, what? I like playing Warriors. But the problem with playing a "true" warrior (ie non-magic), is that you are cut off from the schools of magic and nifty things like Enchanting and Alchemy. Not to mention the conundrum of how to keep yourself healed. Enter Smithing Oils!
╢How does this work? For starters, this mod adds a new crafting station called [Oil Crafting Tools]. This station is exclusively portable. To acquire it, simply craft it at any forge. Once you craft yours, you are ready to start!
╢Start? Simply activate the crafting station within your inventory and the crafting menu will appear. From here you can craft all the materials needed to create your Oils. Typical crafting materials include an [Empty Bottle], a bit of ore and charcoal for base.
╢ Every Oil requires an [Empty Bottle] to craft. (You can't just conjure one out of the air!) These are crafted with glass that can be purchased by general goods vendors, or you can craft your own glass with the right materials.
╢ When you start out, you will have just the basic Oils. As you increase your Smithing skill, more oils will unlock. (Unlocking thresholds are around 25, 50, and 75 Smithing skill.)
╢ Most Oils have Two Ranks to keep them useful through end game. Secondary ranks have an extra effect!
╢ By default, the weapon enhancing Oils last for 10 strikes (or 10 arrows). You can craft Oil [Diluting Solution] to have them last for 30 strikes. They deal slightly less up-front damage than their standard counterpart, so plan wisely!
╒═══════════════════════════════════════════╕ Things to Note ╘═══════════════════════════════════════════╛
╢ Most Oils scale with your Smithing skill. The rate is about 2% per level of Smithing. Crafting these Oils gives you a bit of Smithing experience as well!
╢ If you don't have an Empty Bottle in your inventory, no recipes will be shown.
╢ There are no Magicka Oils, nor are there oils to increase spell damage. This is made with a non-magic character in mind!
╢ These are not intended to be overpowered, and are not lore friendly obviously but I did try to make them explainable at best.
╢ I've removed Poison Resistance from all non-playable races. The races themselves were not edited, so there's no incompatibilities with race related mods. There's no way to tell the game that the offensive Oils aren't a poison without some scripting (and I'm trying to keep this mod as simple as possible). It's an engine limitation. There's an optional version you can use that removes my Resistance changes if the change bothers you for some reason. Be aware that the Oils will have no effect on certain NPCs with that version.
.::Resources used with permission, great thanks and credit. Please see Credits tab.::.